239,554 Commits over 3,837 Days - 2.60cph!

48 Days Ago
Added Search to Library Manager. Allows you to filter through both installed or available Libraries. https://files.facepunch.com/CarsonKompon/2024/August/06_16-43-MiserlyCockerspaniel.mp4
48 Days Ago
"Blocked by debris" when placing on debris
48 Days Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
48 Days Ago
Fixed various NRE when deploying items on non-entity world prefabs
48 Days Ago
Jeep drives, stick it in cq_oman for quick testing
48 Days Ago
merge from main
48 Days Ago
Wire deploy error fixes
48 Days Ago
Proper toggle setup for playing music
48 Days Ago
Shader adjustments
48 Days Ago
spraynet camo updates
48 Days Ago
camo lookdev update
48 Days Ago
Code cleanup
48 Days Ago
Populate the DLC tab and get popups working Fix FlexTransition breaking if SwitchState is called before Awake is actually called
48 Days Ago
Add "Browse" button to env_spritetrail in Hammer Fixed Rollermine visuals when it is hacked Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP
48 Days Ago
Render cq_oman minimap
48 Days Ago
▄▅▌▍▋ █▍▌ ▌▍▄ ▉▉█▍▇ ▉▉▉▍▋▇▋ ▋▆▇▍▋▋▆ ▊▆ ▉▇▄ █▄▌▅▅▋ ▅▉▄▆▊▇ ▇▆▆ ▆▄█▆ ▍▋█▅▊▇█▅▅▉▆, ▋▄ ▆█ ▉▆▊ ██▅▉▋▊ ▉▊▄▊█ █▄▊ ▌▆▇▇▄▍▆▋ +▊▊▄▄▋ █▉▅▌▋ ▍▉▊ ▄▄▇▍▋▊▄
48 Days Ago
Detail pass
48 Days Ago
dogshit water material
48 Days Ago
reset scale variance on wood log pile
48 Days Ago
Initial jeep vehicle (won't drive properly yet)
48 Days Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
48 Days Ago
Added detailed error messages when failing to deploy the tin can alarm wire
48 Days Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
48 Days Ago
Fixed tin can alarm wire deployable on terrain holes
48 Days Ago
weapon came lookdev scene
48 Days Ago
Reduce min limit
48 Days Ago
Merge from hot_reload_unity -> main
48 Days Ago
more spraynet camo adjustments
48 Days Ago
Commit package-lock
48 Days Ago
merge from main
48 Days Ago
Merge from hot_reload_unity -> main
48 Days Ago
Add hotreload package manually since specifying the package link requires a git client on PC
48 Days Ago
merge from main
48 Days Ago
spraynet color update + RGB mask
48 Days Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
48 Days Ago
Update v_m4a1.vmdl
48 Days Ago
spraynet camo
48 Days Ago
Fixed IO hose grey material fuckery again
48 Days Ago
Merge from main -> monument_scenes
48 Days Ago
Merge from hot_reload_unity -> main
48 Days Ago
weapon camo folder cleanup
48 Days Ago
compile fix again
48 Days Ago
adjust roughness blend
48 Days Ago
Merge from main -> hot_reload_unity
48 Days Ago
Merge from main -> hot_reload_unity
48 Days Ago
Select properly Refactor DopePoint
48 Days Ago
Compile fix
48 Days Ago
Update AssetList Context Menu to use proper Delete shortcut name
48 Days Ago
merge from buildingerrors_improvements
48 Days Ago
merge from main