reporust_rebootcancel

142,091 Commits over 4,413 Days - 1.34cph!

7 Days Ago
Fix cases where rotation could still be using recast in unity mode
7 Days Ago
Industrial Storage - tweaked icon settings in prefabs
7 Days Ago
Merge from workbench_upgrades
7 Days Ago
Merge from test_fixes
7 Days Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
7 Days Ago
changed bowless crossbow steamid to 10492
7 Days Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
7 Days Ago
merge from weapon_refresh_salvaged_cleaver
7 Days Ago
merge from main
7 Days Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
7 Days Ago
manifest, fixing industrial garage doors not skinning
7 Days Ago
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7 Days Ago
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7 Days Ago
merge from main
7 Days Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
7 Days Ago
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7 Days Ago
merge from batteringramhead_health_fix
7 Days Ago
Fixed battering ram head not showing its health
7 Days Ago
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7 Days Ago
Increase prototype fail chance to 25%
7 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
7 Days Ago
Industrial Storage - final textures, icons
7 Days Ago
Remove mount anchor grounding on mortar
7 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
7 Days Ago
Vanilla and hardcore tech tree placements
7 Days Ago
Fixing player male legs skinning
7 Days Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
7 Days Ago
merge rust_relay_server -> main
7 Days Ago
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7 Days Ago
merge main -> rust_relay_server
7 Days Ago
tweaked relay server restart method
7 Days Ago
Mortar animation and camera updates
7 Days Ago
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7 Days Ago
Merge from workbench_upgrades
7 Days Ago
Upgrade items initial inventory sounds
7 Days Ago
Adding military idle animation set
Rin
7 Days Ago
Initial Mortar Ammo damage pass
7 Days Ago
merge from fields_mismatch_cleanup
7 Days Ago
missing nonserialized attribute
7 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
7 Days Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
7 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
7 Days Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
7 Days Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
7 Days Ago
exported updated 3p ak47 and rock run anims
7 Days Ago
Merge from main
7 Days Ago
merge rust_relay_server -> main