reporust_rebootcancel

130,161 Commits over 4,232 Days - 1.28cph!

7 Days Ago
Fixed menu tooltip icon not being marked as non static
7 Days Ago
Added a button to toggle hidden items
7 Days Ago
further cleanup
7 Days Ago
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7 Days Ago
Fully removed PointGrid3D and associated jobs
7 Days Ago
Use flex columns for the itemlist, instead of a grid
7 Days Ago
HideVest male/female
7 Days Ago
missing TankTop file
7 Days Ago
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7 Days Ago
merge from main
7 Days Ago
removing more unused prefab setup
7 Days Ago
merge from gui_cleanup
7 Days Ago
removing more dead code
7 Days Ago
got the admin panel working for sculptures again
7 Days Ago
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7 Days Ago
Naval scientist variation art
7 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
7 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
7 Days Ago
routed saving properly
7 Days Ago
Commands tab for useful and common commands
7 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
7 Days Ago
Tank Top repose male/female
7 Days Ago
Collared Shirt repose male/female
7 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
7 Days Ago
powerplant update
7 Days Ago
merge from powerplant_dropzone
7 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
7 Days Ago
Loadouts tab styling
7 Days Ago
drop zone moved, prevents hackable dropping on lighting
7 Days Ago
merge from fillwater_improvements
7 Days Ago
merge from helicopter_flare_balance_pass
7 Days Ago
merge from harbor_swingbridge_parent_fix
7 Days Ago
merge from m15_3p_emmisive_fix
7 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
7 Days Ago
merge from rivals
8 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
8 Days Ago
Merge from food_qol
8 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
8 Days Ago
Merge from main
8 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
8 Days Ago
Merge from parent
8 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
8 Days Ago
Fixed missing ghost ship map marker
8 Days Ago
Merge from fog_multithread_fix
8 Days Ago
Move test scene
8 Days Ago
8 Days Ago
Compile fix
8 Days Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
8 Days Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
8 Days Ago