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111,619 Commits over 3,928 Days - 1.18cph!

26 Days Ago
Enforce era restrictions onto loot tables - likely will have custom loot tables but this prevents any items squeaking through - caches valid items for each era in loot tables, resets when era is modified
Rin
26 Days Ago
Improved deployment
26 Days Ago
merge from primitive
26 Days Ago
Trumpet tree tweaks
26 Days Ago
Jungle forest trees / trumpet tree /cecropia / LODs and textures
26 Days Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
26 Days Ago
Horse drowning damage
26 Days Ago
Don't transition to idle after each fractional reload part
26 Days Ago
Reduce fractional animation time so the transition to the end state is more apparent
26 Days Ago
Subtracting 109845 (workshop normal fix)
27 Days Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
27 Days Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
27 Days Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
27 Days Ago
Moved the tyre so people can't drive a bike up it to clip through the window and skip the puzzle
27 Days Ago
More player seed work
27 Days Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
27 Days Ago
- moved some verts on the hoodie to allow it to cover clipping on knight armour - updated prefabs with new hoodie mesh
27 Days Ago
Scene backups
27 Days Ago
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27 Days Ago
Scene backups
27 Days Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
27 Days Ago
Merge from primitive
27 Days Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
27 Days Ago
Updating and hooking up more player seeds
27 Days Ago
Merge from main
27 Days Ago
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27 Days Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
27 Days Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
27 Days Ago
Buildfix: define symbol on Mac Server Tests: compiled editor, then compiled linux DGS
27 Days Ago
more viewmodel camera clipping fixes - rotation sway reduced
27 Days Ago
Moved Google Sheets menu items in Tools
27 Days Ago
Catapult mats
27 Days Ago
server.printwipeid command to print the wipe id of the .sav
27 Days Ago
Added mossy wooden beams for jungle ruins - wip
27 Days Ago
Merge: from profiler_improvements - Adds linux support (tested on Ubuntu 22404 via WSL) - Optimizations for JSON export - Added debug utility to export binary snapshot - run `perfsnapshot <delay> <name> <frames> <shouldBinExport>` - Added Tools/Profiler Bin Viewer, an editor only tool to inspect binary snapshots - Reduced default frames captured to 4 from 10 - Profiler now skips annotating UnityEngine.CoreModule methods (reduces capture overhead) - Works around Perfetto visualization issue with Complete events (https://github.com/google/perfetto/issues/970) Tests: - Exported a number of editor snapshots with binary snapshots to test bin viewer - Using WSL, tested exporting a snapshot on Ubuntu - 3k procgen world
27 Days Ago
Merge: from main Tests: editor compiles
27 Days Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
27 Days Ago
Bugfix: Workaround Perfetto's "Complete" event hierarchy bug - Reported issue on their repo: https://github.com/google/perfetto/issues/970 Tests: exported snapshot from a linux server (running on WSL Ubuntu), 3k procgen world. Exported from editor as well.
27 Days Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
27 Days Ago
Merge from main, codegen.
27 Days Ago
Increased ballista deploy volume size
27 Days Ago
Update: Binary export no longer pre-processes the stream - Saves time on the export - Also added if-deffed out extra checks, disabled by default My previous checks were wrong and produced false positives. Also, think I got an idea what jumbles the json vizualization - will fix in next CL. Tests: used the extra-debug version to export linux snapshot - it succeded
27 Days Ago
Stop battering ram door busy tick after 3s of inactivity
27 Days Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
27 Days Ago
Updated knights armour set LODs and icons
27 Days Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
27 Days Ago
Mossy variations of wood trims and logwood for jungle floors
27 Days Ago
Fix default menutip icon to the correct info icon.
27 Days Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
28 Days Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor