199,051 Commits over 4,140 Days - 2.00cph!

50 Days Ago
syncvars -> aux3
50 Days Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
50 Days Ago
merge from wallpaper/floor
50 Days Ago
Fixed legacy wood roof wallpaper not showing up for all variants
50 Days Ago
Generic search bar Added a cancel button to clear the current search
50 Days Ago
Open/close sail radial menu options
50 Days Ago
Sails default to closed. Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
50 Days Ago
absestos tile c and d icons
50 Days Ago
rendered out latest flooring icons
50 Days Ago
Add Flag_Extended to sails, true when sail is open. Calculate max thrust dynamically based on number of currently open sails. Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
50 Days Ago
Abyss Containers - Added seaweed to vertical variant ♥
50 Days Ago
merge from wallpaper/floor
50 Days Ago
Updated the environment volume compute buffer to use float4s instead of float3s to avoid possible stride errors on Metal
50 Days Ago
Assign parent boat to steering wheel on boat creation. Basic deployable steering wheel control of parent boat steering.
50 Days Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
50 Days Ago
Better settings menu search results
50 Days Ago
Add parent trigger. Set boat rotation to match boat building station. Sail thrust tweaks. Quick refactor.
50 Days Ago
Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file
50 Days Ago
merge from main
50 Days Ago
Merge from foliage_instancing
50 Days Ago
Return old Protobuf SyncVar instances to the pool
50 Days Ago
Merge from main
50 Days Ago
merge from wallpaper/floor
50 Days Ago
merge from inputfield_rtl_fix
50 Days Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
50 Days Ago
fixed uvs on triangle up and down to work with full roof
50 Days Ago
roof wallpaper uv/mesh fixes to triangle up and down
50 Days Ago
merge from wallpaper/floor
50 Days Ago
Minor container roof triangle clipping fix
50 Days Ago
Sail and steering wheel test deployables. Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
50 Days Ago
Fix culling edge case
50 Days Ago
arrowbucket c variant
50 Days Ago
Fixed missing wallpaper conditional on container roof triangle
50 Days Ago
Fixed missing wallpaper conditional on brick roof triangle
50 Days Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
50 Days Ago
merge from wallpaper/floor
50 Days Ago
Added more los checks to wallpaper foundation
50 Days Ago
Fixed mode not switching correctly when deploying the wallpaper tool
50 Days Ago
Tweaked roof wallpaper deployment
50 Days Ago
Added spatially aware environment volume and deferred indirect lighting support to the Rust Standard Amplify template
50 Days Ago
Deployed entity parenting
50 Days Ago
Fixed WallpaperPlanner.SwitchMode NRE
50 Days Ago
merge from main
50 Days Ago
Fixed missing walpaper prefab on frontier roof full conditional model
50 Days Ago
Wallpaper floor & ceiling pack - added two more tile patterns, updated vintage tile colour selection
50 Days Ago
syncvars -> aux3
50 Days Ago
Warming tea value changes, basic tea effectiveness slighty reduced
Rin
50 Days Ago
phrases
50 Days Ago
Handle when camera is in cells that are still processing
50 Days Ago
Merge from silencerstuff