reporust_rebootcancel

134,682 Commits over 4,324 Days - 1.30cph!

7 Days Ago
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Merge from artist_pack_dlc
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Fix paintball impact effects being all fucked up
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Suppress PropRenderer warning in builds
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Update: ServerProfiler.Core - various improvements and fixes - debug windows binary from f50b4fc9 - change internal constants to be more sensible (assumed worker thread count 4 -> 32, max recorders 64 -> 16, max alloc 1GB -> 512MB) - bugfix for not cleaning up dead thread state when running immediate mode recording - MemoryPool no longer allocates from heap as a fallback when it's over capacity Think core lib is done enough for now, gonna move to finishing rust side Tests: ran unit tests
7 Days Ago
Update: add TextContextExhaustionTest - reduce TestDeferCleanup internal loop count to 8 from 16 (as was still possible to starve the pool) Tests: ran unit tests, pass (got local unsubmitte fixes)
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Update: add TestDeferCleanup test Works, but discovered that I forgot to clean up threads in ServerProfiler.Core, so I'm starving out the pool Tests: ran new test
7 Days Ago
merge from artist_pack_dlc
7 Days Ago
syncvar partial fix on shutterframes
7 Days Ago
Fix paintable reactive target colliders (ty aron)
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Update: minor changes - MakeScopeRecording -> RecordScope - fail starting to record if profiler isn't initialized Tests: unit tests
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Update: ServerProfiler.Core - MemoryReadings are now implemented via MemoryPool - debug windows bins from 47635f61 - ABI break for MemoryData Tests: unit tests + 10x of StressTestImmediateCaptureMT
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"Closing Soon" state for the indicator buoy.
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More monument blockers blockouts for idea testing
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Update: ServerProfiler.Core - use memory pooling - debug windows binary built from af80ca2c - this fixes/reduces occurance of the MT race - also reduces capture overhead (at least in debug, 2.2s -> 0.75ms) - added MPMCQueue license file Need to revive support for MemoryReadings, will do that next. Tests: unit tests + StressTestImmediateCaptureMT 10 times
7 Days Ago
Fix server/none compile errors
7 Days Ago
update to bbq lods - includes the fork improved last lod - LOD2
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- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
7 Days Ago
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
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Prevent ambient multipliers being applied twice
7 Days Ago
Fix photoframes not censoring properly
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Empty scene and monument folder
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Skin pass for minigun back pack
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Easel extends preventbuilding collider when painting is socketed, to prevent double placements
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Only reset the render queue in RustStandardShaderGUI when the blend mode is set, as if you wanted a custom render queue value, it would reset each time any shader property was changed
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Paintball decal color tweaks.
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updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
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cowbell setup updates
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updates to drumkit.deployed for player & stick positioning
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Update: ServerProfiler.Core - replaced my own MPSC queue with a third-party MPMC queue - debug windows binary from 268ce0c3 Needed to add memory pooling, my own version couldn't handle non-integral types Tests: unit tests
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Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
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Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
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reject player boat push from ladder
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Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
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Merge from naval_update
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Merge from boat_optim_test/wip
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merge from better_steeringwheel_clipping - compile fix
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merge from better_steeringwheel_clipping
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