reporust_rebootcancel

111,604 Commits over 3,928 Days - 1.18cph!

9 Days Ago
Added DLAA support and added it as an option in the graphics menu
9 Days Ago
merge from main -> primitive_gm
9 Days Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
9 Days Ago
-Hopper Blockout
9 Days Ago
Merge from parent
9 Days Ago
New flame impact atlases.
9 Days Ago
Updating Ballista rig with new LODs
9 Days Ago
Switch to quiet run so that setting convar changes aren't printed to console
9 Days Ago
Remove some more logging
9 Days Ago
cargo_docking_fishingvillage_fix -> main
9 Days Ago
Increased min distance to a better level
9 Days Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
9 Days Ago
Merge: from main Tests: none
9 Days Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
9 Days Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
9 Days Ago
Removed commented out code.
9 Days Ago
Remove test convar
9 Days Ago
exported latest vm mini crossbow anims
9 Days Ago
Merge from primitive
9 Days Ago
Merge from /main
9 Days Ago
Merge: from buildingprivilegeretrotool_recycling Fixes invalid pooling of protobuf type when replicating data. Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
9 Days Ago
Combat Entity compile fixes
9 Days Ago
Bugfix: don't flood pool with ProtoBuf.BuildingPrivelegeRetroTool Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
9 Days Ago
merge from main
9 Days Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
9 Days Ago
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9 Days Ago
merge from main
9 Days Ago
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10 Days Ago
vendor_event_printout -> main
10 Days Ago
Merge from main
10 Days Ago
Ensure Road Bradley Event outputs the correct stuff as well
10 Days Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
10 Days Ago
initial chunking from shared sdf set
10 Days Ago
base_combatentity_code_cleanup -> main
10 Days Ago
main -> base_combatentity_code_cleanup
10 Days Ago
cargo_npc_abduction_fix -> main
10 Days Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
10 Days Ago
rocket_death_info -> main
10 Days Ago
Setup death information on patrol helicopter regular and napalm rockets
10 Days Ago
Select the folder name input field automatically after pressing the new folder button Allow spaces in shot and folder names Take camera control immediately when starting a shot recording
10 Days Ago
Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
10 Days Ago
Merge from effect_scene_error
10 Days Ago
Wrap all access to the effect scene so this error will be caught everywhere See EffectLibrary.MoveToEffectScene
10 Days Ago
Fixed exception when a player is disconnected while an effect with the EffectRecycle component was active (was trying to unparent into a non-existant scene)
10 Days Ago
Merge from telephone_name_fix
10 Days Ago
Increased the maximum length of a telephone directory name to 30 characters (was 20 but wasn't enforced in the UI so names would get cut) Telephone name field will now cap input to 30 characters
10 Days Ago
Merge from primitive
10 Days Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
10 Days Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields