reporust_rebootcancel

138,001 Commits over 4,352 Days - 1.32cph!

8 Days Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
8 Days Ago
Bunny Suit Texture delete
8 Days Ago
Bunny Suit Material and Texture Fixes
8 Days Ago
Lighting stuff.
8 Days Ago
Added a button to toggle open/closed the command list
8 Days Ago
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8 Days Ago
Fix command.GetOverride() NRE when populating the command list
8 Days Ago
Light scene & related files.
8 Days Ago
Fix creative.freebuild (setting grades) breaking with the boat building plan
8 Days Ago
thicker/detailed window frames to match apartments around
8 Days Ago
removed introduced allocations
8 Days Ago
moved frameNo+serverTs to NetWrite (main thread set)
8 Days Ago
merge from main
8 Days Ago
pushing scene before merge
8 Days Ago
updated steam id on crypt building skin
8 Days Ago
merge from main
8 Days Ago
merge from main
Rin
8 Days Ago
merge from static_bbs_magnet_fix
Rin
8 Days Ago
merge from bbq_fix_lod_emission
Rin
8 Days Ago
merge from vendingmachine_deploy_fix
Rin
8 Days Ago
merge from fueltank_fix
Rin
8 Days Ago
merge from shipping_containers_optimizations
8 Days Ago
Add highlighted search through the convars (just like settings search)
8 Days Ago
work around RT size mismatch in BiRP water wrapper
9 Days Ago
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9 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
9 Days Ago
merge from io_exploit_fix
10 Days Ago
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10 Days Ago
Fixed vending machine deploy regression
10 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
10 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
11 Days Ago
Budget the main thread part of navmesh building
11 Days Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
11 Days Ago
naming conventions, small tweaks
11 Days Ago
manifest, bounds fixes, guide fixes
11 Days Ago
apartment wood stove
11 Days Ago
Loadouts tab baseline
11 Days Ago
updated item definition on bunny suit
11 Days Ago
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11 Days Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
11 Days Ago
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11 Days Ago
exported latest salvaged axe v model anims
11 Days Ago
Fixes
11 Days Ago
Updated BunnySuit
11 Days Ago
Updating krieg backpack skinning and burst cloth
11 Days Ago
Remove _CommandID shader property to not ever confuse any shader compilers
11 Days Ago
Fix incorrect cleanup on load fail
11 Days Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
11 Days Ago
Camping Cooker update
11 Days Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning