reporust_rebootcancel

127,050 Commits over 4,201 Days - 1.26cph!

6 Days Ago
merge from main
6 Days Ago
added fuel storage/consumption to boat engine
6 Days Ago
merge from ui_overhead_optims
6 Days Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
6 Days Ago
Updateeditor): StoreBundleTool - activate bundle assignment code - removed extra logging Tests: editor compiles
6 Days Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
6 Days Ago
Added documentation + tips button that opens link to the wiki
6 Days Ago
Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources - fixed timer reporting invalid times for sections of code Tests: ran it, doesn't find any diffs with my manual assignments from last month
6 Days Ago
Added ui.printTexts to debug the active dynamic texts
6 Days Ago
Editor tool to find and remove incorrect / leftover entity tags
6 Days Ago
Show required propulsion items in boat building UI
6 Days Ago
deep sea specific ocean materials, tropical shore only in deep sea
6 Days Ago
Update(editor): StoreBundleTool - add proxy path scanning from existing prefabs Tests: ran the code, checked some of the paths. gotta implement comparison to fully validate
6 Days Ago
Improved UI for bulk import and download buttons
6 Days Ago
Rename error Invalid_NoSails to Invalid_NoPropulsion
6 Days Ago
Fix for "Cannon deployment guide incorrect"
6 Days Ago
Small engine icon
6 Days Ago
BBS icon
6 Days Ago
tropical shore fade range
6 Days Ago
Plank deployment fixes
6 Days Ago
added unskinned windmill for test for ian
6 Days Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
6 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
6 Days Ago
Update(editor): StoreBundleTool - add support for array traversal Tests: ran the tool, it found all annotated fields
6 Days Ago
Update(editor): StoreBundleTool - properly implement reflection shortcutting Tests: stepped through how it's accumulated. will test more later
6 Days Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
6 Days Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface
6 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
6 Days Ago
Set all tooltip texts to dynamic
6 Days Ago
Fixed settings and server browser scaled texts not marked as dynamic
6 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
6 Days Ago
Double all block health contributions
6 Days Ago
Remove inventory eat button and hotbar select from example item (apple) and template
6 Days Ago
Small engines can only be placed on hull blocks. Added support for RequireHull to SocketMod_BoatBuildingBlock.
6 Days Ago
Update(editor): start of StoreBundleTool - automates bundle assignment for properties with ProxyPathFor attrib - starting with assembly scanning Idea is to scan the assembly, detect all the relevant fields, resolve them and assign referenced assets to the bundle Tests: ran it, doesn't find all fields yet
6 Days Ago
Merge from engine_forces
6 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
6 Days Ago
dummy logic for fuel consumption in force application
6 Days Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
6 Days Ago
increased engine thrust, as strong as 2.5 sails
6 Days Ago
Added Is Scale Static field to RustIcon editor
6 Days Ago
merge from main
6 Days Ago
disabling shadow casting on prefabs
6 Days Ago
handle steering adjustment with COM centerline properly
6 Days Ago
texture update
6 Days Ago
Merge from engine_forces
6 Days Ago
RPG7 - copied files to independent rpg branch
6 Days Ago
added static camera prefab version foor barge hierarchy and groups refactor reducing popping due to culling volumes cleared double rendererbatch scripts on some prefabs
6 Days Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)