reporust_rebootcancel

131,348 Commits over 4,262 Days - 1.28cph!

6 Days Ago
merge from deep_sea
6 Days Ago
merge from deep_sea
6 Days Ago
BallistaGun cleanup
6 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
6 Days Ago
Optmizied remaining improvised walkway colliders
6 Days Ago
merge from deep_sea
6 Days Ago
Removed all the wallpaper sockets from boat building blocks
6 Days Ago
merge from naval_update
6 Days Ago
auth_radius and deauth_radius commands work with player boats
6 Days Ago
Optimized improvised walkway colliders
6 Days Ago
radtown crates birthday balloons setup
6 Days Ago
Setup Smoke Grenade and Supply Signal Remake Folders Added Smoke Grenade and Supply Signal Remake Textures, Viewmodel, Worldmodel Setup Smoke Grenade and Supply Signal Remake Materials
6 Days Ago
Send update immediately for cooldown.
6 Days Ago
wip wheel fixes
6 Days Ago
updated skins list
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
Updating small engine rig with combined mesh
6 Days Ago
edited lr300 space vm anims and exported 3p reload/deploy anims and linked to new lr300 holdtype controller
6 Days Ago
updating single 50cal clips and emtpy ammo pose
6 Days Ago
Update attack animations on front 50cal
6 Days Ago
expanded floating cities shore vectors
6 Days Ago
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6 Days Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
6 Days Ago
Merge from parent
6 Days Ago
Replace range_terrain_mound_a (negative scale) with range_terrain_mound_b and adjust position.
6 Days Ago
* Fix lights at monuments always visually on * Fix levers not animating properly
6 Days Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
6 Days Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
6 Days Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
6 Days Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
6 Days Ago
Remove unused threshold
6 Days Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
6 Days Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
6 Days Ago
naval_update -> turret_fixes
6 Days Ago
- WIP
6 Days Ago
Missed compile fix
6 Days Ago
- Compile errors - Reduced rear screenshake
6 Days Ago
merge from naval_update
6 Days Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
6 Days Ago
merge from main
6 Days Ago
merge from field_mismatch_fix
6 Days Ago
Fixed CLIENT only serialized field in UI_Store
6 Days Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
6 Days Ago
Add screenshake to the front and rear turret so they don't feel lifeless
6 Days Ago
Fixed SERVER only serialized field in BaseCombatEntity
6 Days Ago
merge from main/naval_update
6 Days Ago
merge from naval_update/deep_sea
6 Days Ago
merge from deep_sea
6 Days Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically