119,180 Commits over 4,018 Days - 1.24cph!
Merge: from parallel_validatemove
- fixing one of validation checks silently passing
Tests: none, trivial change
Bugfix: one of validation checks was doing nothing
Tests: none, trivial change
Merge: from parallel_validatemove
Tests: none, no conflicts
Container corpse creator can use any BaseCombatEntity prefab
Fridge corpse
Fixed fridge gibs not using skins
Clean: Lenght -> Length
Tests: compiles in editor
squeaky boi
viewmodel and world model / LODs / Material and Textures
prefab setup + sounds - will need checking over
Merge: from parallel_validatemove
- Removing extra logging
Tests: built server locally
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs
Got confirmation that it's not Unity nuking the objects, so something else must be afoot.
Tests: built server locally
Merge: from main
Tests: none, no conflicts
Update: fix TickInterpolatorCache tests and update it's API
- No longer tracks player count
- Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache
Tests: ran unit tests
Added newly baked AO to long tshirt
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Update: PlayerCache now guarantees spatial stability
- Updated it's direct tests (will update rest next)
Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code
Tests: ran unit tests
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merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed beds and bags not running the right checks on repositioning
Disabled show health info on bed and bag corpses
Readjusted HBHF sensor visual size
Fix deploy guide renderer NREs
Fixed LookatHealth RPC spam when looking at a corpse you don't own
- Slightly increased HBHF visuals
- Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
Fixed tesla coil visualisation
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
merge from softcore_update
Fixed corpse repositionning failing
import option tweak to watertight hatch spec map
Merge: from parallel_validatemove
- minor server demo playback bugfix
- extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled
Tests: build tests
Clean: fixing broken formatting that snuck in on main
Tests: none, trivial changes
Merge: from main
Tests: none, no conflicts
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy
Hoping to catch where it's coming from
Tests: local build tests
Fixing skinning for outbreak scientist
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boomerang -> jungle_update
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air)
- Harden check logic on boomerang catch (server & client)
Rustige Egg G - Enabled generate mipmaps for icon
Adobe Wall and Gate setup
Fix issue detecting if boomerang has finished its curve
Blowpipe animation pass and blend adjustments
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
merge from monuments_bug_fixes_0325