reporust_rebootcancel

141,097 Commits over 4,383 Days - 1.34cph!

6 Days Ago
Merge fixes.
6 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
6 Days Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
6 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
6 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
6 Days Ago
simplified encryption again
6 Days Ago
Simplify encryption
6 Days Ago
Merge from main
6 Days Ago
All remaining monument fixes.
6 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
6 Days Ago
merge from playerboat_droppeditem_parent_fix
6 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
6 Days Ago
main -> vendingmachine_ui_refresh
6 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
6 Days Ago
Updated encryption strategy
6 Days Ago
removed sneaky anim event sfx from 3p sitting anims
6 Days Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
6 Days Ago
merge from pooltable_and_dartboard_models -> darts_minigame
6 Days Ago
init darts minigame branch
7 Days Ago
Added optional encryption to Rust Relay
7 Days Ago
Fixed final vending entry pushing itself out the screen
7 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
7 Days Ago
merge from deepsea_navmesh_optims
7 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
7 Days Ago
Dynamic pricing support (nearly there!)
7 Days Ago
merge from dragbyangle_rebalance
7 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
7 Days Ago
merge from main
7 Days Ago
merge from deepsea_loot_balance
7 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
7 Days Ago
merge from playerboat_player_transfer_fix
7 Days Ago
replicated previous fix in jobs version of code
7 Days Ago
merge from playerboat_player_transfer_fix
7 Days Ago
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7 Days Ago
merge from main
7 Days Ago
merge from spraycan_barrels_support
7 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
7 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
7 Days Ago
Convert all old scientists to use new navmesh agent
7 Days Ago
Merge from terrain_renderer
7 Days Ago
Actually assign culling value in cullingtest
7 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
7 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
7 Days Ago
Check default navmesh is built and log error if not in agent queries
7 Days Ago
Revert last commit
7 Days Ago
Merge from terrain_renderer
7 Days Ago
Merge from main
7 Days Ago
Change culling test to check using map of device ids
7 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)