reporust_rebootcancel

130,401 Commits over 4,232 Days - 1.28cph!

11 Days Ago
Entered commands always generate a new timestamp
11 Days Ago
Put console command input box at the very bottom of the window
11 Days Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
11 Days Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
11 Days Ago
Console null check, removed unused vars
11 Days Ago
Developer tools tab init fix Console UI NRE fix
11 Days Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
11 Days Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
11 Days Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
11 Days Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
11 Days Ago
Pressing tab with F1 menu open cycle through all the tabs
11 Days Ago
Added HasConsoleInput()
11 Days Ago
Deer skull mask repose
11 Days Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
11 Days Ago
Clean: get rid of debug logs Tests: none, trivial change
11 Days Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
11 Days Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
11 Days Ago
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
11 Days Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
11 Days Ago
Ensure input is displayed brighter than logs
11 Days Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
11 Days Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
11 Days Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
11 Days Ago
simple modders red puzzle prefab
11 Days Ago
Final cliff placement.
11 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
11 Days Ago
Floating cities scene2prefab
11 Days Ago
merge from vehicle_large
11 Days Ago
merge from boat_building
11 Days Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
11 Days Ago
compile fixes
11 Days Ago
breaking BaseSculpture down into multiple files, getting unmanageable
11 Days Ago
merge from pointgrid_to_sdf
11 Days Ago
small cleanup
11 Days Ago
Slightly broken attempt at parallelizing ball collisions
11 Days Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
11 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
11 Days Ago
11 Days Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
11 Days Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
11 Days Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
11 Days Ago
11 Days Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
11 Days Ago
merge from boat_building
11 Days Ago
merge from vehicle_large
11 Days Ago
Steering wheel deployment volume improvements
11 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
11 Days Ago
manifest
11 Days Ago
loud static phonebooth
11 Days Ago
basic client->server sculpture update, removed serverside carving