reporust_rebootcancel

114,792 Commits over 3,959 Days - 1.21cph!

8 Days Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
8 Days Ago
Fix being able to spam the eat action
8 Days Ago
Restored options UI again
8 Days Ago
Merge from main
8 Days Ago
Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
8 Days Ago
Home hive and target setup
8 Days Ago
Missing files
8 Days Ago
Laid out basic swarm behaviour setup
8 Days Ago
Code cleanup
8 Days Ago
Update: ServerProfiler - Track allocations on all threads The display of this information is still abysmal - need to figure out how to make it better. Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
8 Days Ago
missed this
8 Days Ago
add some configs
8 Days Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
8 Days Ago
remove unused textures, fix moon lighting transition
8 Days Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
8 Days Ago
use configured step count again
8 Days Ago
Nested coroutine tests support
8 Days Ago
add back option/convar removed during merge
8 Days Ago
Game UI isolated slider
8 Days Ago
Merge from main
8 Days Ago
Menu UI Scale decouple from GUI scale, restructure menu folders
8 Days Ago
scene
8 Days Ago
blackboard update made it paintable and deployable
8 Days Ago
scene
8 Days Ago
Split Handcar mesh
8 Days Ago
More containers. Manifest.
8 Days Ago
basic pumping and setting correct ikset for each mount point
8 Days Ago
handcar seat setup with some hand ik targets manifest
8 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
8 Days Ago
Attempt to place loot in descending size order. Function to order loot by size.
8 Days Ago
Added and assigned what icon
8 Days Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
8 Days Ago
- Icon - More deployable changes - Skewed out on an single axis
8 Days Ago
launch site factory trees set dressing
8 Days Ago
Wow, it works -Fixed orientation issues
8 Days Ago
merge from ballista_fixes
8 Days Ago
merge from shield_fractional_fix
8 Days Ago
merge from fix_tech_tree_total_cost
8 Days Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
8 Days Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
8 Days Ago
vending_stats_fixes_3 -> main
8 Days Ago
Fix wildly inflated vending stats sold amounts
8 Days Ago
small vehicle editor fix to not spam assert errors when no mount points are set
8 Days Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
8 Days Ago
blackboard model materials and textures
8 Days Ago
Export test results in the server directory
8 Days Ago
Added cancel command, to cancel the current test run
8 Days Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
8 Days Ago
Split server and client tests correctly into different folders Compile fixes
8 Days Ago
Generate json results after each test run Cleanup