111,591 Commits over 3,928 Days - 1.18cph!
Created base SyncVar class. Use generics and hook the getter/setter instead to save on memory
First pass on hopper functionality
Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container
Holosight reticle now resets to the default red colour while the NVG camera is on, eliminating the slightly different appearance of the different colours combined with the NVG post fx
Automatically switches back to the selected colour when the NVG camera is disabled
Environment volume updates for the above ground / below ground transition pieces
Environment volume updates to better fit the shapes of the underground train tunnel segments
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
Replicated horse head turn
Save item to disk immediately when modifying era of item via era editor window
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Fixed normal compression with workshop imported normal maps and normal maps exported to steam
Add convars to control what building grades are allowed
- `upgrade_{grade}_enabled` will remove upgrade tiers
- `upgrade_{grade}_cost_multiplier` will increase or decrease the cost
- `build_twig_cost_multiplier` is used for twig
- replicated so applied to both the clientside UI & server resources taken
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Moved siege tower drawbridge notifiers to a slightly better position
Removed old towing code left on modular cars
merge from siege_weapons (horse siege harness)
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
edited vm mini crossbow shoot animations
Merge from presets_editor/quality
RFO debug stuff for Dayaan
Various atlas iterations.
Fixed female breasts censor cube covering screen when using ballista
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
- Changed reload fraction duration to recommended
- Enable loop pose on idle
-Updated Ballista Texture and material assignments
Negative background to fix halo.
Set shadows to hard & soft across all quality levels, in-line with previous settings.
Fixed horses floating when hitched
Fixed horse air time not being reset correctly when stationnary
Added DLAA support and added it as an option in the graphics menu
merge from main -> primitive_gm
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
New flame impact atlases.
Updating Ballista rig with new LODs
Switch to quiet run so that setting convar changes aren't printed to console
cargo_docking_fishingvillage_fix -> main
Increased min distance to a better level
Merge: from profiling_improvements
Avoids recording methods that are tiny/fast - helps with overhead.
Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
Merge: from main
Tests: none