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137,780 Commits over 4,352 Days - 1.32cph!

10 Days Ago
Clean: refactored NoClip perf tests to use Utils.MeasureAndPrint Tests: ran noclip perf tests
10 Days Ago
Fix tutorial missions still being active after respawning at mainland if player died and disconnected whilst in the tutorial
10 Days Ago
Clean: fix stream of warnings from running AntiHackTests Tests: ran noclip tests
10 Days Ago
Updated light textures
10 Days Ago
Update(tests): added perf tests for IsSpeeding and AreSpeeding AreSpeeding is slower at 50 players, but faster at 200 players (probably transient allocs). Tests: ran unit tests
10 Days Ago
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10 Days Ago
exported horse pooping, skid and trough graze anims
10 Days Ago
Codegen
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
Modified MidiJack plugin to only ever open one MIDI device at a time, possibly works around new win 11 midi driver issues
10 Days Ago
Fixed large planter not deployable on boats
10 Days Ago
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10 Days Ago
Override terrain texture globals with nearest deepsea island
11 Days Ago
Added simple IK solver, allow us to lean and shift the pelvis on slopes without going full crazy with LegsAnimator Increased the speed at which we align with the ground, feels better and seems to help reduce collision damage at high speeds
11 Days Ago
- Swap SendModelState over to a dirty system. Only update if dirty instead of every tick. - Included properly in save/load for players joining network range SendModelState was running every player tick. This was using 54 bytes per player per tick. The player was wastefully saving/loading this information as well (but not all of it, only some of it) This was also expensive ms wise on the server - this will cut it back
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
11 Days Ago
fix EmissionToggle with indirect instancing
11 Days Ago
fix EmissionScaledByLight with indirect instancing
11 Days Ago
Update the rest of the codebase (where applicable) to use the shared HttpClient over their own separate instances - analytics - rust+ - nexus - store Only difference is it supplies a user agent & supports compression
11 Days Ago
Another artifical temperature safety check
11 Days Ago
Point the serverlist to the new HttpClient
11 Days Ago
Create single shared HttpClient inside WebUtil
11 Days Ago
Animation tweaks pass, added slight body lean when turning Fixed wheel collider having some weird residual angular velocity
11 Days Ago
Raise launch site so its terrain has room to be lowered into the hole (added Tools/Terrain/Raise Terrain for this) Added an option to SceneToPrefab which automatically lowers the heightmap inside of terrain holes to where colliders are SceneToPrefab will save the heightmap as a separate asset that only the prefab references
11 Days Ago
manifest_size_optimizations -> server_browser_optimizations
11 Days Ago
fix_server_browser_compression -> server_browser_optimizations (2)
11 Days Ago
fix_server_browser_compression -> server_browser_optimizations
11 Days Ago
server_side_list_filters -> server_browser_optimizations
11 Days Ago
Empty servers are now excluded from the API response rather than filtered out by the client
11 Days Ago
Compile fix
11 Days Ago
Cannon anim update and blend fix
11 Days Ago
Fix divesites spawning under boats
11 Days Ago
Updated meshes, previous meshes were exported with Embeded media turned on and were huge in size.
11 Days Ago
apartment lights prefab updates
11 Days Ago
merge from boxes_dlc
11 Days Ago
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
11 Days Ago
Add command to refresh server list manually (for testing download)
11 Days Ago
Fix seed not being applied to weather preset selection/order correctly
11 Days Ago
Clean: simplify TestNoClipConsistency unit test Tests: ran updated unit test
11 Days Ago
merge from main