reporust_rebootcancel

130,011 Commits over 4,232 Days - 1.28cph!

7 Days Ago
Show on the item info panel if data can't be redeemed
7 Days Ago
Add data spawns to all of the loot spawners
7 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
7 Days Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
7 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
7 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
8 Days Ago
Clan scores
8 Days Ago
Boilerplate loot item and deposit entity
8 Days Ago
Rebase on /main
8 Days Ago
Virtual scrolled the item list
8 Days Ago
Fix NRE when in build priv zone
8 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
8 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
8 Days Ago
Can favorite items Added All and Favourites tabs
8 Days Ago
3 materials for the 3 extra materials created
8 Days Ago
Cherrypick CS 107107 - Wind shader fix
8 Days Ago
3 more meta files
8 Days Ago
16k .meta files
8 Days Ago
Height fixaroos
8 Days Ago
Splat cleanup
8 Days Ago
hackweek arcade machine wip
8 Days Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
8 Days Ago
More automatic upgrades
8 Days Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
8 Days Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
8 Days Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
8 Days Ago
Clarify namespaces for rendering in Rust code after namespaces changed
8 Days Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
8 Days Ago
More auto applied upgrades
8 Days Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
8 Days Ago
Fix render pipeline switch using statement -> Begin() & End() calls
8 Days Ago
So much cliffing
8 Days Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
8 Days Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
8 Days Ago
merge from floating cities
8 Days Ago
Script auto compile / fixes
8 Days Ago
A little bit more
8 Days Ago
Cherrypick CS 107091 - TMP_script changes
8 Days Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
8 Days Ago
Cherypick CS107089 - CurrentVersion.cs
8 Days Ago
Update ProjectVersion.txt to 6000.0.58f2
8 Days Ago
8 Days Ago
8 Days Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
8 Days Ago
merge from hbhf_deployvolume_fix
8 Days Ago
Fixed HBHF sensor being deployable through constructions
8 Days Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
8 Days Ago
HBHF Sensor tests
8 Days Ago
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
8 Days Ago
hide poncho repose