239,700 Commits over 3,837 Days - 2.60cph!

2 Months Ago
Stop big server lists squashing the rows, styling tweaks Facepunch/sbox-issues#5943
2 Months Ago
fixing ui issues with main menu and solo menu
2 Months Ago
Merge from fix_reserved_slots_expiry -> main
2 Months Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
2 Months Ago
fish spawn rate tweaks
2 Months Ago
merge from tincan_alarm
2 Months Ago
Cancel wire deployment if the player died Demo NRE fix
2 Months Ago
Move Editor Controls to Controls folder Clean up some tile control styling Added SelectedTile to Tileset Editor. Can select from list. Deleted tiles show as ghost tiles, selected tile is highlighted and is a different colour. Can click on Tile Gizmo to select it, right click to delete. Deleting selected tile will select first tile it can. Clicking on ghost tile creates tile at that position. Make necessary fixes to allow swapping out sheets https://files.facepunch.com/CarsonKompon/2024/July/26_12-06-NextMealworm.mp4
2 Months Ago
WIP progress ditto
2 Months Ago
Stick verbose network files messages behind 'debug_network_files' convar, print elapsed time Facepunch/sbox-issues#5912
2 Months Ago
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
2 Months Ago
player update. sks set up
2 Months Ago
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
2 Months Ago
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2 Months Ago
Make sure directory tree exists when downloading from server
2 Months Ago
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2 Months Ago
Updated office_ceiling_light_b texture resolution
2 Months Ago
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2 Months Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
2 Months Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
2 Months Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
2 Months Ago
Organized Editor folder and made LabelTextEntry agnostic with OnStopEditing action Add Name to TileResource.Tile Fix not used warning Add EmptyValue to LabelTextEntry Add PixmapCache for creating cropped pixmaps from textures Use PixmapCache in SpriteEditor Created TileListControl and TileControl for TilesetEditor. Shows list of all created tiles. Shows preview icon. Can be renamed/reordered/ect. https://files.facepunch.com/CarsonKompon/2024/July/26_10-38-TrickyHellbender.mp4
2 Months Ago
Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
2 Months Ago
UI: Do not render invalid texture background images Fix missing map select button
2 Months Ago
Added two storey ruin variants. First pass of jungle ruin level assembly,
2 Months Ago
Autoswitch to game tab when going into playmode again (oops)
2 Months Ago
TrailRenderer, SceneTrailObject, ParticleTrailRenderer
2 Months Ago
Expose BlendMode Move D_BLENDMODE to common/blendmode.hlsl - so we can pull it into other shaders easy SceneLineObject supports texture + uvs
2 Months Ago
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
2 Months Ago
Updated office_ceiling_light_b Model and Prefab Added New Textures and Materials for office_ceiling_light_b
2 Months Ago
2 Months Ago
More hill cliff progress Made all hill cliffs 10% flatter
2 Months Ago
fixed no cliffs spawning below zero in test level
2 Months Ago
Undo flexcontroller changes to see if they cause the crashes Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
2 Months Ago
Undo flexcontroller changes to see if they cause the crashes Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
2 Months Ago
Update to Boomerang Textures
2 Months Ago
Update to Boomerang Material and Mesh
2 Months Ago
Disallow np2 textures, crashes the DXT compressor we use, plus disables mips etc.
2 Months Ago
CRenderDeviceBase::AsyncSetTextureData2: Fix nullptr crash with invalid rects Don't completely fail to start with an invalid controller plugged in, needs to be properly fixed in C++ though
2 Months Ago
Allow changing tracer particles in ShootWeaponComponent Also means they'll get loaded earlier to avoid stutter
2 Months Ago
removed crustaceans material and replaced all instances of it with barnacles material,
2 Months Ago
2 Months Ago
Don't set active scene on tab hover but still do gizmo hover interactions, drag drop etc. Avoid needing awkward 2nd input, Facepunch/sbox-issues#5728
2 Months Ago
Use same asset picker size/location cookie regardless of what control created it Get rid of special case map picker
2 Months Ago
merge from tincan_alarm
2 Months Ago
Protection values again, forgot to CTRL+S last time
2 Months Ago
Elevators can now trigger the tin can alarm, because why not
2 Months Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
2 Months Ago
WIP AO to Lighting - DONT USE THIS YET
2 Months Ago
merge from tincan_alarm