147,747 Commits over 4,444 Days - 1.39cph!

11 Years Ago
Delete unwanted sky dome
11 Years Ago
new weather test scene
11 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
11 Years Ago
Add local voice limiting to helicopter weapon sounds
11 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
11 Years Ago
tweaked swimming and sprint animations.
11 Years Ago
new sounds / particle effects for wounded animations
11 Years Ago
merge from main
11 Years Ago
rock_cliff_a geometry polish dungeons rock switch old to new placeholder rock prefabs
11 Years Ago
merge from main
11 Years Ago
merge from New_Rocks
11 Years Ago
Scene2Prefab dungeons
11 Years Ago
Military_tunnel_1 prefab update
11 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
11 Years Ago
Rocks LODs
11 Years Ago
procgen rock swapping backup
11 Years Ago
Dungeons rock LOD setup update
11 Years Ago
Fixed detail texture scaling for the new rocks
11 Years Ago
underwater rocks do not use terrain projection
11 Years Ago
Fixed duplicated symbol in blendlayer shaders
11 Years Ago
beachside and underwater rocks backup
11 Years Ago
cleanup/missing files
11 Years Ago
backup
11 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
11 Years Ago
Fixed external gates collapsing
11 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
11 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
11 Years Ago
Server perf tweaks
11 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
11 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
11 Years Ago
Updated river shader
11 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
11 Years Ago
Added new copy shader; removed deprecated one
11 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)
11 Years Ago
Rock flat files
11 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
11 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
11 Years Ago
Expose build id to server info
11 Years Ago
Updated cave with new rocks Updated river bedrocks Updated source rocks Updated overhang rocks And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
11 Years Ago
merge from main
11 Years Ago
disabled rain collisions (perf)
11 Years Ago
Profiling + optimizations
11 Years Ago
Fixed server DoRemoves NRE
11 Years Ago
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11 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
11 Years Ago
autoturrets can't be placed completely under water anymore
11 Years Ago
m249 balance
11 Years Ago
merge from main
11 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
11 Years Ago
backup