reporust_rebootcancel

136,933 Commits over 4,324 Days - 1.32cph!

9 Days Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
9 Days Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
9 Days Ago
merge from dobuild_optims
9 Days Ago
Boxes DLC - improved ammo box icon, removed lid transparency
9 Days Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
9 Days Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
9 Days Ago
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9 Days Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
9 Days Ago
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9 Days Ago
Large Wooden Box Skins - updated icons to match community skins
9 Days Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
9 Days Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
9 Days Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
9 Days Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
9 Days Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
9 Days Ago
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9 Days Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
9 Days Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
9 Days Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
9 Days Ago
set component boxes to hidden on f1
9 Days Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
9 Days Ago
Clear busy flag when loading BBS
9 Days Ago
Fixed string lights slack not hanging using world pos
9 Days Ago
merge from naval_update/io_boats
9 Days Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
9 Days Ago
merged from buoyancy_sleeping_brick_fix
9 Days Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
9 Days Ago
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9 Days Ago
renamed component_storage_boxes folder
9 Days Ago
created pack sitem
9 Days Ago
Meds Box - updated gibs and corpse mesh
9 Days Ago
comps box updated textures and icon
9 Days Ago
merge from divesite_spawn_optim
9 Days Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
9 Days Ago
merge from divesite_spawn_optim
9 Days Ago
merge from indirect_instancing
9 Days Ago
rebase on main
10 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
10 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
10 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
10 Days Ago
Include magnet crane and door animations in server build
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Fix biome layer getting removed somehow from material
10 Days Ago
Merge from fix_console_log_startup
10 Days Ago
Merge from parachute_hotbar
10 Days Ago
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10 Days Ago
Merge from boat_aim_sway
10 Days Ago
Merge from growable_menu_changes
10 Days Ago
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