255,358 Commits over 3,990 Days - 2.67cph!

36 Days Ago
- Added siege tower prefab info - Removed colliders in model
36 Days Ago
Ensured siege tower constuctable has new sounds
36 Days Ago
Reduced siege tower guide scale again
36 Days Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
36 Days Ago
primitive -> Aux2
36 Days Ago
Minicrossbow compile fix
36 Days Ago
36 Days Ago
Prevent siege tower middle door from being open on spawn
36 Days Ago
merge from lunar_new_year_2025
36 Days Ago
network++ restore save back to 263 - typo
36 Days Ago
merge from primitive
36 Days Ago
Cull siege towers door way later
36 Days Ago
network++
36 Days Ago
Increased siege tower constructable prevent building
36 Days Ago
Fixed incorrect entity extents
36 Days Ago
Ensured crossbow sits correctly on players back with and without a backpack
36 Days Ago
Disable horse collision debug and logs
36 Days Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
36 Days Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
36 Days Ago
cherrypicking lunar_new_year_2025 changes
36 Days Ago
4ShotMiniCrossbow -> primitive
36 Days Ago
merge from lunar_new_year_2025 (contains protocol update)
36 Days Ago
LNY wall divider additional volumes to prevent deployable clipping
36 Days Ago
Improved horse collision damage detection, balancing
36 Days Ago
Stop fire arrow flames spawning below the player in 3p animations
36 Days Ago
4ShotMiniCrossbow -> primitive
37 Days Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
37 Days Ago
Protocol++
37 Days Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
37 Days Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
37 Days Ago
Improve line covers
37 Days Ago
Push time scope when calling pending starts
37 Days Ago
Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Speed up Pixmap.FromTexture ( there's got to be a faster way than this come on) Draw texture preview
37 Days Ago
37 Days Ago
merge from primitive
37 Days Ago
Compile fixes
37 Days Ago
Fixed hip motion jittering when pressing ctrl
37 Days Ago
Remove Reflections.hlsl and both instances of Reflection() mode in our shaders
37 Days Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
37 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc
37 Days Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
37 Days Ago
Fix crash in unit test when creating SoundStream
37 Days Ago
Run pending component starts at the end of loading, before host joins game
37 Days Ago
Revert "Widget.Parent checks for valid" This reverts commit 0da86010868490ff4bbe0b0cb524e5a5fcbb0bf7.
37 Days Ago
Scene loading only happens once
37 Days Ago
TextureControlWidget poc
37 Days Ago
Add TextureGenerator boilerplate
37 Days Ago
KeyValuesToJson Add Material.Shader Add TypeLibrary.CreateProperty, Obsolete SerializedProperty.Create TypeLibrary.CreateProperty takes attributes - allowing further customization Make ParseToJsonObject public Add Asset.SetInMemoryReplacement, ClearInMemoryReplacement Pass on description, title, source info to property Widget.Parent checks for valid Fix warnings
37 Days Ago
Delete ResourceConverterFactory, ResourceJsonConvert safe to pick to main Add TypeLibrary.Current Add TypeLibrary.Current Remove hacky Scene.IsWaitingForLoad Give NavMesh a proper place to generate during loading (after everything is loaded)
37 Days Ago
Leaderboard backup, run #16973