reporust_rebootcancel

123,357 Commits over 4,171 Days - 1.23cph!

9 Days Ago
Floating walkways set dressing WIP
9 Days Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
9 Days Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
9 Days Ago
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9 Days Ago
Baseline
9 Days Ago
Merge from main
9 Days Ago
Staging wipe network++ save++
9 Days Ago
added CoACD package locally to allow modification
9 Days Ago
Merge from main
9 Days Ago
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9 Days Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
9 Days Ago
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
9 Days Ago
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
9 Days Ago
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
9 Days Ago
Instanced terrain cell renderer setup
9 Days Ago
tweaks to torso and hand so there's less clipping on some clothing items
9 Days Ago
Re-prefabbed floating walkways for set dressing pass
9 Days Ago
pulled mannequin's wooden leg down so it's same height as the foot
9 Days Ago
merge from fix_jackhammer
9 Days Ago
merge from gesturebind_log_fix
9 Days Ago
merge from admin_invis_misc_fixes
9 Days Ago
merge from scene_warmup_fixes
9 Days Ago
merge from cargorange
9 Days Ago
merge from spas12_vm_ironsights
9 Days Ago
merge from Attackheli_Buildvolume
9 Days Ago
merge fix_invoke_handler_errors to main
9 Days Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
9 Days Ago
head_lookdown_debug -> main
9 Days Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
9 Days Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
10 Days Ago
merge fix_hp_post_restart to main
10 Days Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
10 Days Ago
merge from decor_lighting_dlc
10 Days Ago
Removed light occludee on chandelier main point light as its dynamic
10 Days Ago
merge from crafting_search_improvements
10 Days Ago
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
10 Days Ago
Fixed string lights not returning the full amount of item used when picked up
10 Days Ago
merge from deep_sea/portals -> deep_sea
10 Days Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
10 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
10 Days Ago
Merge: from main
10 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
10 Days Ago
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
10 Days Ago
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10 Days Ago
Lowered SSS further on blue tarps Medical bay dressing progress
10 Days Ago
Fix still wet after dying
10 Days Ago
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
10 Days Ago
merge from canyon-fog-fix
10 Days Ago
drop off biome fog density under ocean level, fixes canyons being full of fog