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135,231 Commits over 4,324 Days - 1.30cph!

12 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
12 Days Ago
crypt building skin prefabs, building grade
12 Days Ago
merge from save281 - staging wipe
12 Days Ago
network++ save++ persistance++
12 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
12 Days Ago
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12 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
12 Days Ago
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12 Days Ago
Merge from naval_update
12 Days Ago
Merge from main
12 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
12 Days Ago
merge from main/naval_update/boat_steering_creaks
12 Days Ago
merge from main/naval_update/sound_polish
12 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
12 Days Ago
merge from main/naval_update/sound_polish
12 Days Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
12 Days Ago
mrege from main/naval_update/sound_polish
12 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
12 Days Ago
Compile fixes
12 Days Ago
scientist_boats_gameplay_pass_4 -> main
12 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
12 Days Ago
Don't allow door controllers on player boats in edit mode
12 Days Ago
Don't allow IO connections at all in boat building stations
12 Days Ago
Merge from gesture_sfx_fix
12 Days Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
12 Days Ago
albedo colors
12 Days Ago
fix left 'ammoLeft' parameter not having the right string name
12 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
12 Days Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
12 Days Ago
merge from artist_pack_dlc
12 Days Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
12 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
12 Days Ago
merge from LNY26
12 Days Ago
updated LNY26 sitem ids
12 Days Ago
FIx some oil barrels dropping below the island docks
12 Days Ago
merge from main
12 Days Ago
fix large ornate frame easel socket again
12 Days Ago
Improve scientists undergeared player evaluation
12 Days Ago
Removed IO hover text for signage, which has no IO connections
12 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
12 Days Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
12 Days Ago
naval_update -> naval_update/boat_steering_creaks
12 Days Ago
naval_update -> naval_update/boat_steering_creaks
12 Days Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
12 Days Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
12 Days Ago
shutter frame network range fix
12 Days Ago
Fix incorrect guide mesh for boat walls
12 Days Ago
Fixing more broken files
12 Days Ago
Merge from main
12 Days Ago
Adding rigged salvaged hammer viewmodel mesh