142,245 Commits over 4,536 Days - 1.31cph!

10 Years Ago
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt Added generate manifest warnings when item not found on skinnable
10 Years Ago
Optimizations
10 Years Ago
fix for guest code not saving
10 Years Ago
Cherry picked latest foliage shader changes from dungeon_art_4
10 Years Ago
Fixed culling lag when players turn visible
10 Years Ago
flipped the rock upside down in 3rd person (so it matches the 1st person orientation) tweaked rock anims (3rd person) added rock sounds to the 3rd person animations
10 Years Ago
3rd person animations for LR300 updated worldmodel LR300 with new animations
10 Years Ago
3rd person animations for Semi-Auto Rifle
10 Years Ago
semi_auto pistol 3rd person tweaks
10 Years Ago
3rd person animations for mp5 updated worldmodel mp5 with new animations
10 Years Ago
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
10 Years Ago
3rd person animations for m249 updated worldmodel m249 with new animations
10 Years Ago
3rd person animations for python + thompson updated worldmodel python + thompson with new animations
10 Years Ago
some tweaks to the 3rd person walk animations some tweaks to a bunch of 3rd person deploy / reload anims
10 Years Ago
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
10 Years Ago
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen ) fixed pump shotgun so it actually uses the awesome fire sound that AlexR made fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
10 Years Ago
Merge from main
10 Years Ago
10 Years Ago
fixed fbx unity warnings for world python & m249 models
10 Years Ago
More granular time slicing for work on the main thread
10 Years Ago
Tweaks
10 Years Ago
Fixed culling related NRE in spectate mode
10 Years Ago
Don't start refresh coroutines until RefreshAll is called
10 Years Ago
Tweaked default batching params
10 Years Ago
Added bone fragments worldmodel
10 Years Ago
Merge from main
10 Years Ago
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
10 Years Ago
Correct batching script on overgrowth prefabs
10 Years Ago
Re-added monument name phrases and enabled map labels Fixed some monument layers
10 Years Ago
Updated warehouse monument topology (river issues)
10 Years Ago
Warehouse tweaks
10 Years Ago
10 Years Ago
10 Years Ago
Removed terrain adjustment padding from prefab scenes (added to radius)
10 Years Ago
Removed from script as well
10 Years Ago
Increased nobuild zone around trainyard
10 Years Ago
More tarrain checks for military tunnel monument
10 Years Ago
Reapply phys sound updates Vending machine sound tweaks Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
10 Years Ago
initial functionality fix for vending machines destroying when walls upgraded nearby
10 Years Ago
merge from main
10 Years Ago
Manifest
10 Years Ago
Fixed terrain placement of power substations not being applied
10 Years Ago
Fixed rotation of roadside electrical boxes
10 Years Ago
Some prefab auto-disables
10 Years Ago
Tweaked power substation terrain adjustments
10 Years Ago
wolf skull fbx/prefab/textures/materials
10 Years Ago
Mo' snow, less tundra
10 Years Ago
Clear old maps from cache when world version is incremented
10 Years Ago
Added wind flutter to foliage shader + extra control params to match ST
10 Years Ago
Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)