reporust_rebootcancel

111,606 Commits over 3,928 Days - 1.18cph!

10 Days Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
10 Days Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
10 Days Ago
Don't modify the pelvis bone when using PoseTools if the root motion is masked out (the green circle at the base of the feet)
10 Days Ago
FIxed water pistol not resting in hands properly while a shield is equipped
12 Days Ago
saving work
17 Days Ago
merge from primitive
17 Days Ago
Compile fix
17 Days Ago
merge from primitive
19 Days Ago
▍▍▆▊ ████▉▉▆▌
20 Days Ago
merge from release/isolate_Jan_wipe
20 Days Ago
cherrypicking 110003
20 Days Ago
merge from xmas2024_disable
20 Days Ago
ice sculpture no longer craftable
21 Days Ago
merge from isolate_Jan_wipe - RC
21 Days Ago
merge from main
21 Days Ago
merge from save263
22 Days Ago
merge from main
22 Days Ago
cherrypicking 109996
22 Days Ago
merge from xmas2024_disable
22 Days Ago
updated main menu videos, removed xmas
22 Days Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
22 Days Ago
cherrypicxking save263 - wipe
22 Days Ago
cherrypicking xmas2024_disable - 109988 109989 109990
22 Days Ago
protocol++ save++ (Staging wipe)
22 Days Ago
merge from xmas2024_disable
22 Days Ago
protocol++
22 Days Ago
disabled xmas tree disabled ice wall disabled ice external walls disabled xmas event disabled xmas airdrop disabled xmas dungeon spawns disabled advent calendar disabled ginger bread building skin disabled xmas sack diosabled monument xmas decor
23 Days Ago
flag Ice Sculpture hidden
24 Days Ago
Horse leading fixes and improvements Cleanup
24 Days Ago
Horse saddle swapping & leading first pass
25 Days Ago
- Comment updates - Fix animations having lower than normal playback speed
26 Days Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
26 Days Ago
Changed all siege weapon constructable colliders layer to Deloyed
26 Days Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
26 Days Ago
Tweaked horses drowning damage
26 Days Ago
Fixed catapult detailed collider scaling issue
26 Days Ago
Apply era restrictions to recycler output so you can't recycle items to get blocked items
26 Days Ago
Enforce era restrictions onto loot tables - likely will have custom loot tables but this prevents any items squeaking through - caches valid items for each era in loot tables, resets when era is modified
Rin
26 Days Ago
Improved deployment
26 Days Ago
merge from primitive
26 Days Ago
Trumpet tree tweaks
26 Days Ago
Jungle forest trees / trumpet tree /cecropia / LODs and textures
26 Days Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
26 Days Ago
Horse drowning damage
26 Days Ago
Don't transition to idle after each fractional reload part
26 Days Ago
Reduce fractional animation time so the transition to the end state is more apparent
26 Days Ago
Subtracting 109845 (workshop normal fix)
26 Days Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
26 Days Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
26 Days Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.