reporust_rebootcancel

139,293 Commits over 4,383 Days - 1.32cph!

9 Days Ago
9 Days Ago
Rename
9 Days Ago
bunny costume store icon and square images for steam
9 Days Ago
move audio deploy to rpc (for now), code gen
9 Days Ago
Unitask metas appeared only after opening editor, committing that
9 Days Ago
Use bitwise and for entity flag checks like on main
9 Days Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
9 Days Ago
Merge from main
9 Days Ago
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
9 Days Ago
setup salvaged hammer refresh world/projectile/entity prefabs
9 Days Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
9 Days Ago
roll back gestures in playeranimation controller
9 Days Ago
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager - house RelationshipManagerDB in a temp folder Tests: ran CompanionServerTests unit tests, 1 sporadically fails
10 Days Ago
Re exporting anims with out of date hierarchy
10 Days Ago
Codegen and made UI_Console_CommandList partial
10 Days Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
10 Days Ago
Updating skinning and burstcloth for pilot hazmat
10 Days Ago
Bugfix(tests): CompanionServerTests - setup player lookup map Broke since one of our optims way back. Tests: ran CompanionServerTests - now 2 failing
10 Days Ago
10 Days Ago
adjusted ao of water wheel
10 Days Ago
setting up salvaged hammer refresh viewmodel prefab and anim events
10 Days Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
10 Days Ago
merge from playerrigupdate2
10 Days Ago
More hair setup, dye sets
10 Days Ago
Bugfix(tests): CompanionServerTests - use unique persistence database per test run If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run Tests: ran CompanionServerTests - 16 pass, 3 fail
10 Days Ago
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
10 Days Ago
merge from main
10 Days Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
10 Days Ago
Bugfix(tests): workaround "don't add editor components" safety check when running editor unit tests Tests: ran GameTraceTests unit tests - they now all pass
10 Days Ago
ElectricWaterWheel compile fix
10 Days Ago
set rustige egg gems to be opaque
10 Days Ago
Bugfix(tests): fix missing InvokeHandler in GamePhysicsTests Tests: ran GamePhysicsTests unit tests, now all pass
10 Days Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
merge from new_console-ui
10 Days Ago
Tweaked shared convar colors again
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
merge from new_console-ui
10 Days Ago
Fixed inputfield culling issues after entering long strings
10 Days Ago
Console command list is now a UI_Window, some refactoring and cleanup
10 Days Ago
Added a fourth row to the hud components panel in the tools tabs
10 Days Ago
Fix LOD extents validation, causing rendering issues.
10 Days Ago
Changed color for shared convars
10 Days Ago
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
10 Days Ago
Changed deepsea.enabled logs to normal logs
10 Days Ago
Console set its text size on init [truncated] shows in yellow
10 Days Ago
Switch to BigEndian, fixes static AAC is working!
10 Days Ago
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
10 Days Ago
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