256,496 Commits over 4,018 Days - 2.66cph!

5 Years Ago
Fixed validation / upload progress readout Added bake result compilation
5 Years Ago
Fix bad merge issues with mount points on other vehicles as well
5 Years Ago
Initial commit Initial Server watch test (spams chat to slack)
5 Years Ago
Better fix for scrap transport heli
5 Years Ago
Fix driver seat setting in the scrap transport heli
5 Years Ago
Backup
5 Years Ago
Possibly fixed notes not stopping on other clients Fixed picking up Drums/Xylo/Piano adding chair to inventory Fixed exception when setting up a keybind for new instrument binds
5 Years Ago
Backup
5 Years Ago
Scene
5 Years Ago
Imported properties from main for materials using blend layer shaders
5 Years Ago
Fixed keywords on blend layer shaders
5 Years Ago
Static refinery fix
5 Years Ago
Water treatment setup
5 Years Ago
Warehouse & S2P Supermarket fix.
5 Years Ago
some speech lines stage stores a list of players both players show up
5 Years Ago
Xylophone position tweaks Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest Hooked up DLC app id
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fix build compile error
5 Years Ago
some speech lines
5 Years Ago
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5 Years Ago
Launch site silo / Better LODs
5 Years Ago
more wip
5 Years Ago
Create .gitignore
5 Years Ago
Allow simple_physics_prop to be ignited Found on some HL2 maps Tooltip handles contents on target pnl removal Default behaviour should be unchanged Set/IsEnabled support for some panels Create hud_textures.txt Only done for the train controls texture Fixed RPG sounds cutting off somtimes Old missed change, the laser sound was cutting off shooting sounds Server unfavorite button BUGBUG: The icons in the server browser offset text, find out why and fix HEV Suit option for Start new game Secondary Ammo HUD fits more digits Weapon ammo types use smaller font
5 Years Ago
changed xulgon achievement to hermit invasion achievement
5 Years Ago
Updated Ammo HUD to allow secondary ammo to fit at least 3 digints as opposed to 1.5 prior Updated all built-in weapons to use a smaller font for ammo type icons
5 Years Ago
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
5 Years Ago
[D11] + Objects removed from Junkyard
5 Years Ago
[D11] 19 Assets from launch_site - Harbor added vertex shader LODs
5 Years Ago
[D11] Core Buildable Prefab LODS (Stairs, Wall variants)
5 Years Ago
You can now ignite "simple_physics_prop" class via Ignite property DTooltip is going to handle its contents when its target panel is removed
5 Years Ago
Fixed emission on blend layer shaders
5 Years Ago
All DProperties default data type rows, DNumberScratch, DNumSlider, DSlider now support Set/IsEnabled Adjusted contrast on disabled checkboxes and combo boxes
5 Years Ago
Updated ASE to 1.7.1; fixes SF directive display
5 Years Ago
[D11] + Harbor 2 fixes after crit
5 Years Ago
adding xylo gibs
5 Years Ago
[D11] + Lighthouse fixes after crit
5 Years Ago
Basic chat channel functionality. Basic tab client channel switch functionality.
5 Years Ago
[D11] - First set of fixes for the Airfield after receiving crit
5 Years Ago
Improved dredge LODs Bandit town scene2prefab
5 Years Ago
linux64 chromium 77
5 Years Ago
[D11] Core Buildables - Roofs + Foundations
5 Years Ago
[D11] Re-enable hazmat suit for pvp testing
5 Years Ago
Perf scaling preparations for BlendLayer shaders
5 Years Ago
Added Biome Tint Layer SF
5 Years Ago
Supermarket & S2P
5 Years Ago
Group chat ground work
5 Years Ago
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5 Years Ago
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5 Years Ago
Some initial cleanup/ground work.