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108,632 Commits over 3,867 Days - 1.17cph!

5 Months Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
5 Months Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
5 Months Ago
5 Months Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
5 Months Ago
Merge main -> Bikes
5 Months Ago
Merge Bikes -> main
5 Months Ago
Increased pedal bike sprint time from 4s to 5s
5 Months Ago
Adjusted pedal bike world collider
5 Months Ago
Tuned down and clamped crash ragdoll force
5 Months Ago
Merge Travelling Vendor -> Main
5 Months Ago
Changed icon to green one Increased icon size
5 Months Ago
Null check
5 Months Ago
disable ambeint sounds on travelling vendor turrets
5 Months Ago
backfire sound
5 Months Ago
Force mount vis changes
5 Months Ago
merge from runtime_profiling_double_physics -> main
5 Months Ago
Fix physics stats being doubled on every frame FixedUpdate runs
5 Months Ago
Merge Travelling Vendor -> Main
5 Months Ago
DirectlyMountable check in force mount
5 Months Ago
Merge from main
5 Months Ago
Don't show the timed dismount UI if we're restrained
5 Months Ago
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
5 Months Ago
merge from hood_and_cuffs
5 Months Ago
Merge from main
5 Months Ago
Moved turrets closer to the vendor centre
5 Months Ago
Added random engine backfires
5 Months Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
5 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
5 Months Ago
Added side turrets to the vendor
5 Months Ago
reduced max tick rate on cloth
5 Months Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
5 Months Ago
updated test scene
5 Months Ago
simplifying burst cloth in prep for separation as jiggle-only solution - position based dynamics, with hard rotation constraints - configurable relaxation factors to allow for artist control over bounciness of constraints
5 Months Ago
Added a toxic pool water surface toxic pool material
5 Months Ago
Vendor attacker is not marked as hostile
5 Months Ago
Wired headlights and spotlights to TOD
5 Months Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
5 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
5 Months Ago
Merge main -> travelling_vendor
5 Months Ago
Updated all radiator positions throughout level
5 Months Ago
tweaked radiator props draw distances, added a white material variant
5 Months Ago
merge from main
5 Months Ago
set dressing progress backup
5 Months Ago
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
5 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
5 Months Ago
Remove transition times on cuffs VM deploy state animations to fix visual state bug
5 Months Ago
blunderbus admire animation edited
5 Months Ago
radhouse apartments and radiator collision fix
5 Months Ago
Added new remove hood and cuffs radial icons
5 Months Ago
Merge Bikes -> main