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138,486 Commits over 4,505 Days - 1.28cph!

14 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
14 Days Ago
create mip-filtered refraction texture before transparent geometry pass
14 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
14 Days Ago
add override water blend slider and toggle
14 Days Ago
Merge from align
14 Days Ago
Merge from demos
14 Days Ago
More, and related refactor.
14 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
14 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
14 Days Ago
Fix satellite crates physics material and block player input
14 Days Ago
Run powerplant S2P again
14 Days Ago
Merge from PlayerMaintainedMonuments
14 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
14 Days Ago
Bunch more
14 Days Ago
merge from darts_game
14 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
14 Days Ago
Added soundsa and audio support for powerline electrical boxes
14 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
14 Days Ago
Bunch of fixes for potential demo issues
14 Days Ago
Merge from fx_rework1
14 Days Ago
Phase 2 resume fix
14 Days Ago
merge from sculptures
14 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
14 Days Ago
merge from main
14 Days Ago
Codegen
14 Days Ago
merge from nameplate_dialog_fix
14 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
14 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
14 Days Ago
Move all the descent code to a partial while I'm at it
14 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
14 Days Ago
More cleanup
14 Days Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
14 Days Ago
Comment cleanup
14 Days Ago
merge from game_room_dlc -> darts_game
14 Days Ago
merge from main
14 Days Ago
Descent phase time defaults
14 Days Ago
merge from water_treatment_plant_maintainables
14 Days Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
14 Days Ago
merge from main -> waterwell_stock_decrease
14 Days Ago
Merge from scale
14 Days Ago
merge from PlayerMaintainedMonuments
14 Days Ago
merge from gas_station_maintainables
14 Days Ago
save changes to scene + gas station S2P
14 Days Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
14 Days Ago
merge from nameplate_dialog_fix
14 Days Ago
Improved performance when checking for open painting / sculpting dialogs
14 Days Ago
Fixed nameplates showing up on the painting / sculpting dialogs
14 Days Ago
Added new sounds and audio support for gearbox
14 Days Ago
train tunnel small rooms update
14 Days Ago
merge from sculptures