reporust_rebootcancel

136,584 Commits over 4,324 Days - 1.32cph!

7 Days Ago
Buildfix: add missing SERVER guard
7 Days Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
7 Days Ago
texturing progress - apartment complex monument S2P
7 Days Ago
Adding my test save
7 Days Ago
Merge from stability_test
7 Days Ago
merge from main
7 Days Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
7 Days Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
7 Days Ago
Moved legacy hair to it's own folder
7 Days Ago
merge from workshop_animator_controls
7 Days Ago
Added workshop controls for particles/lights with new WorkshopFXControls component
7 Days Ago
Added average female skin set Added average female skin set collection for debugging
7 Days Ago
Fixing outbreak scientist setup
7 Days Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
7 Days Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
7 Days Ago
Player seed updates
7 Days Ago
merge from testrunner_editor
7 Days Ago
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7 Days Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
7 Days Ago
CodeGen
7 Days Ago
server_browser_ping_removal -> main
7 Days Ago
Ensure region sorting button uses the correct background
7 Days Ago
Merge: from main Also renamed branch: duplciate_bot_id_fix -> duplicate_bot_id_fix
7 Days Ago
server_browser_ping_removal -> main
7 Days Ago
Remove DeveloperOnly restriction from Indirect Instancing Convars
7 Days Ago
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7 Days Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
7 Days Ago
- Show ping and region on connection modal - Servers without a region tag will be put to the bottom of the list - Missed files - Minor browser code folder cleanup
7 Days Ago
Missed file
7 Days Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
7 Days Ago
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
7 Days Ago
Bugfix: fix bot id being shared when loading a save Fixed by reconstructing the free bot ID list and free bot id counter Tests: playground with 1 transient and 1 persitent bot, couple loops of spawn player -> save -> load
7 Days Ago
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7 Days Ago
Remove the export to console option as it's no longer useful. Improved button description.
7 Days Ago
merge from testrunner_editor
7 Days Ago
Restored TestRedirects
7 Days Ago
Added a popup editor window when exporting that allows for copying the results to the clipboard (as they get truncated by the console and I always just copy and paste them anyway).
7 Days Ago
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
7 Days Ago
merge from naval_update/io_boats
7 Days Ago
Plant pot deployable on boats
7 Days Ago
Better checks for IO entities not sharing the same root parent
7 Days Ago
Add an assertion when trying to update visibility while jobs are running
7 Days Ago
Fix assertion triggered when another player uses a telephone
7 Days Ago
updated ballista ik hand positions
7 Days Ago
Clean: fix formatting in BasePlayer-SaveLoad.cs Tests: none, trivial change
7 Days Ago
Bugfix: recycle bot IDs when loading from a save This was leaking a bunch of IDs, likely harmles on maps with low bot population Tests: loaded craggy with preplaced bots (both persistent and transient). Spawned extra bots, their ID count was starting from 1
7 Days Ago
Bugfix: skip trying to draw water bodies if camera planes are not initialized Was causing a lot of asserts when loading into Craggy with debug unity editor Tests: booted craggy with debug editor - no more invalid plane normal asserts
7 Days Ago
Bugfix(editor): schedule QueryVisJobRunner jobs early to avoid editor freeze Tests: was able to load craggy save with players multiple times in a row
7 Days Ago
Fixed ioentity.allow_on_boats convar including Signage
7 Days Ago
Paintable reactive target deployable on boats