108,561 Commits over 3,867 Days - 1.17cph!
Update: Finalizing StringView
- StringView's constructor now follow's Span form (source, start, len) instead of (source, start, end). Fixed updated unit tests.
- Reimplemented CompareIgnoreCase via EqualityComparer<T> instead of IEqualityComparer<T> as per MS recommendation.
- Annotated every public method with xml docs
Test: ran unit tests - all green. Checked ServerBrowser - still good.
Updated industrial.ceiling.lamp.compact textures and material
Enable read/write on legacy wood pile importer
Update: Expanding HashEquality test for StringView
To confirm that the required interface is implemented correctly and gets invoked.
Tests: Ran the updated unit test
Adding wallpaper skins for retro, royal, polka dots, clouds, geometric
Allow loading fsm scriptable objects into the runtime fsm component
Merge: from main
Tests: built all modes. Server Browser still works
Update: Reimplement tag support in server browser
Fixes the break I left when running the experiment with StringView
Tests: Clicked through server browser's various filter options
World Update 2 -> Legacy Woodpile
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Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
Clean up serialized data containing fields that don't exist anymore
Generate code and manifest
Added prevent build volumes to buoys and divesites
Divesite underwater check
Add fsm UI support for tag transitions, complete transitions, start states and link states
Wallpaper viewmodel deploy animation when deploying
Reset wallpaperID to 0 after removing wallpaper
Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
Buildfix: Reimplement deleted overload call from last CL
Also reduced number of hashset allocations when tags are empty.
Tests: Went to server browser to check Nexuses
Merge: from main
Tests: Built all modes
Fixed lift entity getting orphaned if elevator block is destroyed
fixed triangle left wall uvs being flipped
some precision uv fixes
removed splat set nodes from coastal cliffs
merge from smart_alarm_error_message_fix
merge from hitinfo_pooling
Merge from world_update_2
merge from fix_cached_browser_query_parallel
Merge from world_update_2
Fixed explosives not playing their underwater effect when they detonate under the lake
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
Fixed not being able to fill water containers from lakes and oases
S2P all new water monuments
Fixed being unable to drink from lakes and oases
Update manifest, delete some old meta files and fix lake A alpha texture not importing
Merge main -> TrainDecouplingImprovements
Merge from main/Wellipets Hat
Merge from truck_junkpile_terrain_fix