108,627 Commits over 3,867 Days - 1.17cph!
Allow lightweights entity components to handle RPCs
Create lightweight components that don't have the overhead of unity components
audio playback toggle on soundtrack view
▌▍▋█▇ ▉▍▋▍▉▇ ▊▉▉▋█▅▄▍▋ ▍▋█▅▌▊█▆▆▍ ▆▍ ▍▍▉▆ ▉█▋▊▄█▊▅▉ ▅▊▌ ▌▊▄▋▊ ▋▋▅█▉▉▋▅ ▊█▄▆ ▇▋▊▄█▌▋'▇ ▇▊ ▉▅▇▉▋▍▊▇▊ ▌█ ▇▅▅ █▋▄▌▍█ █▍ ▊▌▆█▄▌█▋
merge from ocean wreck buoy
merge from legacy wood log piles
merge from divesites branch
Merge from arm64_native_libraries
Added back old arid rock formations in procmap stack
removed stone splat from medium rock formation prefabs
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that
Still WIP, has some issues
Profiling
UI updates
Added a stack option, will consolidate any possible item stacks prior to sorting
Added a category option, mirrors order of F1 menu
Added a new JarrydTestMap option
Added flex versions of all of the standard rust labels
Added option to sort by count and condition
Added option to reverse whatever sort is selected
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel
Don't show sorting config button if box doesn't have a storage adaptor
Code cleanup, compile fixes
Can now toggle alarms on/off in the UI
Minor UI flow fixes
▊▆▊▇█▋▅ ▅▌▇▄▌, ▌▇▊▌▇▉▄, ▄▉▊▍▊▊▇▄, ▌▄▇
new mussels tiling material
▉▊▆▍▉ ▍▆▅▊ ▊▉▆▉ (▇▆▉█ ▇▍▆▇▅ ▉▍█▅▇▉)
More UI layout tweaks, delete button, max alarm count
Finalized heli for merging.
Better distance scaling on impacts.
Map shader now takes water depth from shore vectors into account
Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
Fixed RustCamera environment determination not taking water carving volumes into account
More UI work, can now set alarms and save them using the config screen
Car radio now works on 1module_cockpit_with_engine.
Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4
- WIP Visuals
- behaves just like the deployable boombox but without casettes or the need for power
- may revisit casette functionality later
- still need to add checks for the car is powered on
- still need to setup armoured cockpit and regular cockpit
Voiceprops page with dancing models
Map tools now inject appropriate sizing and seed values into WorldSetup
Correct WorldSetup reference grabbed
Sanity check to ensure we are in the correct scene
Button link up
Initial update loop
grabbed latest playeranimation controller from playerRigUpdate branch
Clean: Fixing deprecation warnings in Content
Also did a drive-by on all the extra newlines
Tests: spawned a vehicle with the component, observed vfx in water
Clean: Fixed deprecation warnings in Third Party/Community package
Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well.
Tests: insufficient, booted up local session, but couldn't test the new API.
Initial commits - just some commenting
Clean: Fixing deprecated code in most of Third Party packages
- Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures
- Removal of MarkRestoreExpected calls
- Using ParticleSystem.MainModule to set multipliers
Tests: none, trivial changes
Clean: fixing deprecation warnings in Standard Assets
- Removed dead code around SystemInfo.supportsImageEffects
- Removed MarkRestoreExpected calls
- Use ParticleSystem's module to control multipliers
Tests: none, trivial changes
Clean: upgrade deprecated code in Plugins
- Replacing WWW with UnityWebRequest, also updated success checks to more generic versions
- Texture.Resize -> Texture.Reinitialize
- Mute deprecation warning when accessing a value (since we validate beforehand)
- EditorGUILayout.EnumMaskField -> EditorGUILayout.EnumFlagsField
Tests: Booted up local session - no new warnings/errors in logs, code took expected branches
Config UI work, can set alarms time using an input field or a slider
Added ClockSlider
Clean: Disable Obsolete warnings in TextMeshPro pkg
This is external package, so we should just ignore what happens in their pond.
Tests: none, trivial change