reporust_rebootcancel

119,180 Commits over 4,018 Days - 1.24cph!

7 Days Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
7 Days Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
7 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
7 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
7 Days Ago
Fridge corpse Fixed fridge gibs not using skins
7 Days Ago
Clean: Lenght -> Length Tests: compiles in editor
7 Days Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
7 Days Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
7 Days Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
7 Days Ago
Merge: from main Tests: none, no conflicts
7 Days Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
7 Days Ago
Added newly baked AO to long tshirt
7 Days Ago
▋▆▊▊▍ ▄▉▋▄ ▄▆▅▋▋▇_▅▄▋▅▋▉▉▍▉_▅▆▆▋▍▄▄▇_▅▋▊▋▊▍▅_▉▊█
7 Days Ago
▊▊▆▆▄▇ ▊▋ ▌▆▋ ▊▇▊▍▌ ▆█▄▄▆, ▅▉▌ ▍▍█ :▉
7 Days Ago
merge from vclouds
7 Days Ago
merge from main
7 Days Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
8 Days Ago
▄▉▇▋▍▆ ▉▆ ▍▊▊▅ ▉▄▄▉▇▅▌ ▆▇▇▇▇▆██ ▅█ ▌▋▍▉▉▉ ▇▅▌▊█▋▍▍ ▅▋▍█▆▉▅ (▄▋▄ ▅▄▊▅▍██▋▇ ▋▅▍▊▊▄█▊ ▇███▉██▆▊▇ ▄▆▉▇▋▍▌█ █▍ ▅▆▇ ▆▋█▅▌▅) - ▄▆█ ▋▌▌▊▇▊ ▉▊▅ ▍▇▅▇ █ ▋█▇▄ ▌▆ ▉▉█▅▄▆▋▅▇▊▄ '▊▄▊▉▊▉▅▉▆' (▌▋▋▅▌▆▌▆▊ ▊█ ▅▆▄▌▅▇▊▉▄▌█▇█▍▊::▄▊▍▄▍▅█▉▇▌▌▇▆▋▇██▊▅▍█▍▌ ▇▇ ▌▊▉█) - ▇█▆▆▆▆▅ ▆▉▊ ▇▊▊▊▄▇▄ █▋▋▇ ▄▊▇▄▅▄▌▉▋ ▅▉▍▅▄▇▉ ▄▍ ▉▅▆▍▄▌▆▋▆▌▄ ▆▇ ▌▋▄▇ ▌▍ ▅▄▅ ▇▊▋█▋▊ ▉▊▊▌▄▉ ▆▊▅▄▉█ ▌█▋▄▉▉▌▊▅ ▅▋▉▉▍▍
8 Days Ago
main -> vines
8 Days Ago
merge from softcore_update
8 Days Ago
merge from softcore_update/deployable_corpse
8 Days Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
8 Days Ago
range_volumes -> main
8 Days Ago
Readjusted HBHF sensor visual size
8 Days Ago
Fix deploy guide renderer NREs
8 Days Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
8 Days Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
8 Days Ago
Fixed tesla coil visualisation
8 Days Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
8 Days Ago
Update store icon
8 Days Ago
merge from softcore_update
8 Days Ago
main -> range_volumes
8 Days Ago
Fixed corpse repositionning failing
8 Days Ago
import option tweak to watertight hatch spec map
8 Days Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
8 Days Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
8 Days Ago
Merge: from main Tests: none, no conflicts
8 Days Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
8 Days Ago
Fixing skinning for outbreak scientist
8 Days Ago
▇▋█▇▇ ▄▅▅▆▊▉▋ ▍█▄▋▊▉▄▊▇▄▇▍▇ ▅▊▉▅▊▊ ▄█▋▄ ▄▇▇▉█▋▉▋▋▌▉▆▋▊ ▅▉▆ ▆▍▄▇█▉▍▅ (▇▉▄▉▄█ ▆▅▇▍█ ▆▄▊▍▋ ▆▉'▄ ▌▍▍▍▍▄▇▋ █▊ ▋▊▌█▇ ▅▆▉▆▋)
8 Days Ago
▌█▋▅▍▅▊ ▊▄ ▆▋▍▆▍▇▅ ▆▍▄▆▆▋▅▉ ▆▉ ▌▍ ▌▌▆▋▄▋▋▄ ▉▋▇▌▍▆▅ ▊▇▊▌ ▋▉▄█▌ ▉▋▌▄▇▅▌▇▇▊▌ ▆▄▄ ▍█▅▇▊▉▉▅ ▇▍▊█▅▊▊▄█ ▌██▆▆ ▌▊▋ ▇▌▍▉▆█ ▍▊▇▋▇▉ ▆▇ ▍▆ ▇█▍█▌▍ ▆▊ ▆▆▍▌▉ ▋▊▊ ▉▊▆▋▉▊▄ - █▊▌▌ ▌▆▉▅██▅ ▍▋ ▍▆▌ █▉▇ ▇▄▉▅▅▉▄▋▄ ▉▅▅▊ ▊ █▉▋▄▅ ▇█ ▊ ▄█▇▇▌▌▋▆ ▋▌▅▆▇ ▄▍▉ ▋▆▋▉▉▊ ▇▆▉▆▇██▋ ▇▅▌ ▊▍▄▋▋ ▋▆▄▋▋▆▄
8 Days Ago
jungle_update -> aux3
8 Days Ago
boomerang -> jungle_update
8 Days Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
8 Days Ago
Rustige Egg G - Enabled generate mipmaps for icon
8 Days Ago
Adobe Wall and Gate setup
8 Days Ago
Fix issue detecting if boomerang has finished its curve
8 Days Ago
Blowpipe animation pass and blend adjustments
8 Days Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
8 Days Ago
merge from monuments_bug_fixes_0325