120,576 Commits over 4,018 Days - 1.25cph!
Tapered corner pieces of piper nigrum. Added final translucency.
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
Merge: from ioentity_slacklevels_pooling
- Fixes IO entity spilling List<float> on save
Tests: build a couple water tanks and checked pool.print_memory
Bugfix: use pooled List<float> during IOEntity's slacklevels saving
Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure.
Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
Updated Conditional Meshes
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
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- Can throw boomerang sooner after catching it (quicker caught animation transition)
- Reduce catch animation duration frames
merge from rustige_egg_spec_balance
merge from fix_explosive_inserts/attempt_2
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Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
Can no longer use a boomerang to gather wood or harvest bodies
Double boomerang throwing range
Merge: from playerinventory_allocs
- Removing extra garbage allocs from ToArray calls
Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
Update: PlayerInventory.CanWear no longer allocates an extra array
- BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects
Tests: gave myself 2 maps - they correctly avoided being both on the belt
merge from broadphase_abp
Remove HideUntilMobile logs
Update: pool ToArray allocation in PlayerInventory.WearItemCheck
- BufferList now can copy from List
Tests: equipped armor while wearing armor
zigg water surface collider was not set as 'convex' - S2P
merge from oldhorse_purge
Fixed NRE when killing horses
merge from cavebucket_tincanalarm_fix
Fixed cave bucket lift not triggering the tin can alarm
S2P all caves
Added an optional secondary light to EmissionBlink (behind a default off bool)
Adjusted the seismic sensor to use it, so that it can emit bounce.
Dart damage tweaks.
Lowered radiation dart effect strength.
Tweaked ocean surface, lake topolgy, enabled water map in monument options
Set dressing tweaks
Adjusted siren light material timings to match the light rotation timings.
Shadow settings configured for upcoming building block shadow proxy changes.
Other polish.
merge from xorswitch_restart_fix
Dart and blowpipe LOD and outline fixes
merge from Easter_event_2025
Fixed incorrect surface types on condenser tanks - S2P required
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
switched to automatic box pruning broadphase
- local testing showed 47% improvement
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Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
merge from xorswitch_restart_fix
Snap to zero paste option implementation
Copypaste compile fix
Added LoadFileFromBundles
Added snap to zero paste options
jungle_update -> boomerang
BasePlayer and RPC factory compile fixes