108,632 Commits over 3,867 Days - 1.17cph!
Preserve old steering behaviour on older vehicles. Enable new retainLerpSpeed option only for bikes
Fixed conflicting LODGroups on hazmat youtooz figurine
Apart from water, don't play trail FX until a set minimum speed is reached
Converted both water catchers from LodGroup to MeshLOD and RendererLOD
Updated the LodLevelDisplay component to work with MeshLOD and display correct information when a RendererLOD is collapsed
bike gear click fall off range tweak
Fix incorrect spatialization setting on pedal bike coasting gear clicks
reduced prisoner hood cost to 20 cloth, added crafting time
hood/handcuff availability
Merge Travelling Vendor -> Main
Fixed layering issue stopping vendor from detecting trains
Swapped crappy taped together vendor front menu system with something more reliable
Fixed LTDescrOptional NRE error caused by retro TC screens
Merge from hood_and_cuffs
updated travelling vendor manifest
Merge from unlock_changes
3p blunderbus
- setup sfx and anim events
- player anim updates (removed offset)
- fixed issues stopping world model from animating
player update. exported edited jog anims and created walk east, south and west anims
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
merge main -> radtown_redux
Separated rotation constraint data from bone data
Travelling Vendor -> Main
Vendor will destroy train cars in its path
Reduce pull over check time
fixing some flow issues in small house
adding renderer batch to rain gutters set
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary.
Reverted some code that removed Shop Icon
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
set dressing progress backup
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reduced draw distance on mesh rubble decals
Merge from hood_and_cuffs
set dressing progress backup, fixed terrain tolerances around toxic puddles