reporust_rebootcancel

135,164 Commits over 4,324 Days - 1.30cph!

11 Days Ago
Merge from client_parenting_callback_fix
11 Days Ago
outbreak scientist npc player v4 rig anims exported
11 Days Ago
Merge from bbs_player_limit
11 Days Ago
scientist_boats_gameplay_pass_4 -> main
11 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
11 Days Ago
snowmobile, zipline and paddling anim updates
11 Days Ago
Swap PTBoat loot door to a regular dry box
11 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
11 Days Ago
hideifaiming_nre_fix -> main
11 Days Ago
work in progress on block prefabs - bespoke collisions
11 Days Ago
head_animation_debug_command -> main
11 Days Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
11 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
11 Days Ago
merge from main
11 Days Ago
Add a command to debug cannon/ptboat head animations not working
11 Days Ago
Adding player skin component to overalls
11 Days Ago
Adding skeleton skin component to paintball overalls arm mesh
11 Days Ago
Fixed paintball overalls clipping camera when doing gestures
11 Days Ago
Updating paintball overall prefab with new arm mesh
11 Days Ago
Adding arm mesh back to paintball overalls
11 Days Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
11 Days Ago
Hide scientists healthbar
11 Days Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
11 Days Ago
Paintball overalls colour lookup tweaks
11 Days Ago
work in progress on block prefabs backup
11 Days Ago
Merge from fix_npc_flanking
11 Days Ago
Per-player max boat building station limit wip
11 Days Ago
Merge from naval_update
11 Days Ago
Hook up new flanking algorithm to fsm
11 Days Ago
Paintball Gun - missing viewmodel adjustments
11 Days Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
11 Days Ago
Regraded everything for the changes. End result is less crushed darks.
11 Days Ago
Updating snowmobile driving anims
11 Days Ago
Added wearable tag to overalls prefab Icon update
11 Days Ago
merge from bot_sleeptarget_collider_fix
11 Days Ago
11 Days Ago
Merge from decal_layers_fake_transmission
11 Days Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
11 Days Ago
merge from main
11 Days Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
11 Days Ago
Merge from naval_update
11 Days Ago
Merge from main
11 Days Ago
lightbulb_emissive mat to opaque
11 Days Ago
Merge from naval_missions
11 Days Ago
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
11 Days Ago
Deleting duplicate hopper mesh for paintball gun
11 Days Ago
Manually call OnParentChangingClient on client entities that have no new parent. This callback was never being called in this situation, for any entities. Remove the hardcoded immediate send for balloons on boat parenting changes as this also fixes that issue.
11 Days Ago
Merge from missionreward_stack_fix
11 Days Ago
- Remove option to check inventory space for rewards before completing missions, this is now run on very every mission - Add some guards to while loop when dispensing rewards to prevent potential infinite loops if something goes wrong - Getting the total required reward item slots for a mission also correctly checks item slots required for bonus rewards
11 Days Ago
More monument blocker blockout progress