108,634 Commits over 3,867 Days - 1.17cph!
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
Merge from main -> monument_scenes
Subtract audio import changes (some audio clips had preload disabled)
Renamed graphics.collapseRendererLOD to graphics.collapseRenderer and made it true by default
Disable dynamic pricing on the travelling vendor, it already has a price randomisation system
Another compile fix
Typo fix
Merge from dynamic_vendor_pricing
Player dies in serious bike crashes
Fixed motorbike dirt FX playing on show
Set up exhaust FX to only run while throttle input in active
Delete midi bindings folder on branch to restore local setups
Fixed MeshLOD renderers showing a shadow when they are culled by a HLOD master mesh
Mounted players now take some damage if the bike takes a big hit
Exhaust prefab.
Added to Motorbike.
Merge from audio_import_june_2024 -> aux2
Update settings of all music clips
Change audio clip updater to handle music clips
- vorbis, 80% quality (like other vorbis clips)
- preload off
Removed debug print in physics.cs
Refactor HLOD system to include MeshLOD components in it's baking process
Fixes several LOD inconsistencies when looking at monuments from a distance, will need a lot of testing and a HLOD generation/S2P of all monuments
Was a surprisingly large refactor
Fixed sidecar impacts not damaging the bike
Add bikes to the All Vehicles group on my test map
Remove sidecar model from playground scene. Looks like added by mistake in
99319
Fixed sidecar physics trouble, but need to re-fix pulling to the right
Fixed unassigned sidecar LODs
Fix compile error from "fix_shipping_container_batching"
Compile fix for TriggeredEvent
merge from fix_shipping_container_batching -> main