reporust_rebootcancel

134,340 Commits over 4,444 Days - 1.26cph!

7 Days Ago
Fixed not being able to place wallpaper on finished boats
7 Days Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
7 Days Ago
merge from computerstation_uiscale
7 Days Ago
Fixed escape not closing the console when mounted to a computer station
7 Days Ago
Computer station UI is now scaled by the UI scale convar
7 Days Ago
merge from vending_purchase_clamping_fix
7 Days Ago
Another vending machine clamping consistency fix
7 Days Ago
merge from paintingui_fixes
7 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
7 Days Ago
Another fix
7 Days Ago
MeshPaintController.cs file formatting
7 Days Ago
Fixed random lines at low fps
7 Days Ago
merge from main
7 Days Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
7 Days Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
7 Days Ago
Merge from mfm_u6
7 Days Ago
merge from skinviewer_turret
7 Days Ago
Fixed auto turret missing cover in the skin viewer
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Merge from parent
7 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
8 Days Ago
Lighting WIP
8 Days Ago
Only allow one shop at a time
8 Days Ago
Fixed currency not being deposited in vending machine inventory
8 Days Ago
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8 Days Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
8 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
8 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
8 Days Ago
merge from fix_compile_sim_parallel -> main
8 Days Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
8 Days Ago
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8 Days Ago
fixes and improvements, created mockup prefab for playtesting
8 Days Ago
merge from videoplayer_fix
8 Days Ago
merge from fix_deepsea_terrain
8 Days Ago
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8 Days Ago
merge from fix_compile_sim_parallel -> main
8 Days Ago
Time how long it takes to fetch define constants
8 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
8 Days Ago
Rename vent blocker entity for consistency Rebuild manifest
8 Days Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
8 Days Ago
Set correct motion vector shader in RRP settings
8 Days Ago
force runtime lookups to rebuild from the updated asset
8 Days Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
8 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
8 Days Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
8 Days Ago
Cobalt Statue - Added colliders and modified prefab settings
8 Days Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
8 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
8 Days Ago
Fixed the final bloom pass's render texture size