reporust_rebootcancel

139,263 Commits over 4,383 Days - 1.32cph!

9 Days Ago
set rustige egg gems to be opaque
9 Days Ago
Bugfix(tests): fix missing InvokeHandler in GamePhysicsTests Tests: ran GamePhysicsTests unit tests, now all pass
9 Days Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
9 Days Ago
Merge from main
9 Days Ago
merge from main
9 Days Ago
merge from new_console-ui
9 Days Ago
Tweaked shared convar colors again
9 Days Ago
merge from waterwheel_deployable
9 Days Ago
merge from new_console-ui
9 Days Ago
Fixed inputfield culling issues after entering long strings
9 Days Ago
Console command list is now a UI_Window, some refactoring and cleanup
9 Days Ago
Added a fourth row to the hud components panel in the tools tabs
9 Days Ago
Fix LOD extents validation, causing rendering issues.
9 Days Ago
Changed color for shared convars
9 Days Ago
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
9 Days Ago
Changed deepsea.enabled logs to normal logs
9 Days Ago
Console set its text size on init [truncated] shows in yellow
9 Days Ago
Switch to BigEndian, fixes static AAC is working!
9 Days Ago
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
9 Days Ago
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9 Days Ago
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10 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
10 Days Ago
merge from main/waterwheel_deployable/waterwheel_sounds
10 Days Ago
10 Days Ago
merge from main/waterwheel_deployable
10 Days Ago
water wheel sound implementation polish add water movement loop and wheel movement accents
10 Days Ago
Merge from child_dynamic_lods
10 Days Ago
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
fix error spam and water going invisible from water body mesh being null
10 Days Ago
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10 Days Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
10 Days Ago
Added swimming sound events
10 Days Ago
Added locomotion footstep sound events
10 Days Ago
merge from main -> deep_sea_sleeping_bag
10 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
10 Days Ago
Bunny ears and onesie show in conveyor filters
10 Days Ago
Scale down waterwheel 80% to fit in 1x1
10 Days Ago
merge from main
10 Days Ago
Remove mounted check
10 Days Ago
fix scale not working on prefab deploy guides
10 Days Ago
wip
10 Days Ago
don't overly downsample shadow map for vfog
10 Days Ago
merge from world_serialization_high_compression
10 Days Ago
Fixed flickering being broken.
10 Days Ago
merge from Armored_ladder_hatch
10 Days Ago
fix name collision in maintaining backwards compat