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141,849 Commits over 4,413 Days - 1.34cph!

9 Days Ago
Hooked kiosk poster sign textures back up
9 Days Ago
update manifest
9 Days Ago
updated protorype icon and .item prefab to link to proper icon now
9 Days Ago
Removed obsolete kiosk blockouts
9 Days Ago
Compile fixes
9 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
9 Days Ago
Restored FixCaret because looks like its still needed
9 Days Ago
added first pass of rentable kiosk c
9 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
9 Days Ago
Merge from main
9 Days Ago
merge from automated_testing
9 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
9 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
9 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
9 Days Ago
Relinked third parties using the TMP assembly
9 Days Ago
Removing -quit param for unity test method to allow async tests to run properly.
9 Days Ago
merge from main
9 Days Ago
merge from automated_testing
9 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
9 Days Ago
Merge from main
9 Days Ago
merge from toolbar_fixes
9 Days Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
9 Days Ago
merge from main
9 Days Ago
merge toolbar_fixes
9 Days Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
9 Days Ago
Refactor terrain alphamap to packed bools in bytes
9 Days Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
9 Days Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
9 Days Ago
Fixes for assigning guests
9 Days Ago
Add PickAFriend dialog to the apartment rent terminal
9 Days Ago
merge from lookingat_io_qol
9 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
9 Days Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
9 Days Ago
merge from automated_testing/skins
9 Days Ago
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9 Days Ago
Add minimum rent to apartment prefabs
9 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
10 Days Ago
Added 5 new skin tests
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
10 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
10 Days Ago
Fix "Rent Due" not showing
10 Days Ago
Fix "Rent Due" vital not being assigned the correct type
10 Days Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
10 Days Ago
RTL and emoji input field stuff compile fixes
10 Days Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
10 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
10 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
10 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)