142,160 Commits over 4,536 Days - 1.31cph!

10 Years Ago
hazmat offset adjustments c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
10 Years Ago
added server convar to disable showing/networking of holstered items
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
holstered item display has new priority based on hostility
10 Years Ago
balanced mining crate loot autoturret scans slowly instead of instantly flipping to new idle areas autoturret turn noise lowered peacekeeper mode laser is green pump shotgun cost reduced significantly scaled spears down beancan holster info
10 Years Ago
compile fix
10 Years Ago
Fix a few items missing ui sounds
10 Years Ago
Fixed bunker rooms asset culling
10 Years Ago
Scene2Prefab
10 Years Ago
Tweaked ores / ores_snow densities to represent the changed biome distributions
10 Years Ago
Removed floating road segment from airfield
10 Years Ago
Fixed art assets layer setup
10 Years Ago
Scene2Prefab
10 Years Ago
Added new skins
10 Years Ago
Simplified high external wall occluders; now single face double-sided and removed uv and color channels Added occluder cracks to high external wall wood
10 Years Ago
Updated occluder mat to double sided
10 Years Ago
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
10 Years Ago
Coal pile occluder fix
10 Years Ago
Bunker door cull fix
10 Years Ago
Scene2Prefab
10 Years Ago
Entity culling adjustments / fixes; bug tracking
10 Years Ago
reduced cost of pickaxe reduced cost of bucket helmet reduced protection of bucket helmet added proper offsets to roadsign vest fix for items sometimes showing at weird angles on peoples backs fix for flashlights not turning off when items are holstered
10 Years Ago
Removed lilacs Reduced scale on the other flowers
10 Years Ago
Fixed map filename regex failing to find matches on Windows due to the path separator
10 Years Ago
Scene2Prefab airfield
10 Years Ago
Rubble piles occluder fix
10 Years Ago
Scene2prefab
10 Years Ago
Removed max sleeper dist
10 Years Ago
fixed rock sounds in 3rd person
10 Years Ago
fixed harbor 2 not displaying on map
10 Years Ago
fixed harbor 2 not showing on map
10 Years Ago
AmbienceManager underground check perf fix
10 Years Ago
Fixed graphics water quality slider having no effect
10 Years Ago
Merge from main
10 Years Ago
PrefabInfo debug checks are ifdef'd (disabled by default)
10 Years Ago
PrefabInfo debug prints are errors
10 Years Ago
PrefabPool debug checks are ifdef'd (disabled by default)
10 Years Ago
Prefab instantiate shows prefab name in profiler
10 Years Ago
More profiler samples in player tick processing
10 Years Ago
Looting RPC profiler samples
10 Years Ago
Compile fix
10 Years Ago
Locker backup
10 Years Ago
fixed accidental SAR damage nerf CC ShackyHD
10 Years Ago
reverted the changes that i accidentaly stomped out ( Python / P250 )
10 Years Ago
Merge from culling-changes branch
10 Years Ago
Fixed cull distance calc using local eyes instead of cam pos
10 Years Ago
revolver 3rd person animations
10 Years Ago
3rd person anims for guitar
10 Years Ago
tweaked guitar worldmodel position + materials