248,559 Commits over 3,928 Days - 2.64cph!
Update gib overrides on skull trophies
Fix server name on drawer
navigation spacing
Fix server name on drawer
navigation spacing
Update to the supply drop
lod update and prefab update.
Fixed a memory "leak" when building cubemaps
Remove this sanity
Allow false values in string library to be indexable by __index
Merge pull request #1716 from GitSparTV/string
Remove string.__index error
Added PreRegister hooks
Updated hook names to PreRegister*
false will now block registration
false will now block registration
Merge pull request #1307 from Kefta/patch-62
Added weapons/scripted_ents.PreRegistered hook
Prevent crashing when the BoneToWorld matrix is null
Added position to buildcubemaps console messages
Added additional info to "MaterialSystem: Out of memory in render data!" warning
Hub re-design
Tabs design
Tabs
Adding the drawer menu
Servre List to drawer menu
Notification menu
ServerList Sidebar
Server Selectable
Notifications button on all pages
Refactor to use react-class-model from npm
Update translations with new monuments
ServerHeader changes
Chatinput style
PageHeader accepting teaminterface
Team Header status tooltips
Merge branch 'master' into ui-changes
Fix TS errors
Wire up notifications to the new notifications menu
Tablet landscape team redesign
tabbar fix tablet
Hub tablet views
re-organise tablet team views
ServerInformation and tablet styling
Server Info and Tablet header
Map button
Player Capsule tweaks tablet
Improved notification listing and opening
Filter Devices and Team Chat input
Merge branch 'ui-changes' of rust_companion_react into ui-changes
confirmationmodal footer and deleting servers
Add some mock data to the notification menu
fix chat input on tablet
Notifications Menu styling
Parse notification data so we can use it in the UI code
Hook up the device search box
Turn on Android's junk shadows for the map focus button
Notification menu category styling
Tooltip map name
Delete code to clean up old updates (not needed since SDK 39 + caused OTA updates to break for Android)
Merge branch 'master' into ui-changes
Avatar in Drawer and Notification menu styling
confirmation modal safearea and styling
Hide username in drawer
Server Header logo and fallback
Notification menu
NotificationStatus styling
Pull server logo from the game server
Add logo to mock data
attempt to fix android
News redesign
ServerHeader tablet
Filter Devices no results
Show server logo on the server switcher and tablet hub
Server Logo in pairing and tablet modal
ServerInformation rewrite - potential android fix
Fix Server list scrollarea
Fix crash on logout
fix status bar issue on login ios
fix no devices and no filter results
Pass server logo to delete server
Notification status no servers and no servers in drawer pagemessage
update available header
More update status bar changes
localisation on filter devices
hub localisations and map size
fix asyncbutton
NewsItem styling
Update status, fix header showing settings button
Fix TS errors
fixing typing fast bug on inputs
update loading visuals
update assets ios
Fix statusbar crash on android
Promote to leader functionality + mock server support
Latest News tappable opacity
update FUE assets
mock data update
fix status bar ios light mode bugs
Automatically fail over to the proxy websocket instead of requiring a retry in the UI
Switch react-native-webview back to the matching expo SDK version
Change check for updates button
Update items from Rust
Merge branch 'ui-changes'
Update translations
Update button
and hide it
Version bump
Cleanup, renamed new shaders
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
Updated supply_drop
CraggyIsland cleanup
Change check for updates button
Merge branch 'ui-changes'
Change check for updates button
Better error string for k_EResultBanned to not scare players. Used to say "VAC Banned", which is inaccurate.
Switch react-native-webview back to the matching expo SDK version
Mount addons when joining server (temporary)
Reduce file send buffer size
Reset player velocity on respawn
Fixed "vertexlitgeneric" not doing anything as a parameter of Material(), now sets the expected shader, prevents $vertexalpha 1
Max water depth roam improvements.
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
Beech, willow bush and oak translucency tweaks
More foliage material tweaks
Automatically fail over to the proxy websocket instead of requiring a retry in the UI
Snow shader variant + LOD variants
Record LastAttacker/LastAttackerWeapon (we can do better than this, but it'll do for now)
Don't cache player name, review this later
Highlight local player in killfeed
Merge branch 'master' of sbox
Load/Save & Copy/Paste uses transforms instead of humanoid muscles (Loading from animations has to still use humanoid muscles)
More dialogs/fixes for NREs
Rename to ApplyImpulseAtLocation that takes a location and impulse, makes more sense than a global impulse vector
Override CBaseModelEntity to enable physics
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Fixed infinite loop in MainThreadContext
Addons use content folder instead of data
Move our addons data/ contents to content/
Bigger buffer size for CRC'ing
Switching our SynchronizationContext to use a Channel instead of a List
CreateDirectory: ignore empty strings
GetCRC return 0 on file missing instead of exception
FileRecv handle files in the root propertly
Don't download files from the server if we already have them
Display dialog when there are missing references
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
Supply drop v2
lods and collision
material update
prefab update
RPC to single player works
Make Todd less likely to be the first bot
Don't clear network socket interfaces on server shutdown, unless we're a dedicated server
Flag up if we can'r resolve a reference in access control
Add single player target for Client RPC calls
Clean up custom network var writing