reporust_rebootcancel

132,220 Commits over 4,262 Days - 1.29cph!

14 Days Ago
Merge from naval_missions
14 Days Ago
Fixed dock spawner on 2. Added spawns to 3.
14 Days Ago
Merge: from spectate_3p_fix - Bugfix: fixes 3rd person spectate camera not following spectated player Tests: spectated target in 3rd person while original body was in a box - camera orbitted target as expected
14 Days Ago
Tropical1 terrain colliders are now on the terrain layer
14 Days Ago
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
14 Days Ago
Bugfix: Spectating - when in 3rd person mode, run overshoot checks relative to target entity, rather than current Used to work previously because current entity was part of parent - but since recent changes that's not the case Tests: 2p session on craggy - put spectator into the white box the started spectating. when switching to 3rd person, camera no longer stuck in box and is orbiting around target player
14 Days Ago
glass material and texture tweaks
14 Days Ago
Adding more 3p anim transfers to v4 rig
14 Days Ago
attachment updates
14 Days Ago
hacked the viewmodel to view materials
14 Days Ago
Paintball Gun - Switch to metalness shader in transparent part
14 Days Ago
Pre ruin sculpt.
14 Days Ago
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14 Days Ago
Fixed C height offset.
14 Days Ago
Allow multiple animation event receivers to receive events on viewmodels
14 Days Ago
Paintball Gun - Texture update
14 Days Ago
slight edit to vm lr300 space gun reload anim
14 Days Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
14 Days Ago
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14 Days Ago
Hide Skirt repose
14 Days Ago
14 Days Ago
Hide and disable boat ladder
14 Days Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
14 Days Ago
GasMaskStrapCombined and halterneck repose
14 Days Ago
Remove new scientists from desert military base
14 Days Ago
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14 Days Ago
Variable Zoom Scope LODs and prefab setup
14 Days Ago
showing visible bullet in mag when reloading wip
14 Days Ago
Spawn fix
14 Days Ago
merge from naval_update
14 Days Ago
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14 Days Ago
Swimwear 02 reposed
14 Days Ago
Added sounds to single and double 50cal reload animations
14 Days Ago
Final spawns on tropical2
14 Days Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
14 Days Ago
Fixed casino floor zfighting - S2P FCs
14 Days Ago
merge from main
14 Days Ago
Added naval items to primitive and hardcore tech trees
14 Days Ago
Missing files
14 Days Ago
Added ores chance
14 Days Ago
merge from space_station_building_skin
14 Days Ago
Merge from naval_update (including network++)
14 Days Ago
merge from birthday2025
14 Days Ago
merge from wall_parenting_triggers
14 Days Ago
Merge from naval_update
14 Days Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
14 Days Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy