142,942 Commits over 4,383 Days - 1.36cph!

60 Days Ago
Change the network group layers to use terrain height as a basis instead of planes along the Y axis
60 Days Ago
Fix potential crash issue with rope rendering Remove the while loop from DModelPanel render * Added surface.GetScissorRect (Faster than surface.GetPanelPaintState) - returns enabled, left, top, right, bottom Merged Pull Requests * weapon_fists sets damage position * Make closedcaptions fonts anti aliased Fix missing font CloseCaption_Small Implement vendor specific shadow depth format test for Intel Allow solid triggers to touch triggers * Allows loose weapons and ammo entities touch remove/teleport triggers, etc. Unhide r_particle_timescale
60 Days Ago
Refactor of box auth checking to interface with implementation in TCs and boat auth
60 Days Ago
boxes now register with boats auth for show checks WIP
60 Days Ago
Optim: replicate TraceRays optims to TraceSpheres/-Unordered TraceSpheres now scales better and earlier than it's serial counterpart: * TraceSphereUnordered vs TraceSpheresUnordered: 128 - 0.57ms vs 0.3ms; 1024 - 5.1ms vs 1.38ms; 8196 - 43ms vs 9.9ms * TraceSphere vs TraceSpheres: 128 - 0.64ms vs 0.44ms; 1024 - 5.6ms vs 2.2ms; 2048 - 11ms vs 4ms Tests: unit tests
2 Months Ago
Deployable test checking that if placeable on boats, all collider names are in StringPool Finds 10 cases to fix
2 Months Ago
Bugfix: veeeeery rare out of bounds access when Unity returns invalid hit Tests: none, don't have a unit test for that
2 Months Ago
Update: GamePhysics.TraceSpheres - add ignore entity support Tests: ran unit tests
2 Months Ago
Update(tests): add TraceSpheres and TraceSpheresUnordered unit tests - get rid of old TestSpheres test, didn't spawn base entities Tests: ran new unit tests, some are failing as expected
2 Months Ago
editor_map_creator -> main
2 Months Ago
- New UI - Fix bugs with snapping scroll views on enable/disable - Remove fold outs for now - New custom procedural map scene - Button to force the map creator to take you to the scene - Labelled a bunch of map components in procedural map
2 Months Ago
merge from searchlight_worlddirection_fix
2 Months Ago
Fix searchlight not working correctly on boats
2 Months Ago
merge from boxes_dlc
2 Months Ago
glass_mat too
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
2 Months Ago
merge from fix_duplicate_ocean_sim_data -> main
2 Months Ago
Update: expanded GamePhysics.Perf tests with spheres (batched and serial) - Fixed a perf bug of TestTraceRay causing it to do too much sorting - Further refactored & generalized code At 128 spheres, batched and serial seem to cost the same - going to continue moving ray optims across after I add unit tests Tests: ran perf tests, numbers within expectation
2 Months Ago
merge from main
2 Months Ago
fix boxes not updating on clear authing
2 Months Ago
Clean: more refactoring of unit tests in Test.GamePhysics Tests: ran perf tests
2 Months Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
2 Months Ago
Fix "navmesh ready" log spam
2 Months Ago
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2 Months Ago
Clean: take out perf test measuring code into helper Utils class Tests: ran unit tests
2 Months Ago
merge from store_fixes_feb
2 Months Ago
Fixed NRE when opening the steam inventory bag crafting modal
2 Months Ago
Added currency font to the bundles
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
Skinning update for wood armour gloves
2 Months Ago
Use direct-to-VRAM buffer uploads on Mac to fix memory leak.
2 Months Ago
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
2 Months Ago
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2 Months Ago
Can't use the wiretool while swimming
2 Months Ago
Merge from skin_access_improvements
2 Months Ago
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible Fix skins_access -1 not working with default wallpapers
2 Months Ago
comps box - lod update
2 Months Ago
merge from main
2 Months Ago
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
2 Months Ago
merge from doors_placingthroughwalls_fix
2 Months Ago
Merge from main
2 Months Ago
merge buoyancy_fixes to main
2 Months Ago
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2 Months Ago
comps box - added lods, split base and lid for mesh lod, tweaked material values metal box - reduced lod1 distance
2 Months Ago
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
2 Months Ago
Fixed Gibbable NRE introduced in 144214
2 Months Ago
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.