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120,576 Commits over 4,018 Days - 1.25cph!

13 Days Ago
Tapered corner pieces of piper nigrum. Added final translucency.
13 Days Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
13 Days Ago
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13 Days Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
13 Days Ago
Bugfix: use pooled List<float> during IOEntity's slacklevels saving Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure. Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
13 Days Ago
Updated Conditional Meshes
13 Days Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
13 Days Ago
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13 Days Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
13 Days Ago
Conditional Meshes
13 Days Ago
merge from rustige_egg_spec_balance
13 Days Ago
merge from fix_explosive_inserts/attempt_2
13 Days Ago
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13 Days Ago
Exhaust tweak.
13 Days Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
13 Days Ago
Can no longer use a boomerang to gather wood or harvest bodies
13 Days Ago
Double boomerang throwing range
13 Days Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
13 Days Ago
Update: PlayerInventory.CanWear no longer allocates an extra array - BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects Tests: gave myself 2 maps - they correctly avoided being both on the belt
13 Days Ago
log_fixes -> main
13 Days Ago
Various polish & fixes.
13 Days Ago
merge from broadphase_abp
13 Days Ago
Remove HideUntilMobile logs
13 Days Ago
Update: pool ToArray allocation in PlayerInventory.WearItemCheck - BufferList now can copy from List Tests: equipped armor while wearing armor
13 Days Ago
zigg water surface collider was not set as 'convex' - S2P
13 Days Ago
merge from oldhorse_purge
13 Days Ago
Fixed NRE when killing horses
13 Days Ago
merge from cavebucket_tincanalarm_fix
13 Days Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
13 Days Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
13 Days Ago
Dart damage tweaks. Lowered radiation dart effect strength.
13 Days Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
13 Days Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
13 Days Ago
merge from xorswitch_restart_fix
13 Days Ago
Dart and blowpipe LOD and outline fixes
13 Days Ago
merge from Easter_event_2025
13 Days Ago
Fixed incorrect surface types on condenser tanks - S2P required
13 Days Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
13 Days Ago
Delete bone dart folder
13 Days Ago
switched to automatic box pruning broadphase - local testing showed 47% improvement
13 Days Ago
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13 Days Ago
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13 Days Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
13 Days Ago
Compile fix Test list
13 Days Ago
merge from xorswitch_restart_fix
13 Days Ago
Snap to zero paste option implementation
13 Days Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
13 Days Ago
Merge from main
13 Days Ago
jungle_update -> boomerang
13 Days Ago
BasePlayer and RPC factory compile fixes