239,555 Commits over 3,837 Days - 2.60cph!

48 Days Ago
Added capture point component, prefab with variables
48 Days Ago
Revert, people are relying on this
48 Days Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
48 Days Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
48 Days Ago
Fixed offset in vehicle mountable gizmos
48 Days Ago
radtown s2p
48 Days Ago
cleared a blocker in master house bedroom added back missing ceiling lights in off variants in storage building large detached the barriers from front gates to allow AI vehicles through cleared a wider pathway for AI vehicles to drive through town raised mud tracks slightly to cope with procmap weirdness by the roadside
48 Days Ago
Merge from main
48 Days Ago
Collision shapes with no tags don't automatically add solid tag, I don't think this is needed
48 Days Ago
Split out player vehicle stuff into its own file
48 Days Ago
Transition label icons https://files.facepunch.com/ziks/2024-08-07/sbox-dev_TPwf3C9W4P.png
48 Days Ago
Turn off height blend
48 Days Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
48 Days Ago
Nastily parent the player to seat / unparent them on leave
48 Days Ago
Eject players from seats if the vehicle is destroyed
48 Days Ago
Fix trace RunAll not doing a RunAll trace for hitboxes
48 Days Ago
Transition labels https://files.facepunch.com/ziks/2024-08-07/sbox-dev_8nKZYMuzwe.png
48 Days Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
48 Days Ago
Use IsValid here
48 Days Ago
Try/catch GetDefinitionsWithPricesAsync and print any errors as warnings so we can still see it happening but don't kick people from servers Run RefreshItemList on repair bench panel in OnOpened rather than OnEnable so it's not firing during asset warmup
48 Days Ago
Leaderboard backup, run #13015
48 Days Ago
Cleaner, simpler interface
48 Days Ago
Fixed some more custom mode edge cases Fixed condition sorting not producing deterministic results when comparing items that don't have condition WIP demo: https://files.facepunch.com/jarryd/1b0711b1/Unity_OwO8TrZeZp.mp4
48 Days Ago
Styling
48 Days Ago
Added an option to set the sorting language of a box to the current client language in the sorting settings, allows accurate alphabetic sorting for non-english languages For when you need to sort your Pierres from your Bois
48 Days Ago
Class rename
48 Days Ago
Minor formatting fix
48 Days Ago
Rename file
48 Days Ago
FloaterImage satellite microscope coupon
48 Days Ago
Load all translations on the server so we can do language specific alphabetic sorting server side (hardcoded to english for now)
48 Days Ago
Finally fixed colour options not saving through restart. Removed "both" colouring. Bumped version num to 0.4.
48 Days Ago
Office Ceiling A material/texture pass.
48 Days Ago
Added a way to opt out of automatic sorting, enables a button on the container to sort instead
48 Days Ago
Deployable industrial fluorescent lights
48 Days Ago
Deployable string lights tests
48 Days Ago
Fixed sorting settings not getting immediately applied on the client side when changed
48 Days Ago
More custom fixes
48 Days Ago
Items not present in the custom snapshot are now last
48 Days Ago
Better handling of blueprints in custom sorting mode
48 Days Ago
Fixed snapshot not working reliably Better grid layout for custom mode Alphabetic sorting now works with blueprints (sorts based on name of the blueprint target)
48 Days Ago
Fix soundtrack not showing as purchased Implement song preview with auto toggle off
48 Days Ago
Formatter somehow removed usings
48 Days Ago
Remove unused variable
48 Days Ago
merge from tincan_alarm
48 Days Ago
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48 Days Ago
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48 Days Ago
Minor code change on the wire deployment following the construction errors refacto
48 Days Ago
v_spaghellim4: added fire animation & hooked up dry fire
48 Days Ago
merge from main
48 Days Ago
merge from buildingerrors_improvements