197,742 Commits over 4,140 Days - 1.99cph!

7 Years Ago
switched team logo AO to multiscale, improved the way the outline is generated changed logo default color, fixed some UI element to work in different resolution
7 Years Ago
merge into main
7 Years Ago
protocol++
7 Years Ago
HAB grounding fix
7 Years Ago
fixed splitter output order
7 Years Ago
merge from main
7 Years Ago
missing file
7 Years Ago
added preventbuilding to all electrical components and tidied up colliders new handle system for connections, removed radial menu wiretool animations more responsive baseboat.generate_paths convar (default true)
7 Years Ago
Shop UI has sounds.
7 Years Ago
merge from entities in group influence branch
7 Years Ago
Ported remembering/forgetting entities from knowledge to EntitiesInGroupInfluence fact.
7 Years Ago
Fixed some groups not getting influence applied at all (set up individual influence components after the group one). Update entities in group influence when we apply influence. Handle any existing entries so that we remove them from the list if they are no longer in influence.
7 Years Ago
merged text fix
7 Years Ago
beta8 text fix
7 Years Ago
merge 5788 to release
7 Years Ago
...
7 Years Ago
Increase time between connection attempts if they keep failing Limit friend match requests to 1 so you can't request a match with everyone
7 Years Ago
7 Years Ago
added Beta 8 What's New def and header images.
7 Years Ago
7 Years Ago
Facts install NRE
7 Years Ago
[D11] [UI] Changed Lock icon to WIP icon. Increased distance for map icons to trigger tooltips when mouse is near their position.
7 Years Ago
Added list of entities in territory to InfluenceAndTerritory (doesn't quite work yet). Nuked a bunch of quadtree stuff that we don't need anymore. EntitiesInGroupInfluence tweaks.
7 Years Ago
Various fixes. Stack deals with closing a parent.
7 Years Ago
Added power drain to OR switch
7 Years Ago
[D11][TUTORIAL] Tutorial events wait until game setup and loading has finished
7 Years Ago
version++
7 Years Ago
[D11][TUTORIAL] Reordered local server setup, loading screen will hide after setup finishes
7 Years Ago
[D11][TUTORIAL] Improved flow of tutorial startup
7 Years Ago
[D11][TUTORIAL] Fixed loading straight from scene, various things to make it more obvious your running the tutorial build
7 Years Ago
Stable sorting for daily challenge leaderboard, update database indexes
7 Years Ago
[D11] [UI] Respawn screen now displays the respawn locations' timers as "mm:ss" rather than "(s)".
7 Years Ago
Shader.WarmupAllShaders on game start
7 Years Ago
[D11] [UI] Added new running icon on HUD to show if playing is sprinting or not. Adjusted the UIHUD code to no longer use an animator to switch the icons, instead just tweens the alphas based on an index.
7 Years Ago
More improvements to Junkpile scientists (cover usage).
7 Years Ago
Sorting out more transition and stack stuff
7 Years Ago
oilrig progress backup
7 Years Ago
separate texture atlases depending on font size fixed error spam for glyphs with no bitmap
7 Years Ago
Hvac exhausts LOD0
7 Years Ago
fix avatar cam for career update career ui
7 Years Ago
[D11] [UI] Added translations for Join/Favourite server info popup.
7 Years Ago
[D11] [UI] swapped lock icons to WIP icons
7 Years Ago
[D11] [UI] Re-enabled Boot-flow splash screens.
7 Years Ago
[D11] [UI] Cleaned up various scenes to remove duplicate cameras, event systems, etc. Fixed material error in Roboto Light font material. Added WIP Icon for placeholder elements on the UI. Fixed text anchoring on popups: now defaults to middle center unless specified (this should result in all non pre-defined popups utilising the middle center anchoring instead of upper center). Fixed various popup issues (missing buttons on reporting flow/reset to defaults, etc).
7 Years Ago
[D11] [UI] added the stats screen into the in game pause menu (placeholder stats for now)
7 Years Ago
[D11] [UI] minor tweaks to the arrow aimation
7 Years Ago
merge
7 Years Ago
[D11] [UI] updated arrows either side of menu page title header
7 Years Ago
[D11] DTLS testbed messaging from the command-line, hard-coded tests removed.
7 Years Ago
Fact providers can specify a tickrate for automatic evaluation SensesSystem hostile perception event can no longer spams multiple times in a single tick (was causing BiggestThreat fact to evaluate too often)