reporust_rebootcancel

139,529 Commits over 4,383 Days - 1.33cph!

10 Days Ago
merge from main
10 Days Ago
Merge from main
10 Days Ago
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
10 Days Ago
Merge from paint_pool_fix2
10 Days Ago
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
10 Days Ago
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
10 Days Ago
Merge from travelling_vendor_nre_fix
10 Days Ago
Null checking local player list in TravellingVendor
10 Days Ago
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
10 Days Ago
Added Unity iteration profiler package to project (embedded)
10 Days Ago
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
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rentable shop be interior split
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merge from main
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merge from /main/hackweek_techtree_multi_unlock
12 Days Ago
merge from main
12 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
12 Days Ago
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combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
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Merge from 3p_spectator_improvements
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Merge from main
12 Days Ago
merge from camera_fog_fix