138,912 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
2 Years Ago
Add an option to filter servers by a "tutorial" tag to the server browser
2 Years Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
2 Years Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
2 Years Ago
Fix compile error in GNB with ClientRPCStart()
2 Years Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
2 Years Ago
Remove constructors from RPCTarget & move to static methods
2 Years Ago
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
2 Years Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
2 Years Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
2 Years Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
2 Years Ago
Merge from main
2 Years Ago
Protobuf + manifest
2 Years Ago
Make constructors of RpcTarget private until we finalize the static methods
2 Years Ago
Convert ClientRPC() -> RpcTarget overload
2 Years Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
2 Years Ago
Add static methods to RpcTarget to help with code clarity
2 Years Ago
Merge from main
2 Years Ago
Setup for all weapon rack types
2 Years Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
2 Years Ago
Regex every single ClientRPC & ServerRPC
2 Years Ago
Missed .meta files
2 Years Ago
Regex RpcPlayer first
2 Years Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
2 Years Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
2 Years Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
2 Years Ago
Regex every single RPC method to remove `null` from it
2 Years Ago
Backport branch specific compile error fix Allow constraint.Keepupright to be called on more entities Still disallow players and the world Fixed util.IsBinaryModuleInstalled giving false positives (Community PR)
2 Years Ago
Remove `Connection sourceConnection` method from all RPC overloads
2 Years Ago
Cherrypick SignalBroadcast fix
2 Years Ago
Cherrypick the clientside RPC sourceConnection removal
2 Years Ago
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2 Years Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
2 Years Ago
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2 Years Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity
2 Years Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity
2 Years Ago
Redo branch in a less conflicting way - Allow `sourceConnection` to be passed into RPC but don't send it
2 Years Ago
Merge from metal_detector
2 Years Ago
Code review tweaks
2 Years Ago
player update. longsword held and holster positions edited
2 Years Ago
Add memory profiler package to the main branch (instead of adding it to local branch every time we want to use it)
2 Years Ago
player update. diver pickaxe holding and holster positions set up
2 Years Ago
Subtitle text override for general items
2 Years Ago
Custom Icons for general store
2 Years Ago
player update. exported/setup boneclub anim set and made holdtype override controller for it
2 Years Ago
Add a name field to takeovers so they're easier to find in the inspector
2 Years Ago
Remove unused UIBackgroundBlur
2 Years Ago
Made Enqueuing of analytics data points threadsafe
2 Years Ago
Merge from main
2 Years Ago
merge from optimize_baseoven_itemmod