137,642 Commits over 4,324 Days - 1.33cph!

1 Year Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
1 Year Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
1 Year Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
1 Year Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
1 Year Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
1 Year Ago
merge from laserlight_green_fix
1 Year Ago
Update phrases
1 Year Ago
Add ownership phrase to easter egg items
1 Year Ago
Add ownership phrase to christmas presents
1 Year Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership
1 Year Ago
Fix Christmas Presents & Easter Eggs not giving items - Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
1 Year Ago
Fixed laser light color selection showing red twice - green was using the red token
1 Year Ago
Add ownership when item is taken from advent calendar
1 Year Ago
siegeweapons_terrain_proxy_fix -> main
1 Year Ago
Put on the other catapult World Colliders
1 Year Ago
bees -> crafting_update
1 Year Ago
- Beehive trigger fix - More material changes
1 Year Ago
merge from sirenlight_culling_fix
1 Year Ago
bees -> crafting_update
1 Year Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
1 Year Ago
More circular test bee particles
1 Year Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
1 Year Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
1 Year Ago
Rework how LZMA decompression works for BSP files The existing code was awful. The new one is less wasteful. Make util.TableToJSON output whole numbers without decimal point Minor cleanups
1 Year Ago
Removed ItemInformationPanel.EligableForDisplay warning log
1 Year Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
1 Year Ago
flameexplosive_effect_alignment_fixes -> main
1 Year Ago
Fixed Flame Explosive splash effect not listening to normal alignment
1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
Fixed horse head motion going crazy at low framerates
1 Year Ago
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1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
1 Year Ago
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1 Year Ago
Fixed DLSS server compile errors
1 Year Ago
Merged DLSS/DLAA AMD crash fix into main
1 Year Ago
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
1 Year Ago
tiger ledge attack reexport with no vertical movement
1 Year Ago
wip food anim events
1 Year Ago
Merge from fast_debug_draw (expand character set)
1 Year Ago
Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
1 Year Ago
Merge from main
1 Year Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
1 Year Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
1 Year Ago
merge from main
1 Year Ago
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
1 Year Ago
reverting flashbang anim controller change
1 Year Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
1 Year Ago
Adding first pass chicken reaction animation
1 Year Ago
merge from flamejet_optimisation