255,335 Commits over 3,990 Days - 2.67cph!

38 Days Ago
Marketing assets
38 Days Ago
Editor: Launch dedicated server option (we probably want some way to join it from editor?)
38 Days Ago
Lunar new year mask material updated
38 Days Ago
Lunar new year mask textures updates
38 Days Ago
Snake mask model edits + hair cards
38 Days Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
38 Days Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
38 Days Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
38 Days Ago
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
38 Days Ago
Move vitals drawing over to hud painter
38 Days Ago
Snake mask LODs Snake mask doesn't deform hair
38 Days Ago
Fix NRE when attempting to save with unresolved errors Guarantee IsSubgraph is set properly from the ShaderGraph window Only Update FunctionResult.Inputs when necessary instead of when accessed. Add PlugInfo.GetInput() and serialize PlugInfo.Name as the property name instead of display name
38 Days Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
38 Days Ago
merge from main
38 Days Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
38 Days Ago
Submitting updated battering ram rigged mesh
38 Days Ago
Show a countdown on the scoreboard when we're in results stage, resolves #83
38 Days Ago
Same throw position code for RPG
38 Days Ago
Updated lunar new year mask textures
38 Days Ago
Add icon to crossbow bolt projectile
38 Days Ago
Fixed shotgun and mp5 default clip sizes
38 Days Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
38 Days Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
38 Days Ago
merge from primitive
38 Days Ago
Include the Vehicle_Detailed in the horse grounded checks
38 Days Ago
Yet another fix for the broken horse backward movement animation
38 Days Ago
Gauss fires charged shots even if ammo is low
38 Days Ago
merge from primitive
38 Days Ago
Horse fall damage first pass Tweaked collision damage and gravity
38 Days Ago
primitive -> 4ShotMiniCrossbow
38 Days Ago
Fix tripmine typo
38 Days Ago
Tripmine: use broadcast GiveAmmo instead of SetAmmoCount Grenades spawn closer to player, check throw position to make sure they don't spawn through walls/floors
38 Days Ago
GameObjectInspector Reacts to Start/Finish Edit Fix Component/GameObjectControl EyeDropper undo Fix BoolControlWidget Undo Blur active widget on undo/redo Rewrite undo for component tool gizmos
38 Days Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
38 Days Ago
Changed colour of headlight in LOD3 diff
38 Days Ago
Rebuild content Rebuild shaders Don't reset the menu environment when you quit a game, so you're on the same page Allow TryJoinLobby to be called only once at a time Disable play button when joining a game, so we can't keep pressing it Fix disconnect message showing "Unknown Player"
38 Days Ago
Update GHA script
38 Days Ago
Snake mask is now prefab variant of the .fbx Updated model with rope fixes Updated textures/materials
38 Days Ago
Make sure the player actually has a tripmine on pickup Null check everything Simplify health/armor pickups
38 Days Ago
Unify headshot damage, add gameplay config for it
39 Days Ago
Fix vddraw never showing scientist aim
39 Days Ago
Fix scientists being able to shoot a last bullet upeon dying
39 Days Ago
Buff Python damage to 50 (was 12)
39 Days Ago
Allow scientists to retreat after close range scuffle lasted long enough
39 Days Ago
Small changes to jungle ruin beam
39 Days Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
39 Days Ago
Update: DemoServer - adding full server demo reader - Also renamed some files, as DemoServer.ServerDemo is a bit silly - Also add timetamp to server demos packets (need to update other deps) - Added a utility method to ProtocolParser (need to update the standalone lib) Tests: untested, will check in next update
39 Days Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
39 Days Ago
Get rid of some obsolete function calls in editor tools
39 Days Ago
remove steamaudio bakes