reporust_rebootcancel

108,185 Commits over 3,867 Days - 1.17cph!

15 Days Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
15 Days Ago
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15 Days Ago
radioactive_changed_removal -> main
15 Days Ago
Remove 'radioactivity changed' editor log
15 Days Ago
Ensured correct connection is put in sphere should the secondary connections be close enough to other players
15 Days Ago
Add new anims to wolf
15 Days Ago
Mods for surface mounted explosions.
15 Days Ago
Adding new v3 anim folder to playerUpdate branch
15 Days Ago
Merge from analytics_add_persistent_work_queue
15 Days Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
15 Days Ago
Cache and pass the Remote Control Entity position into GetSecondaryConnectionsWithin
15 Days Ago
Fix server build error
15 Days Ago
report_copy_steamid -> main
15 Days Ago
Added copy button to F7 report menu. Allows you to copy SteamID of player you are going to report
15 Days Ago
The wolf can now lie down or scratch its ears instead of just standing still
15 Days Ago
Optim: Avoid expensive reserializations when trees de-/spawn - Controlled by TreeManager.UseLazySerialization, enabled by default - Tracked by LazyUpdate scopes - Simplifies some profiling scope names - Added OnTreeDestroyed profiling scope This should save us 0.25ms per cell reserialization on larger worlds. Tests: local multiplayer session, connected, destroyed a tree, reconnected. Confirmed tree impostor wasn't there and profiling scopes showed lazy serialization. Disabled lazy serialization and reconnected - still good and no spikes in profiler on chopping down trees.
15 Days Ago
Battering ram constructable prefab and item setup Fixed missing animator
15 Days Ago
Add missing files
15 Days Ago
Add era convar Restrict items showing up in crafting menu depending on era Work on era editor window to change item era easily (WIP because implemented on laptop) Add tags to a bunch of items & assign era to a bunch of obvious items
15 Days Ago
Play particle effect when repositioning. Hook up placeholder effect.
15 Days Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
15 Days Ago
CCTV Cameras can now hear in game voice feeds - GetConnectionsWithin can now check connections to players secondary groups to see if they are close enough - Extra connections added to ConnectionsInSphereList as normal
15 Days Ago
Merge from gesturepack
15 Days Ago
renamed some player update animation fbx's
15 Days Ago
Fixed gesture system spamming warnings while on tutorial island Took the chance to clean up a bunch of client side logs when setting up the tutorial island renderer
15 Days Ago
Merge from main
15 Days Ago
Reverted catapult's textures meta unwanted changes in 106265
15 Days Ago
Merge from halloween24
15 Days Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
15 Days Ago
merge from main
15 Days Ago
Optim: Preserialize the tree grid before sending to the player - Added ClientRPC overload that accepts a MemoryStream to support above - Early out of the tree streaming logic if no players are in the streaming queue Local test on 4.5k Proc world showed that it took ~1m to stream entire world for 1 player instead of previous 3.5m Tests: minimal, booted procgen map in CLIENT+SERVER local session, waited until everything streamed in
15 Days Ago
Merge from relationship_manager_dangling_profiler_sample_fix
15 Days Ago
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15 Days Ago
Refactor wolf fsm to be easier to maintain and extend
15 Days Ago
add configurable offsets for coverage and instability noise gen
15 Days Ago
per-sample fogging
15 Days Ago
Fixed halloween candies spawning inside cliffs When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
15 Days Ago
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
15 Days Ago
main -> voice_chat_cctv
15 Days Ago
Add solar panels to a work queue
15 Days Ago
update to visuals prefab pivot (temporary)
15 Days Ago
updated ram hardware models to reflect latest concept changes
15 Days Ago
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15 Days Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
15 Days Ago
Fix two more dangling profiler samples in relationship manager caused by early outs
15 Days Ago
battering ram update to work in progress visuals
15 Days Ago
Added gibs to catapult. Changed catapult rust decals mat lookup.
15 Days Ago
Merge: from main Tests: none
15 Days Ago
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset