reporust_rebootcancel

136,688 Commits over 4,324 Days - 1.32cph!

8 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
8 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
8 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
8 Days Ago
Reduced minecart planter colliders count from 16 to 4
8 Days Ago
All IO water items deployable on boats
8 Days Ago
Merge from main
8 Days Ago
▆▅▄▇▍ ▋▅▊ ▅▇▌▅ ▆▌▇▊▇▊▄▇ █▌ ▅▌▇ █▆▇ ▄█▋▌▅█▄▊ ▊▊█▉█▉▄▅▋█ ▌▇▄▇▌▄ ▉▇ ▋█▍▅▍ ▉█▋▊ ▋▉▍▍ ▋▋▋▄▊▆▉▌▌ ▋▄▄▌▊▌ ▇▊▉ ▋▆▌▊▊▊▉▊▍ ▄▋▌▆▉
8 Days Ago
▋▌▇▅▉▌ ▋▅▄▍ ▅▇▉▇
8 Days Ago
Merge from fix_roof_debris
8 Days Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
8 Days Ago
Merge from growable_menu_changes
8 Days Ago
Merge from print_speed
8 Days Ago
Merge from fix_backpack_priority_attire
8 Days Ago
Merge from kapok_branch_col_optim
8 Days Ago
merge from naval_update/io_boats
8 Days Ago
Compile fix
8 Days Ago
Use GetRootParentEntity instead of the new GetRootParent method
8 Days Ago
- Optimise WorldPositionGenerator, this was the most expensive job in the new work queue and is now showing as at least 30x faster at in testing - Optimise MissionPoint type position generator so it no longer always iterates through all mission points on the server - Now check when we last revalidated each mission before adding it to a run of the work queue rather than just checking time between runs of the work queue itself - Move work queue run cooldown to a servervar 'missionValidStateWorkQueueCooldown', and added 'missionPerValidStateCooldown' to configure cooldown between revalidating individual missions - Add servervars 'resetmissions' and 'resetmissions_alll' to reset missions progress for a target player or all players on a server. Useful if saved missions progress is borked without having to reset entire player state - Player now requests a mission valid states update when they join a server, so map markers will be ready for when they first open their map
8 Days Ago
Minor adjustment to branch collider
8 Days Ago
Merge from main
8 Days Ago
▆▇▍█▊▊ ▌▅▇▌ ▍▆█▌▆▇▊███▇▅▆▌▅▋█▅▊▍ ▆▌▍▍▄ ▊▊▍ ██▌▅
8 Days Ago
Can't connect IO entities not sharing the same root parent
8 Days Ago
More IO prefabs deployable on boats
8 Days Ago
Fixed some broken rock formations in NMS (scene only)
8 Days Ago
Merge from windturbine_deploy_sfx
8 Days Ago
Merge from improved_embrasures_colliders
8 Days Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
8 Days Ago
Merge from ambient_light_lod_fix
8 Days Ago
Merge from 20mindayextension
8 Days Ago
Merge from main
8 Days Ago
Merge from hackweek_meshlod_qol
8 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
8 Days Ago
Merge from main
8 Days Ago
Wire snapping works on moving boats
9 Days Ago
Test list
9 Days Ago
Fixed electric furnace deploy volume not including Vehicle_Large
9 Days Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
9 Days Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
9 Days Ago
merge from workshop_animator_controls -> main
9 Days Ago
slightly better looking animator control buttons
9 Days Ago
▊▋▋▌▌▍ ▆▄▄▆▋▍▉▇
9 Days Ago
Add workshop animator controls, with setup for bbq skinnable
9 Days Ago
improved building_generic_trims textures
9 Days Ago
merge from skinviewer_cleanup
9 Days Ago
Tweaked chinese lantern skinviewer lighting
9 Days Ago
merge from skinviewer_cleanup
9 Days Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
9 Days Ago
merge from harbor_container_ladder_fix
9 Days Ago
merge from main
9 Days Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1