reporust_rebootcancel

137,436 Commits over 4,352 Days - 1.32cph!

12 Days Ago
merge from boxes_dlc
12 Days Ago
merge from main
12 Days Ago
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
12 Days Ago
Clean: refactor some of unit tests - take out DummyServer and move bot, player creation logic into it - move out Measuring utils to it's own file Tests: ran occlusiongroup tests, all pass
12 Days Ago
missed consolesystem commit for painting line tool
12 Days Ago
Added packet count flushing
12 Days Ago
merge cannon_fuse_burn to main
12 Days Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
12 Days Ago
Skin pass for vagabond jacket
12 Days Ago
merge from main
12 Days Ago
update from main
12 Days Ago
Fix cannon handle spinning due to buoyancy.
12 Days Ago
merge from 144620 failed merge
12 Days Ago
merge from storepage_boxes
12 Days Ago
Restore component box prefab Tweaked cyclegameobject timing
12 Days Ago
Apply the door fix to the unused boat door
12 Days Ago
added RustRelay ArrayPool to print_arraypool
12 Days Ago
Add ability to keep entity hold type override on 3rd person playermodel active after the entity has been destroyed, until an animation event has been received (same setup as for viewmodels) Fix an issue where overrides of DoPrepare were not being called when invoked from the context menu button
12 Days Ago
merge from boxes_dlc
12 Days Ago
Fixed loot not respawning on deep sea ghost ships
12 Days Ago
merge from main
12 Days Ago
switch to using DecayEntity.GetPrivilege
12 Days Ago
merge from main
12 Days Ago
merge from doors_deploy_fix
12 Days Ago
Removed old includeAllDoors hack in DeployVolume, unused
12 Days Ago
Cleanup EntityListScriptableObject, removed unused code
12 Days Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211
12 Days Ago
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12 Days Ago
merge randomize_seed to main
12 Days Ago
fixed boat priv issue with boxes, added check for when TC is placed after boxes
12 Days Ago
Adding burnt fuse into cannon barrel rig
12 Days Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
12 Days Ago
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
12 Days Ago
Merge from Main
12 Days Ago
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12 Days Ago
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12 Days Ago
various stools (4) blockout
12 Days Ago
clothing box corpse fix pooled string and manifest updated
12 Days Ago
File changes on the bone knife swing action
12 Days Ago
clothing box corpse
12 Days Ago
Optim: Jobs 2 - rewrite BuildSnapshotDependencyChains - fix a bug that caused more snapshots to be sent than necessary (causing massive inflation) - add a couple fast paths, rewrote it to be a single-pass algo - reduced number of pooled lists usage Need to write unit tests for this Tests: with useplayerupdatejobs 2 set from start, loaded craggy and 2.5k procgen world in editor, visited ferry terminal - didn't see anything missing, npcs had weapons and were shooting
12 Days Ago
Imported and implemented new sounds for the bone club
12 Days Ago
Fix cannon jitter when reloading and firing at high ping.
12 Days Ago
removed basically every allocation. pool all the things
12 Days Ago
exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab
12 Days Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
12 Days Ago
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