192,566 Commits over 4,049 Days - 1.98cph!

7 Years Ago
100% working fix, but messy. Will see if I can simplify.
7 Years Ago
Testing a fix for vehicle RPC init order bug
7 Years Ago
Synchronization for server connection mapping. Also disallow multiple connections with the same steam id
7 Years Ago
Mergable.
7 Years Ago
Fixed pumpkins not showing during fruiting phase
7 Years Ago
Fixed underwater surfaces broken by combinedfog
7 Years Ago
Cancelling construction WIP.
7 Years Ago
Lower chance of getting multiple seeds from eating corn and pumpkins
7 Years Ago
Saving progress on multithreading server
7 Years Ago
AI Modules can now be specific to Player controlled or AI controlled Controllers. Added Idle Module for AI controlled humans to stop them wandering far from their settlement.
7 Years Ago
fix for game events not being listened to when praciting a map from squad editor
7 Years Ago
Serverside fix for leaderboard entries disappearing in some circumstances when browsing table with the arrows
7 Years Ago
"Bastards" tribe is now neutral instead of hostile
7 Years Ago
[D11] merge from main + related fixes
7 Years Ago
Correct icons in Command Widget array
7 Years Ago
Disable dispenser interactions when dispenser is depleted
7 Years Ago
Burner & Healer celebs Added to animators Source anims
7 Years Ago
merged main to release, to include gamemodes/events and all recent changes.
7 Years Ago
disabled edit in-match edit squad menu button. re-enabled global UI object. version++
7 Years Ago
trying to add leaf clothes to weaving station
7 Years Ago
missed from last checkin
7 Years Ago
male and female leaf clothing
7 Years Ago
Exit/edit squad buttons on match outcome screen are now controlled by game mode definition. Disabled edit squad button for tutorial mode. Disabled exit/edit squad buttons for career mode.
7 Years Ago
adding unit count bar to the squad editor UI
7 Years Ago
cherry picked tutorial fixes
7 Years Ago
health over time takes longer to convert into health
7 Years Ago
Fixed all known tutorial issues. Updated tutorial text to match game changes.
7 Years Ago
corn and pumpkin harvest time increased
7 Years Ago
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7 Years Ago
Replace SkipOnFailure bool in BehaviourChainElementParameters with an EvaluationModes enum. Harvesting flagged resources now uses the complete on succeed evaluation mode on the various possible interactions.
7 Years Ago
Fixed abilities with null jobs not appearing on the context menu. Holding control will make RMB perform the command on click.
7 Years Ago
Tweaked aim system a bit. Convar'ed aim system variables. Generated convars.
7 Years Ago
Tweaks to military tunnel. Scene2Prefab Military Tunnel Updated manifest.
7 Years Ago
Swamp and bandit town scene2prefab
7 Years Ago
Lowered LOD/culling distances on reeds and water lillies
7 Years Ago
[D11] [UI] adjusted the notifications so that player vitals related notifications are on the right, and removed bars on ones that didn't need bars. updated the health/hunger/thirst bars to match the mockup.
7 Years Ago
Added "Max Tree Meshes" slider to graphics options
7 Years Ago
Fixed legacy skins occasionally not displaying correctly (RUST-17)
7 Years Ago
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7 Years Ago
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7 Years Ago
Continuing work on AI improvements.
7 Years Ago
reduced the chance of celebration anims playing
7 Years Ago
Tribe view
7 Years Ago
set Ui chat sorting minor tweak on env temple A background
7 Years Ago
Fixing vehicle assignment timing issues. Still has a bug somewhere
7 Years Ago
Working on something...
7 Years Ago
Stop error on quit in editor
7 Years Ago
Fix bug with initial car placement
7 Years Ago
Allow your teammate to activate your next checkpoint
7 Years Ago
Adjust vehicle HP + minor bugfix