reporust_rebootcancel

123,879 Commits over 4,171 Days - 1.24cph!

12 Months Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
12 Months Ago
world_update_2 -> main
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Radioactive water: - Apply radiation from spinklers in the same way as wetness (more reliable and easily adjustable) - Improved the abilities of TriggerRadiation (LOS Support, Height Check Support and Collider Radius Support) - Balanced sprinkler damage
12 Months Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
12 Months Ago
Bugfix: when sound pooling is disabled, don't validate if we own the removed modulator Originally, it didn't check but tried to return to the pool - this change restores this aspect. Tests: noclipped on craggy across the entire world to cause entitiy destruction - no asserts
12 Months Ago
Set frontier hatchet to unlock via frontier hazmat
12 Months Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
12 Months Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
12 Months Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
12 Months Ago
fixed food spawns at radtown dpv crafting/techtree
12 Months Ago
merge from main
12 Months Ago
world_update_2 -> main
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Backpack contents NRE fix
12 Months Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
12 Months Ago
world_update_2 -> main
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
Dont override onItemAddedRemoved delegate
12 Months Ago
merge from main
12 Months Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
12 Months Ago
updated radtown name, updated radtown loot
12 Months Ago
Added river rocks Brought back small arctic rocks
12 Months Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
12 Months Ago
merge from main
12 Months Ago
merge from ocean-override-curves
12 Months Ago
merge from world_update_2
12 Months Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
12 Months Ago
non-linear flow scaling, with further tuning
12 Months Ago
add separate transition curves for different ocean override parameter groups
12 Months Ago
merge from item_pooling
12 Months Ago
merge from world_update_2
12 Months Ago
Merge from underwaterlights (max depth darkness toned down)
12 Months Ago
Tuned max depth darkness down further.
12 Months Ago
caves - need another pass to finish with overhang rock in some scenes
12 Months Ago
further progress
12 Months Ago
Ensure upper bound clamp of the method version of AfterProtection is set to a large enough value so the value doesnt incorrectly clamp to the radiaition amount itself
12 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
12 Months Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
12 Months Ago
Update: RPC Codegen Somehow missed it despite generating previously. Tests: validated that I can dynamically switch it(even if it triggers my asserts - it's intentional)
12 Months Ago
cliff_hills_large_e tighter anchors to fix terrain holes
12 Months Ago
Cliff_tall_d fixed terrain holes
12 Months Ago
Merge from underwaterlights
12 Months Ago
Falloff tweaks. Brighter shallows.
12 Months Ago
merge from main
12 Months Ago
Ensure vendor grabs correct direction for peek
12 Months Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
12 Months Ago
Merge from underwaterlights
12 Months Ago
Merge: from main Tests: none