reporust_rebootcancel

129,753 Commits over 4,232 Days - 1.28cph!

9 Months Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
9 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
9 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
9 Months Ago
Free textures when they're no longer needed
9 Months Ago
Add missing part to balance commit
9 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
9 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
9 Months Ago
Allow tiger to sneak from the sides not only the back
9 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
9 Months Ago
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
9 Months Ago
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
9 Months Ago
adjusted fbx import settings
9 Months Ago
merge from friends_perf - latest changes were only merged to released, known to be safe
9 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
9 Months Ago
Merge from main
9 Months Ago
merge from main
9 Months Ago
Merge from armor_insert_techtree_ui
9 Months Ago
Added armor insert information display to tech tree UI
9 Months Ago
merge from crafting_techtree
9 Months Ago
Techtree progress, plates, primitive and general clean up
9 Months Ago
Merge from armor_insert_crafting_screen_ui
9 Months Ago
Crafting screen armor insert information display
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from fix_copy_radius -> main
9 Months Ago
Fix copyradius not working after moving clientside
9 Months Ago
Merge from main
9 Months Ago
Removed some TriggerHurt logs
9 Months Ago
Created a custom bee trigger hurt to support modifying the hurt info Fixes PvE
9 Months Ago
Merge from crafting_slots_rolls
9 Months Ago
Applied matching armour slot settings to knight pants and hat
9 Months Ago
crafting_update -> main
9 Months Ago
bees -> crafting_update
9 Months Ago
Fix burny bees yet again
9 Months Ago
Fix logic not respecting minimum slots
9 Months Ago
Assign OwnerId to bee swarms spawned from grenades
9 Months Ago
Increased deployed beehive prevent building volume
9 Months Ago
Increase max LOD count for LOD converters
9 Months Ago
Fixed cooking workbench client NRE
9 Months Ago
Rotation corrections
9 Months Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
9 Months Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
9 Months Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
9 Months Ago
fixes, unwrap source mesh UVs
9 Months Ago
Setup throw, throw_ready and throw_cancel animation events
9 Months Ago
Fixed broken aim animation
9 Months Ago
Add support for viewmodel renderer
9 Months Ago
Reapply cooling and warming tea recipe produced item
9 Months Ago
Merge from coop_monument_fix
9 Months Ago
crafting_update -> main