108,184 Commits over 3,867 Days - 1.17cph!
Clean: remove unnecessary event callback for TreeToolRenderer
Tests: reopened swamp_a
assigned shield 3p anims on player animation controller and edited metal shield position in its entity
Bugfix: Restoring kayak to version from
105500
It got missmerged into nothing(empty prefab), even though it should've automerged
Tests: Spawned it on craggy and got in on the front seat. No exceptions during loading or spawning.
Update: TreeToolRenderer only runs on prefab scenes
Tests: loaded up swamp_a - trees were visible.
Trigger fixes.
Remove log spam.
Added new ballista incendiary spear ammo
Added client reload and ammo switching logic (still wip)
Update: move TreeEntityEditor closer to Resource Editor folder
It was in a generic editor folder previously, and we have a specialized folder now
Tests: loaded up swamp_a monument and checked gizmos still draw
Optim: Replace TreeEntity.Update with a an editor-only renderer
- Handled by an EditorTool(work in progress, doesn't track all changes to the scene)
This wins back 16ms on a 6k world in editor.
Tests: Loaded swamp_a scene from a cold start, was able to see trees. Started 6k procgen map, fps was better.
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
Merge from copypaste -> main
Cleanup & rename kill -> killbox (so it doesn't overlap with normal kill command)
Add ability to undo pastes with `undopaste` command
- only kills entiites you pasted (if you want to redo a paste, just paste it again manually)
second noise layer for coverage
Allow pasting directly from name
- `paste cars1` will load "cars1" and paste it while persisting current clipboard
Filter entities when pasting instead of copying (allows you to change filters after copying a single time)
- change convars from "copy_npcs" to "paste_npcs"
- filter entities that have no parent when pasting
- add option to filter vehicles
Client trigger, art root setup.
Initial basic facing nearest player logic.
setup admire anim for metal shield
Snakes can now reposition after striking.
Added variables and convars for reposition chance, min/max radius and multipliers.
Merge: from main
Tests: none
Some general cleanup, moved tool to Tools/Cinematic/Pose Tools
Added Undo support to Pose selected, pose random and paste pose options
Merge: from requesttrees_spike
This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server.
Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
Avatar field in PoseTools will now persist between editor restarts (saved in EditorPrefs)
Fixed copy/paste buttons not working in PoseTools
merge from kayak_perf_fix
Merge: from main
Tests: none
merge from oases_topology_fixes
merge from voice_chat_cctv
merge from world_update_2
merge from nuking_old_cliffs_in monuments
Iterating.
Large wall variant.
Add refresh button to the top of the era editor to refresh all items
- used if you change prefabs without using GUI
Don't show redirect items in era editor window
When checking if a redirect's era, use the redirects era
Set 600/1000 items to a sensible default era
Fix assets not being marked as dirty and not saving after being assigned an era (ask me how I know)
Finished era editor window
- tons of fixes to make it actually work
- show orange as background when item is unassigned to an era