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129,876 Commits over 4,232 Days - 1.28cph!

8 Days Ago
Console menu navigation
8 Days Ago
Ninja suit repose
8 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
8 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
8 Days Ago
Removed save file name from Craggy's GameSetup
8 Days Ago
Developer tool nav bar buttons
8 Days Ago
Client compile fix
8 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
8 Days Ago
Command block tests
8 Days Ago
Added the old console to the new developer tool prefab for now
8 Days Ago
Added indirect instancing for the ballpit spheres
8 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
8 Days Ago
Baseline, bootstrap spawns EngineUI2
8 Days Ago
Merging fpbuild related changes to main branch
8 Days Ago
Add a network graph
8 Days Ago
Setting up EngineUI2_DeveloperTools prefab
8 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
8 Days Ago
Auto auth player on placing steering wheel
8 Days Ago
console tools
8 Days Ago
8 Days Ago
Burlap shirt repose/lods
8 Days Ago
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8 Days Ago
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8 Days Ago
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8 Days Ago
plastic please
8 Days Ago
Renamed the prefabs
8 Days Ago
easel lods
8 Days Ago
Fix for texture issue on 3p m15
8 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
8 Days Ago
WIP code, parameters, setup
8 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
8 Days Ago
Console Info Panel
8 Days Ago
Merge from parent
8 Days Ago
merge from automatedtesting
8 Days Ago
Merge from parent
8 Days Ago
Merge from parent
8 Days Ago
new console items ui
8 Days Ago
merge from SeparatePhysicsScenes
8 Days Ago
That's all folks
8 Days Ago
Almost done...
8 Days Ago
Even more...
8 Days Ago
More...
8 Days Ago
More...
8 Days Ago
Some more...
8 Days Ago
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8 Days Ago
merge from directional_foliage_displacement
8 Days Ago
merge from puzzle_reset_hotfix
8 Days Ago
merge from sort_fixes
8 Days Ago
merge from fix_terrain_nametags