256,496 Commits over 4,018 Days - 2.66cph!
Fixed validation / upload progress readout
Added bake result compilation
Fix bad merge issues with mount points on other vehicles as well
Initial commit
Initial
Server watch test (spams chat to slack)
Better fix for scrap transport heli
Fix driver seat setting in the scrap transport heli
Possibly fixed notes not stopping on other clients
Fixed picking up Drums/Xylo/Piano adding chair to inventory
Fixed exception when setting up a keybind for new instrument binds
Imported properties from main for materials using blend layer shaders
Fixed keywords on blend layer shaders
Warehouse & S2P
Supermarket fix.
some speech lines
stage stores a list of players
both players show up
Xylophone position tweaks
Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest
Hooked up DLC app id
Merge from Main -> Vehicles
▇▇▇▇▌▉█ ▋▋▉▋▊▌▆▍▍ ▆▇ ▄▅██▆▇▉▄█_▉▄▋_▍▌▊▉ (▍▇ ▋▆ ▊▊▆ █ ▊▅▊)
Launch site silo / Better LODs
Allow simple_physics_prop to be ignited
Found on some HL2 maps
Tooltip handles contents on target pnl removal
Default behaviour should be unchanged
Set/IsEnabled support for some panels
Create hud_textures.txt
Only done for the train controls texture
Fixed RPG sounds cutting off somtimes
Old missed change, the laser sound was cutting off shooting sounds
Server unfavorite button
BUGBUG: The icons in the server browser offset text, find out why and fix
HEV Suit option for Start new game
Secondary Ammo HUD fits more digits
Weapon ammo types use smaller font
changed xulgon achievement to hermit
invasion achievement
Updated Ammo HUD to allow secondary ammo to fit at least 3 digints as opposed to 1.5 prior
Updated all built-in weapons to use a smaller font for ammo type icons
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
[D11] + Objects removed from Junkyard
[D11] 19 Assets from launch_site - Harbor added vertex shader LODs
[D11] Core Buildable Prefab LODS (Stairs, Wall variants)
You can now ignite "simple_physics_prop" class via Ignite property
DTooltip is going to handle its contents when its target panel is removed
Fixed emission on blend layer shaders
All DProperties default data type rows, DNumberScratch, DNumSlider, DSlider now support Set/IsEnabled
Adjusted contrast on disabled checkboxes and combo boxes
Updated ASE to 1.7.1; fixes SF directive display
[D11] + Harbor 2 fixes after crit
[D11] + Lighthouse fixes after crit
Basic chat channel functionality. Basic tab client channel switch functionality.
[D11] - First set of fixes for the Airfield after receiving crit
Improved dredge LODs
Bandit town scene2prefab
[D11] Core Buildables - Roofs + Foundations
[D11] Re-enable hazmat suit for pvp testing
Perf scaling preparations for BlendLayer shaders
Added Biome Tint Layer SF
Some initial cleanup/ground work.