256,485 Commits over 4,018 Days - 2.66cph!
Added ui.autoswitchchannel bool convar. Only auto-switch chat channels if it's enabled. Always auto-switch away from team chat when leaving a group, regardless.
[D11] [PS4] Fixed Save Data Icon not being set correctly.
[D11] Merge from art branch
Auto-switch chat channel when joining/leaving a team.
Display a chat message stating the channel switch, and how to switch channels manually, after being auto-switched.
Removing unused meshes/materials/textures
[D11] - Updated the game manifest (Josh)
Added Rust.Demo
Added "demo.jump" (jump to time in demo)
Added "demo.skip" (skip x seconds in demo, use negative to go backwards)
[D11] removes ip from bootstrap
[D11] Fixes delayed ent doors
[D11] 4 assets in Structures/Harbor updated with vertex shader LODs
powerline poles baked LODs, more aggressive distances
[D11] Assets\Prefabs\Building folder LODs
[D11] + Harbour 2/Scene to prefab more foilage added to area
[D11] + Airfield more foilage added to runway and scene to prefab
[D11] + Mound of rubble added underneath turret
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Fix notification permission toggling generating a new steam ticket
[D11] + Fixed missing Compound building issue. Added scene to prefab and updated the building prefab.
Fix for pending entity send counts getting out of sync and a few tidy ups
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covers baked LODs, more aggressive distances
Tag team chat entries with [TEAM], set colour to match other team elements.
Unpacked prefabs in Excavator_Yaw to avoid unity fucking it up
Junkyard scene and scene2prefab
Junkyard terrain meshes baked LODs
Steering wheel and player's arms on steering wheel now animate. Any module can now modify the player model
Reset pending send counts when unsubscribing from a group
Backporting modular benchmarks
Added current channel display to chat input box, updates with channel change.
[D11] Fixes inventory items cached mismatch
[D11] ServerVar d11pvptest added
Fixed official servers getting blacklisted
Fixed validation / upload progress readout
Added bake result compilation
Fix bad merge issues with mount points on other vehicles as well
Initial commit
Initial
Server watch test (spams chat to slack)
Better fix for scrap transport heli
Fix driver seat setting in the scrap transport heli
Possibly fixed notes not stopping on other clients
Fixed picking up Drums/Xylo/Piano adding chair to inventory
Fixed exception when setting up a keybind for new instrument binds
Imported properties from main for materials using blend layer shaders
Fixed keywords on blend layer shaders