131,852 Commits over 4,232 Days - 1.30cph!

56 Days Ago
Mounted weapon seat and mounted weapon owner system
56 Days Ago
String liights / added fill lights and tweaked string_light_300_a
56 Days Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
56 Days Ago
Setup navigation for all ghostship variants
56 Days Ago
Moved static driftwood out of autospawn folder to fix log spam
56 Days Ago
Setup new cannon models
56 Days Ago
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56 Days Ago
merge from analytics_puzzle_reset -> main
56 Days Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
56 Days Ago
exported/setup small engine anims with updated rig
56 Days Ago
merge from garagedoor_optims
56 Days Ago
Match LOD settings with skinned mesh
56 Days Ago
smoothing groups from uv islands on garage door blocks unskinned
56 Days Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
56 Days Ago
Closed and open garage door meshes impl
56 Days Ago
prison barge, environment volumes polish
56 Days Ago
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56 Days Ago
food barge, environment volumes polish
56 Days Ago
Merge from vram_monitoring
56 Days Ago
Merge from main
56 Days Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
56 Days Ago
medical barge, environment volumes polish
56 Days Ago
supplies barge, simplified environment volumes down to 3
56 Days Ago
Manifest
56 Days Ago
Code gen
56 Days Ago
Very initial setup for small engine deployable
56 Days Ago
RPG HV Ammo - Reduced max texture size to 1k
56 Days Ago
Revert change to EditorSettings
56 Days Ago
Adding extra joints to small engine rig
56 Days Ago
Merge from naval_update
56 Days Ago
merge from deployable_cannon
56 Days Ago
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56 Days Ago
string lights red and green materials bunch of lighting on barges and docks
56 Days Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
56 Days Ago
pt_boat_gun_setup -> naval_update
56 Days Ago
Turret placement setup
56 Days Ago
merge from main
56 Days Ago
Merge from main
56 Days Ago
Update water bottle anims
56 Days Ago
adding cannon animator for world anims
56 Days Ago
Cannon and character animations - first pass
56 Days Ago
merge from main
56 Days Ago
Blueprint fragment despawn rareity set
56 Days Ago
garage door unskinned meshes for flavien
56 Days Ago
merge from print_topologies_command
56 Days Ago
merge from fix_map_mismatch
56 Days Ago
Subtract merge from outboard_motor
56 Days Ago
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56 Days Ago
merge from puzzle_reset_ignore_invis
56 Days Ago
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