reporust_rebootcancel

133,936 Commits over 4,293 Days - 1.30cph!

9 Days Ago
merge from main
10 Days Ago
Added a new Additional Mask Blend Settings section to the Standard shader's Detail Layer for further control over the detail mask's blending and UVs
10 Days Ago
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10 Days Ago
Change steering wheel lock sound
10 Days Ago
vclouds: - cap full res image to 4k in either dimension (prevents GPU murder when taking high res screenshot, aspect ratio is maintained when scaling down) - don't reproject when taking a screenshot, render the full cloud image from scratch - respect time.timescale
10 Days Ago
Change position operations to integer coords to solve lod border issues with some terrain sizes Setup terrain renderer to run in editor for scene view and game view cameras
10 Days Ago
Merge from kinematic_asleep_magnet
10 Days Ago
Added a new kinematicWhileAsleep option for vehicle settings Enabled for magnet crane
10 Days Ago
add deep sea version for environment volume properties ocean overrides
10 Days Ago
Merge from dropped_item_optim
10 Days Ago
merge from indirect_instancing
10 Days Ago
rebase on main
10 Days Ago
Properly cull underground objects when Indirect Instancing is enabled
10 Days Ago
Progress
10 Days Ago
Rename queue budget
10 Days Ago
Add stressTest_DroppedWeapons, drops the given number of ak's in front of the player, defaults to 500 if nothing is provided Moved DroppedItem.CheckValidPosition into the existing dropped item queue with a 0.05ms budget In theory this should be fine as the raycast goes from the last valid position to the current position, if there's some time between those two events it should resolve itself In a test case of 500 guns this saves about 0.5ms/frame
10 Days Ago
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10 Days Ago
underwater fog lerping respects reflection.forceupdate
10 Days Ago
Fix culling volumes not working with Indirect Instancing by allowing to inject culling decisions from gameplay code. (pre_culled_mask)
10 Days Ago
lightu-up frame setup, including xl and xxl sizes, gibs, collision, needs lods
10 Days Ago
Merge from naval_update
10 Days Ago
Adjust LOD distances on casino structure so that it doesn't get culled before the HLOD kicks in S2P all floating cities
10 Days Ago
Upgrade to Discord social SDK 1.8.13395 Hook up RegisterAuthorizeRequestCallback
10 Days Ago
Don't allow deployable corpses on boat hulls while in edit mode
10 Days Ago
Remove the hardcoded apple image in the fog of war shader if something breaks, will now just show fully occluded Update the death screen if we receive updated fog images from the server
10 Days Ago
ornate frames XL and XXL, tidied up icons, collision, lods, added gibs
10 Days Ago
Refactored code so its more performative, scales better and doesnt contain unnecessary code duplication. Also added a Help string too.
10 Days Ago
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10 Days Ago
50cal_fullammo_spawn -> main
10 Days Ago
Ensure 50 cal turrets start with max ammo
10 Days Ago
rhib_passenger_light_fix -> main
10 Days Ago
NRE fix
10 Days Ago
Ensure only drivers can toggle RHIB lights
10 Days Ago
WIP Painting Line draw tool
10 Days Ago
Update: PersistentObjectWorkQueue now gathers a bit more telemetry - also fixes a potential bug with stale data uploading to our backend (another case in ObjectQueue) There's a bug with it being desynced with the rest of the data (it's called last, but in reality is current), will fix later Tests: none, not done yet
10 Days Ago
Paintable Reactive Target - Updated texture size down from 4K to 2K
10 Days Ago
merge from main/naval_update
10 Days Ago
Try setting ruin door to world layer to fix navmesh bug
10 Days Ago
Paintable Reactive Target - Fixed and improved paintability, cleaned up meshes, updated textures and shaders, updated gibs, simple collisions for static parts, rendered icon and ran icon manifest.
10 Days Ago
merge from deployer_vm_3p_fix
10 Days Ago
Fix building plan appearing untextured in 3rd person when deploying certain items generic_deploy now uses the same setup / viewmodel as the regular planner
10 Days Ago
Reimplement deep water checks in batched buoyancy
10 Days Ago
boat_planner_new_icons -> main
10 Days Ago
Add Lewis's new icons for Boat Building Parts: - Low Wall Barrier - Low Cannon Wall - Low Wall
10 Days Ago
more prefab setup
10 Days Ago
Fixed boat building planner worldmodel showing regular planner on LOD1 and LOD2
10 Days Ago
Update: runtime_profiler - track pre_lateupdate times It's a category with a bunch of unity internal work that can take a non-trivial amount of time. Should make it easier to identify source of degradation. Tests: dryrun of analytics in editor with runtime_profiling 1
10 Days Ago
main -> naval_update