reporust_rebootcancel

130,086 Commits over 4,232 Days - 1.28cph!

8 Days Ago
Add ladders back to boat building station.
8 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
8 Days Ago
basically functional SDF in-GUI sculpting
8 Days Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
8 Days Ago
hooked up kick hazmat icon to skinnable
8 Days Ago
Merge from vehicle_large
8 Days Ago
merge from boat_building
8 Days Ago
Anchor deployment fix
8 Days Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
8 Days Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
8 Days Ago
Remaining layer fixes
8 Days Ago
Server tab
8 Days Ago
Floor & triangle floor layer fixes
8 Days Ago
floor & triangle floor layer fixes
8 Days Ago
hackweek - halloween garland blockout and test atlas
8 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
8 Days Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
8 Days Ago
Profile ScaleBySpeed.Update
8 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
8 Days Ago
Add wake displacement to every hull block, to check performance
8 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
8 Days Ago
hackweek arcade machine implemented line combination wins with visual light feedback
8 Days Ago
Merge from parent
8 Days Ago
Merge from main
8 Days Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
8 Days Ago
Show on the item info panel if data can't be redeemed
8 Days Ago
Add data spawns to all of the loot spawners
8 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
8 Days Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
8 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
8 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
8 Days Ago
Clan scores
8 Days Ago
Boilerplate loot item and deposit entity
8 Days Ago
Rebase on /main
8 Days Ago
Virtual scrolled the item list
8 Days Ago
Fix NRE when in build priv zone
8 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
9 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
9 Days Ago
Can favorite items Added All and Favourites tabs
9 Days Ago
3 materials for the 3 extra materials created
9 Days Ago
Cherrypick CS 107107 - Wind shader fix
9 Days Ago
3 more meta files
9 Days Ago
16k .meta files
9 Days Ago
Height fixaroos
9 Days Ago
Splat cleanup
9 Days Ago
hackweek arcade machine wip
9 Days Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
9 Days Ago
More automatic upgrades
9 Days Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
9 Days Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now