reporust_rebootcancel

131,338 Commits over 4,262 Days - 1.28cph!

8 Days Ago
- More merge conflicts - Increased FOV punch
8 Days Ago
Deep sea portal partial (again)
8 Days Ago
Allow indirect_instancing.debug to be toggled at runtime
8 Days Ago
50cal_Animations -> pt_boat_turrets
8 Days Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
8 Days Ago
merge from naval_update
8 Days Ago
scientist_boat_ai -> naval_update
8 Days Ago
Compile fix
8 Days Ago
naval_update -> scientist_boat_ai
8 Days Ago
pt_boat_turrets -> naval_update
8 Days Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
8 Days Ago
Removed default save name from craggy
8 Days Ago
Revert EditorSettings
8 Days Ago
Fixed duplicated deep sea markers
8 Days Ago
pt_boat_turrets -> naval_update
8 Days Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
8 Days Ago
▇▅█▅▆ █▍▆▋ █▍▉▆ -> ▉▇▄▍█▆_▄▋▉███_▋▉▅▉▋█
8 Days Ago
Fix compile error
8 Days Ago
▇▉▄▋▇ ▋▄▆█ ▋█▍▌▉▍▋▄▆▅_▆█▄▅▋▆▉▌▌▍▅▋
8 Days Ago
▌▆▇▉▌ ▌▊▋ ▇▇▋▅ ▅▄▆▅ ▊▉▅▌▇▌
8 Days Ago
▆▍▊▇█ ▍▅▆▆▍▍ ███▉▉▆ ▍▅█▅ ▉▋▄ ▄▆▄▊█▉▄▄ ▋▍ ▇▍▊ ██▄▅ ▉▇▆▋▄▍
8 Days Ago
Reset pos/rot after load
8 Days Ago
Remove debug log
9 Days Ago
9 Days Ago
9 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
9 Days Ago
Merge from parent
9 Days Ago
Merge from naval_update
9 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
9 Days Ago
Compile fixes
9 Days Ago
- Add some smoothing to the rear turret
9 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
9 Days Ago
Remove all dock & edit related code
9 Days Ago
Don't play the client tick if no one is home
9 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
9 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
9 Days Ago
Manually play the boat building station deploy effect
9 Days Ago
Can't deploy and edit in the deep sea
9 Days Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
9 Days Ago
Can't edit boats that are moving too fast.
9 Days Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
9 Days Ago
Fix null refs for deep sea island models, set them to the new chunked versions
9 Days Ago
Regenerate tropical 4 chunked terrain mesh
9 Days Ago
Fix tropical3 LOD folders
9 Days Ago
Regenerate tropical 3 chunked terrain mesh
9 Days Ago
Regenerate tropical 2 chunked terrain mesh
9 Days Ago
Regenerate tropical1 terrain mesh chunks and prefab
9 Days Ago
kinda working
9 Days Ago
9 Days Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice