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120,540 Commits over 4,018 Days - 1.25cph!

9 Days Ago
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9 Days Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
9 Days Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
9 Days Ago
Updating coconut armour view model arms fbx
9 Days Ago
3p vine swing anim first pass exported
9 Days Ago
3p throwing and waiting to catch boomerang animations
9 Days Ago
Added cool emissive mat variant Tweaked textures
9 Days Ago
More wip, smoother movement
9 Days Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
9 Days Ago
Roof and triangle roof LOS tweaks
9 Days Ago
Triangle floor and triangle foundation tweaks
9 Days Ago
Fixed transparency issues on the vine viewmodel
9 Days Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
9 Days Ago
Have tiger finish off downed players instead of leaving them to die slowly
9 Days Ago
S2P jungle ruins - to refresh latest collider changes
9 Days Ago
Updating skinning for coconut armour
9 Days Ago
Some tweak and fixes Added new los pos to all building blocks
9 Days Ago
Rehooked up missing col mesh from ruin piece
9 Days Ago
merge from workshop_qol
9 Days Ago
Try and return to the player rather than the starting spawn location
9 Days Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
9 Days Ago
cherrypicking 119093
9 Days Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
9 Days Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
9 Days Ago
jungle_update -> boomerang
9 Days Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
9 Days Ago
More wip
9 Days Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
9 Days Ago
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9 Days Ago
Merge from jungle_update
9 Days Ago
Merge from main
9 Days Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
9 Days Ago
wip movement before repositioning
9 Days Ago
jungle_ruins b/c S2P
9 Days Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
9 Days Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
9 Days Ago
Merge from env_volume_performance_testing
9 Days Ago
enabled r/w on jungle earth pit collision mesh
9 Days Ago
Corrected a code comment
9 Days Ago
merge from main
9 Days Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
9 Days Ago
Merge from main
9 Days Ago
merge from jungle_update
9 Days Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
9 Days Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
9 Days Ago
slight edit to tiger ledge attack anim
9 Days Ago
Possible fix for AnimationFlagHandler NRE
9 Days Ago
re exported tiger sleep idle and end anims so paws come through correctly
9 Days Ago
Merge from jungle_update
9 Days Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing