reporust_rebootcancel

111,588 Commits over 3,928 Days - 1.18cph!

8 Days Ago
merge from main -> primitive_gm
8 Days Ago
Items not assigned to an era will be available to all eras
8 Days Ago
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
8 Days Ago
Disable saving item after changing an item's era because it actually lag spikes the editor
8 Days Ago
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
8 Days Ago
Added an armor insert item. Armor inserts can be slotted into armor. Include armor slots in CollectProtection
8 Days Ago
Merge from tick_limit_improvements
8 Days Ago
Better maxpacketspersecond_tick lag forgiveness
8 Days Ago
When trying to change replicated convars from the F1 menu on the client / from the editor, send the replicated convar to the server (as if you prefixed it with `sv`) instead of telling the client it can't change replicated convars locally
8 Days Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
8 Days Ago
Better horse grounded checks
8 Days Ago
Restored breed max speed scale
8 Days Ago
Merge from train_tunnel_altitude_2
8 Days Ago
Add convars for boat purchases as well - `vendor_sub_solo_enabled` - `vendor_sub_duo_enabled` - `vendor_rowboat_enabled` - `vendor_rhib_enabled`
8 Days Ago
merge from workshop_normalmap_issue
8 Days Ago
Add primitive gamemode to manifest so it can be loaded
8 Days Ago
Now that we have convars, apply default settings to primitive gamemode - block metal & hqm upgrade tiers - disable patrol heli event - disable purchase of minicopter, scrap heli & attack heli from airwolf vendor (he only sells hot air balloon now)
8 Days Ago
New: Editor-Server can playback a server demo Mimics how client demos are played back - streams commands to the server for execution. Currently doesn't spawn players/has some entities missing - that's next to investigate Tests: Took an old 5 min demo and played it back until it stopped the editor play session.
8 Days Ago
Increased horse wheel mass to 600 Tweaked braking forces
8 Days Ago
Added replicated convars to control vehicle purchases `vendor_minicopter_enabled` `vendor_hab_enabled` `vendor_attack_heli_enabled` `vendor_scrap_heli_enabled` Will modify the conversation options of the NPCs so you don't see blocked vehicles available for purchase & block the purchase of the vehicle itself
8 Days Ago
- Added Hopper mounts - updated hopper mesh
8 Days Ago
main -> 4ShotMiniCrossbow
8 Days Ago
Fixed server events being removed from list of events when disabled Fixed toggling server event not being printed to server console
8 Days Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
8 Days Ago
Initial
8 Days Ago
Set up jungle ruins beam kit prefabs
8 Days Ago
Add convars to modify server events `print_server_events` will list all events & their settings `set_event_enabled <event> <true|false>` will enable/disable events `set_event_min_delay <event> <delay>` will set in-game hour minimum delay `set_event_max_delay <event> <delay>` will set in-game hour maximum delay
8 Days Ago
-Ballista LOD material fix
8 Days Ago
Create primitive gamemode prefab
8 Days Ago
Also expose ability to modify a weapon's workbench level via an override
8 Days Ago
Add ability to override crafting cost & crafting time of items based on the era
8 Days Ago
Progress on foliage instancing: noise generation on gpu, fixed compute placement sync issues, wip instance data offsets and usage in foliage shader.
8 Days Ago
Parent merge
8 Days Ago
Codegen
8 Days Ago
Merge from avatar_masks
9 Days Ago
Merge from avatar_masks
9 Days Ago
Cleanup of avatar masks for player/humanoid animations + added a collection of masks useful for isolated anim playback.
9 Days Ago
Merge from media_projects/player-copy-fixes
9 Days Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
9 Days Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
9 Days Ago
Merge from main
9 Days Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
9 Days Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
9 Days Ago
More sockets
9 Days Ago
Runtime hash set to check for allowed types. This should be done in code gen instead
9 Days Ago
Added SyncVarConditional, this ensures a Func successfully return true before calling OnValueSync
9 Days Ago
Created base SyncVar class. Use generics and hook the getter/setter instead to save on memory
9 Days Ago
Added message types
9 Days Ago
First pass on hopper functionality Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container