141,215 Commits over 4,352 Days - 1.35cph!

60 Days Ago
Merge from naval_update
60 Days Ago
Merge from deesea_alarm_component_remove
60 Days Ago
Commit dev.sand.mat because it's always popping up
60 Days Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
60 Days Ago
main gesture set and rps anim updates
60 Days Ago
Merge from analytics_warning_fix
60 Days Ago
Fix unreachable code causing compiler warning in AnalyticsManager
60 Days Ago
Merge from naval_update
60 Days Ago
Merge from naval_missions
60 Days Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
2 Months Ago
Merge from main
2 Months Ago
Updating skinning for horse costume
2 Months Ago
merge from non_convex_col_cleanup
2 Months Ago
added comment comp to sign
2 Months Ago
large banner sign pole as convex hull set
2 Months Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
2 Months Ago
Fix a log message
2 Months Ago
Merge from main
2 Months Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
2 Months Ago
merge from main
2 Months Ago
merge from indirect_instancing
2 Months Ago
rebase on /main
2 Months Ago
bbq workshop camera position
2 Months Ago
Fixed one more docks barrel
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
beanbags as generated convex hull set
2 Months Ago
wooden window shutters as primitives
2 Months Ago
Merge from naval_update
2 Months Ago
Array size check for ReceiveFogOfWarImages
2 Months Ago
creation gibs gib replacement update
2 Months Ago
floor and wall frame models and prefabs
2 Months Ago
easel colliders
2 Months Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
2 Months Ago
crypt building skin prefabs, building grade
2 Months Ago
merge from save281 - staging wipe
2 Months Ago
network++ save++ persistance++
2 Months Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
2 Months Ago
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2 Months Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
2 Months Ago
merge from main/naval_update/boat_steering_creaks
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
2 Months Ago
mrege from main/naval_update/sound_polish