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129,102 Commits over 4,232 Days - 1.27cph!

7 Days Ago
sort ProtoMessage Messages for codegen consistency
7 Days Ago
Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset S2P
7 Days Ago
Added laser detector tests
7 Days Ago
Update: spectator's snapshot queue is cleared when switching between far-away targets This should speed up switching around on a server. Doesn't help if the network write queue is backed up Tests: on a 2k procgen map and fast noclip, flew around the island to load up the snapshot queue, then spectated on a player that's on the other side of the island. Observed player moving.
7 Days Ago
compile fixes
7 Days Ago
anim setting and mask updates for various mount animations
7 Days Ago
Knights armour helmet repose
7 Days Ago
update puzzle_reset_changes/military_tunnels
7 Days Ago
Shrink water treatment puzzle resets slightly S2P
7 Days Ago
merge from boat_building
8 Days Ago
Dome shrink puzzle reset from 60m -> 6m S2P
8 Days Ago
Occlusion gymnastics.
8 Days Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
8 Days Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
8 Days Ago
Unfuck
8 Days Ago
trimming on FC4, FC2 S2P FCs
8 Days Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
8 Days Ago
Merge from refactor_creation
8 Days Ago
turret_viewmodel -> naval_update
8 Days Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
8 Days Ago
Turn off viewmodel for now
8 Days Ago
comments
8 Days Ago
Remove double call to cache parts when loading. Fix trigger issue.
8 Days Ago
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8 Days Ago
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8 Days Ago
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8 Days Ago
Combine create and load init, remove now redundant duplicated code.
8 Days Ago
Metal Plate LODs - Male/Female
8 Days Ago
FC3 s2p
8 Days Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
8 Days Ago
Undo: 135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem Tests: editor compiles
8 Days Ago
wip cleaning up creation code
8 Days Ago
Roadsign pants LODs + fixed normals
8 Days Ago
merge from untranslated_strings_fix
8 Days Ago
Fixed untranslated strings showing the token instead of defaulting to English
8 Days Ago
vendor_ui_drone_accesibility -> main
8 Days Ago
more stomped map fixes
8 Days Ago
Reducing per pixel complexity on FC materials - pass 2
8 Days Ago
merge from fix_colourpicker_gradient -> main
8 Days Ago
Fixed broken drone phrase
8 Days Ago
Fix colourpicker not adjusting to linear colour space
8 Days Ago
Rverted a bunch of the stomped drone changes
8 Days Ago
boat engines don't apply force when boat isn't in water
8 Days Ago
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8 Days Ago
Reducing per pixel complexity on FC materials - pass one of a few
8 Days Ago
Fix merge conflicts
8 Days Ago
Merge from horse_medsyringe_healing
8 Days Ago
Fix horse buff icons not disappearing on the client when the modifier gets removed Rebalance speed boost following feedback