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134,431 Commits over 4,444 Days - 1.26cph!

10 Days Ago
Another fix
10 Days Ago
MeshPaintController.cs file formatting
10 Days Ago
Fixed random lines at low fps
10 Days Ago
merge from main
10 Days Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
10 Days Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
10 Days Ago
Merge from mfm_u6
10 Days Ago
merge from skinviewer_turret
10 Days Ago
Fixed auto turret missing cover in the skin viewer
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Merge from parent
10 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
10 Days Ago
Lighting WIP
10 Days Ago
Only allow one shop at a time
10 Days Ago
Fixed currency not being deposited in vending machine inventory
10 Days Ago
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10 Days Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
10 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
10 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
10 Days Ago
merge from fix_compile_sim_parallel -> main
10 Days Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
10 Days Ago
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10 Days Ago
fixes and improvements, created mockup prefab for playtesting
10 Days Ago
merge from videoplayer_fix
10 Days Ago
merge from fix_deepsea_terrain
10 Days Ago
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10 Days Ago
merge from fix_compile_sim_parallel -> main
10 Days Ago
Time how long it takes to fetch define constants
10 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
10 Days Ago
Rename vent blocker entity for consistency Rebuild manifest
11 Days Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
11 Days Ago
Set correct motion vector shader in RRP settings
11 Days Ago
force runtime lookups to rebuild from the updated asset
11 Days Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
11 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
11 Days Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
11 Days Ago
Cobalt Statue - Added colliders and modified prefab settings
11 Days Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
11 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
11 Days Ago
Fixed the final bloom pass's render texture size
11 Days Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
11 Days Ago
11 Days Ago
demo_compatability_layer -> main
11 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
11 Days Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
11 Days Ago
Implement camera motion vectors
11 Days Ago
Empty compat file so it gets included in builds
11 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
11 Days Ago
Set fridge as powered by default inside apartments