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139,798 Commits over 4,383 Days - 1.33cph!

10 Days Ago
power consumption set to a tentative 5
10 Days Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
10 Days Ago
adjust bounds, move io input, add dismount on unpowered
10 Days Ago
Bone armour female version update
10 Days Ago
Bowless Crossbow - worldmodel and LODs
10 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
10 Days Ago
Apartment stove FX & lighting prefab & related files. Perma-enable attached it to the prefab, for now.
10 Days Ago
Bugfix: don't overwrite callstack depths for frame 0 with values for other frames when multiple frames are found Tests: ran Export2FramesTorn - it passes and looks correct-ish (same wrong offset as in Export2Frames)
10 Days Ago
Bugfix(tests): fix invalid test logic in ExportExtraEnd2Frames - renamed ExportExtraEnd2Frames to Export2FramesTorn - added Export2Frames (shows invalid frame start - this is new) Tests: ran unit tests, failures where expected
10 Days Ago
exported latest crossbow bowless viewmodel  anims and updated rig
10 Days Ago
Fixing skinning for gingerbread man suit
10 Days Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
10 Days Ago
Merge: from networkgrid_iterationspeed_changes - Optim: lazy allocate internals of NetworkGroup to save memory (adam.k's findings) Tests: flew around on craggy, opened deep sea and entered-left, printed entity counts of deep sea, shot scientists in the distance
10 Days Ago
Fix croc diving and charging
10 Days Ago
Update(tests): add ExportExtraEnd2Frames Test passes but looks incorrect Tests: ran unit tests
10 Days Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
10 Days Ago
Bugfix: potentially support exporting profile of Recorder started inside a method and finished outside Need to write more tests to validate it works across frames - not confident about it. Tests: ran ExportExtraEnd - passes. ran all others - still valid
10 Days Ago
enable screen edge fade on eyeAO materials
10 Days Ago
computer station IO setup - no IO for static computer stations
10 Days Ago
add toggle for refraction screen edge fade behavior
10 Days Ago
Fix croc swim speed
10 Days Ago
Remove unecessary double reset of croc swim depth, remove log spam in sense component
10 Days Ago
Fix animals slowing down to a crawl when fleeing
10 Days Ago
Update(tests): emit valid timestamps when running profile exporter tests Tests: confirmed seconds-scale ranges in perfetto
10 Days Ago
Mannequin poses
10 Days Ago
Fix a few shader compilation errors with rare variants
10 Days Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
10 Days Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
10 Days Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
10 Days Ago
added a bunch more boat layouts for testing
10 Days Ago
Reduce guaranteed slots from defensive to 1
10 Days Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
10 Days Ago
merge from render_pipeline_testing (reflection fix)
10 Days Ago
fix vclouds not showing up in water reflections in BiRP
10 Days Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
10 Days Ago
10 Days Ago
Industrial Autoturret - Updated textures
10 Days Ago
Fixing skinning for lumberjack hazmat
10 Days Ago
New gesture animation polish pass
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
fix label of new io info on item
10 Days Ago
Workbench level 2+3 loot panel assignment
10 Days Ago
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10 Days Ago
fixed missing texture on tier 2 workbench
10 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
10 Days Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
10 Days Ago
Mannequin fbx update
10 Days Ago
Merge from vital_icons
10 Days Ago
merge from main
10 Days Ago
Ton of general workbench client/server compile fixes