reporust_rebootcancel

135,964 Commits over 4,324 Days - 1.31cph!

12 Days Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
12 Days Ago
Charcoal Box - texture and gibs update
12 Days Ago
Added horse mask to the skin viewer
12 Days Ago
merge from LNY26/skinviewer
12 Days Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
12 Days Ago
merge from LNY26/skinviewer
12 Days Ago
Skin viewer scripts folder cleanup
12 Days Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
12 Days Ago
silly horse mask world model prefab setup
12 Days Ago
Added silly horse mask to the skinviewer
12 Days Ago
merge from main
12 Days Ago
Enable streaming on recent updates new content textures
12 Days Ago
Enable streaming on more DLC textures
12 Days Ago
Enable streaming on a bunch of naval textures
12 Days Ago
z data error fix attempt 2: electric boogaloo
12 Days Ago
Enable streaming on a bunch of recent DLCs
12 Days Ago
meta file
12 Days Ago
Exported broken spec again
12 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
12 Days Ago
HorseMask updated Materials
12 Days Ago
HorseMask updated .mat
12 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
12 Days Ago
Charcoal Box - lods and gibs
12 Days Ago
Z data error fix attempt
12 Days Ago
Added worldmodel for the silly horse mask
12 Days Ago
Ornate horse mask texture size pass, set material to opaque
12 Days Ago
deleted old placeholder LNY horse armour models
12 Days Ago
Ornate horse mask material fix
12 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
12 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
12 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
12 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
12 Days Ago
merge from shader_memory_fix
12 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
12 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
12 Days Ago
Silly horse texture size pass
12 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
12 Days Ago
Optimisations and refactoring
12 Days Ago
Started tools tab
12 Days Ago
Fix npc weapon parenting
12 Days Ago
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12 Days Ago
Updating outbreak scientist skinning
12 Days Ago
Optimised textures sizes for LNY horsearmour
12 Days Ago
guns box corpse
12 Days Ago
sulfur box corpse tweak
12 Days Ago
Updated LNY horse armour icon to match other armours
12 Days Ago
Silly horse mask lod burst cloth controller
12 Days Ago
gun box gibs appended to prefab
12 Days Ago
silly horse mask player neck lods
12 Days Ago
Potential NRE fix