111,606 Commits over 3,928 Days - 1.18cph!
Don't replace the equipped shield if picking up another shield from the ground
Only auto equip a shield in the shield slot if there is no shield is equipped
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full
Affects all backpacks, not just shields
Don't modify the pelvis bone when using PoseTools if the root motion is masked out (the green circle at the base of the feet)
FIxed water pistol not resting in hands properly while a shield is equipped
merge from release/isolate_Jan_wipe
merge from xmas2024_disable
ice sculpture no longer craftable
merge from isolate_Jan_wipe - RC
merge from xmas2024_disable
updated main menu videos, removed xmas
Horse double saddle, distance achievement
Fixed occasional jittering when idling
Tweaks
cherrypicxking save263 - wipe
protocol++
save++
(Staging wipe)
merge from xmas2024_disable
disabled xmas tree
disabled ice wall
disabled ice external walls
disabled xmas event
disabled xmas airdrop
disabled xmas dungeon spawns
disabled advent calendar
disabled ginger bread building skin
disabled xmas sack
diosabled monument xmas decor
flag Ice Sculpture hidden
Horse leading fixes and improvements
Cleanup
Horse saddle swapping & leading first pass
- Comment updates
- Fix animations having lower than normal playback speed
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
Changed all siege weapon constructable colliders layer to Deloyed
Reimplemented heavy players dismounting
Now only checks when the players weight changes instead of every frame
Tweaked horses drowning damage
Fixed catapult detailed collider scaling issue
Apply era restrictions to recycler output so you can't recycle items to get blocked items
Enforce era restrictions onto loot tables
- likely will have custom loot tables but this prevents any items squeaking through
- caches valid items for each era in loot tables, resets when era is modified
Jungle forest trees / trumpet tree /cecropia / LODs and textures
- Ensure arrow states are kept in admire
- Ensure each reload state resets the rotation timer (still needs more work)
Don't transition to idle after each fractional reload part
Reduce fractional animation time so the transition to the end state is more apparent
Subtracting
109845 (workshop normal fix)
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.