reporust_rebootcancel

137,439 Commits over 4,352 Days - 1.32cph!

11 Days Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
11 Days Ago
Altimeter works
11 Days Ago
Fixes for how paintball gun behaves with turrets: - Damage is now increased when a paintball gun in a turret shoots someone wearing paintball overalls, same way when shot by another player wearing overalls - Last applied paintball colour is now retained when placing the paintball gun in a turret Misc changes: - Removed paintball damage scaling in code for hitting different entity types, instead use the protection property assets - HeldEntity cached item is now usable on both client/server - Add sourceWeapon to projectiles, so the client can retrieve the source weapon entity from locally instigated projectiles - HitInfo is now Disposable, same pattern as PooledList - Remove various unnecessary HitInfo allocations
11 Days Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
11 Days Ago
Added two console commands clearcontainer and clearcontainer_radius.
11 Days Ago
merge from main
11 Days Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
11 Days Ago
Fix naval scientist laser sight not being on during the day
11 Days Ago
Clean up
11 Days Ago
delay_browser_changes -> main
11 Days Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
11 Days Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
11 Days Ago
Fix FSMTransitionBase.get_Senses NRE
11 Days Ago
Revert region changes until next month - bring back ping for now
11 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
11 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
11 Days Ago
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11 Days Ago
Can now override store page elements as well
11 Days Ago
Added skin test material
11 Days Ago
Cannon animation updates to include fuse movement in the reloaded clip
11 Days Ago
exported updated motorboat sit anims
11 Days Ago
Scene2prefab
11 Days Ago
Scene2prefab
11 Days Ago
Scene2prefab
11 Days Ago
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11 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
11 Days Ago
Added some test hair cards/materials for debugging
11 Days Ago
merge from boxes_dlc
11 Days Ago
stone box - matrix lod tweak, prefab updated
11 Days Ago
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11 Days Ago
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11 Days Ago
exported updated 3p ejector seat idle anim
11 Days Ago
Merge from shipping container optimizations
11 Days Ago
Committed missing collider mesh for deep sea signal computer
11 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
11 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
11 Days Ago
merge from deepsea_fixes
11 Days Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
11 Days Ago
merge from main
11 Days Ago
rentable shop neon signs blockout + atlas planning (temp materials)
11 Days Ago
beach chair 3p idle anim exported
11 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
11 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
11 Days Ago
merge from main
11 Days Ago
adjusted LODs
11 Days Ago
edited minicopter 3p anims
11 Days Ago
merge from wire_shader_pixel_scaling
11 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
11 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
11 Days Ago
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