reporust_rebootcancel

108,634 Commits over 3,867 Days - 1.17cph!

5 Months Ago
Merge Bikes -> main
5 Months Ago
Added terrain collision proxy components to all bikes - fixes not falling through terrain holes
5 Months Ago
Updated DraculaCape with new settings
5 Months Ago
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5 Months Ago
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5 Months Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
5 Months Ago
merge from main -> fix_shipping_container_batching
5 Months Ago
merge from native_memory_stream -> aux2
5 Months Ago
Merge from main -> aux2
5 Months Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
5 Months Ago
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5 Months Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
5 Months Ago
merge from wire_slacking/optimisations
5 Months Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
5 Months Ago
Fixed doors returning wrong total line anchors count
5 Months Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
5 Months Ago
Setup most of the base to handle indicator blinking
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
5 Months Ago
Extra map markers
5 Months Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
5 Months Ago
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5 Months Ago
texturing updates
5 Months Ago
latest handcuff viewmodel animations
5 Months Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
5 Months Ago
uv2 tweaks for emissive
5 Months Ago
Updated Vintage Wood Furniture Textures Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
5 Months Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
5 Months Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
5 Months Ago
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5 Months Ago
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
5 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
5 Months Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
5 Months Ago
Function rename
5 Months Ago
Added AddToHeight to all coastal cliffs
5 Months Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
5 Months Ago
some terrain sculpting to accentuate grassy areas
5 Months Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
5 Months Ago
Missing files
5 Months Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
5 Months Ago
fixed culling side wrong on light fixture transparent materials
5 Months Ago
fixing some materials switches that were the result of meshlod changes
5 Months Ago
Can now use the radial menu option to remove handcuffs from a sleeping player
5 Months Ago
merge from black bin fix
5 Months Ago
backup
5 Months Ago
Fixed small and medium non-animated neon signs culling issue
5 Months Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
5 Months Ago
Merge from main
5 Months Ago
blackbin model gap fix + rotation fix