reporust_rebootcancel

108,634 Commits over 3,867 Days - 1.17cph!

5 Months Ago
Adjust heli sleep threshold
5 Months Ago
Enforce delay between engine off and sleep checks
5 Months Ago
Parent merge
5 Months Ago
Mrege from main
5 Months Ago
textures that plastic forgot to commit in 99328
5 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
5 Months Ago
Enable batching on low container walls
5 Months Ago
Use cdn hosted icons for Rust+ items instead of exporting them separately
5 Months Ago
Fix render batching not refreshing after color is changing Pass color to batching directly instead of pulling from MeshRenderer Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
5 Months Ago
view model handcuff animation wip
5 Months Ago
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5 Months Ago
Motorcar sidecar - updated lod group settings
5 Months Ago
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Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues
5 Months Ago
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5 Months Ago
Power boost to stop struggling on hills Logs removed
5 Months Ago
work on LODs for radtown storage warehouse
5 Months Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
5 Months Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
5 Months Ago
Added and Setup Vintage Wardrobe Prop Prefab Added and Setup Vintage TV Stand Prop Prefab Adjusted Tileable Vintage Wood Textures to have more roughness
5 Months Ago
merge from spawnview_command
5 Months Ago
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
5 Months Ago
Fixed spawnview command ignoring the debug camera roll
5 Months Ago
merge from main
5 Months Ago
Fixed dynamic pricing not being applied
5 Months Ago
radtown apartments check in
5 Months Ago
merge from main
5 Months Ago
test scene changes
5 Months Ago
some initial balanced values for some cloth assets
5 Months Ago
improved burstcloth - replaced hard positional constraints for length and shape to force based spring system approach, aiming to give artists more control over the bounciness of joints but also allows motion to propegate better - sibling constraints are also treated as length forces - removed now-unused fields from material - other small improvements to reduce overhead
5 Months Ago
Fixed incorrect tangent when checking pull over position validity
5 Months Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
5 Months Ago
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5 Months Ago
Set up bicycle kickstand
5 Months Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
5 Months Ago
Missed files
5 Months Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
5 Months Ago
pedalbike kickstand
5 Months Ago
radtown S2P
5 Months Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
5 Months Ago
SBL LOD0 complete
5 Months Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player
5 Months Ago
Trail sand improvs.
5 Months Ago
Fixes
5 Months Ago
Wheelfx stuff
5 Months Ago
3p anim setup and better timings to let anims play out Show toasts confirming winner/loser after anims have played Fixed bots never picking scissors
5 Months Ago
Improved sidecar suspension, still needs a little bit of work
5 Months Ago
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