108,632 Commits over 3,867 Days - 1.17cph!
Fix runtime profiling not turning off performance tracking when profiling is off
New convar to set profiling level preset to the most common settings
0 = off
1 = basic stats (frametime, total entities spawned/killed, lag spikes)
2 = all tracking
Can enable/disable profiling modules with convars after `runtime_profiling` is enabled
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Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
Increased pedal bike sprint time from 4s to 5s
Adjusted pedal bike world collider
Tuned down and clamped crash ragdoll force
Merge Travelling Vendor -> Main
Changed icon to green one
Increased icon size
disable ambeint sounds on travelling vendor turrets
merge from runtime_profiling_double_physics -> main
Fix physics stats being doubled on every frame FixedUpdate runs
Merge Travelling Vendor -> Main
DirectlyMountable check in force mount
Don't show the timed dismount UI if we're restrained
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
merge from hood_and_cuffs
Moved turrets closer to the vendor centre
Added random engine backfires
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
Added side turrets to the vendor
reduced max tick rate on cloth
re-organising scene into appropriate groups
re-organising radhouse large prefab
simplifying burst cloth in prep for separation as jiggle-only solution
- position based dynamics, with hard rotation constraints
- configurable relaxation factors to allow for artist control over bounciness of constraints
Added a toxic pool water surface
toxic pool material
Vendor attacker is not marked as hostile
Wired headlights and spotlights to TOD
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
Underwater divesites ABC base setup
Unity scene setup with S2P groups
Merge main -> travelling_vendor
Updated all radiator positions throughout level
tweaked radiator props draw distances, added a white material variant
set dressing progress backup
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
viewmodel handcuffs - setup viewmodel renderer script
Remove transition times on cuffs VM deploy state animations to fix visual state bug
blunderbus admire animation edited
radhouse apartments and radiator collision fix
Added new remove hood and cuffs radial icons