255,046 Commits over 3,990 Days - 2.66cph!

48 Days Ago
Tripmine
48 Days Ago
Merge from presets_editor/quality
48 Days Ago
Split menu convars to MenuConVar, MenuConCmd Move language convar to engine
48 Days Ago
Merge from integration
48 Days Ago
RFO debug stuff for Dayaan
48 Days Ago
Various atlas iterations.
48 Days Ago
Fixed female breasts censor cube covering screen when using ballista
48 Days Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
48 Days Ago
Some work on the hand grenade (some missing stuff like fp anims, tweaking, impact sounds), can either throw or cook it and blow up
48 Days Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
48 Days Ago
-Updated Ballista Texture and material assignments
48 Days Ago
Negative background to fix halo.
48 Days Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
48 Days Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
48 Days Ago
Leaderboard backup, run #16670
48 Days Ago
Added Rotation.LerpTo/SlerpTo for consistency with Vector3.LerpTo/Angles.LerpTo/ect. Fixed Revert Changes not working for Title/Org on Project Setup page of Settings
48 Days Ago
Added DLAA support and added it as an option in the graphics menu
48 Days Ago
merge from main -> primitive_gm
48 Days Ago
Saving prefab session reloads cached prefab scene, resolves Facepunch/sbox-issues#7307 File > Open menu supports opening prefabs too
48 Days Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
48 Days Ago
Added "Find in Scene" to GameObjectControlWidget context menu https://files.facepunch.com/CarsonKompon/2025/January/06_09-32-OutstandingCuscus.png
48 Days Ago
-Hopper Blockout
48 Days Ago
Remove configdefaults.PLAT.vcfg, completely bullshit for us PerViewLightingConstantBuffer_t completely unused
48 Days Ago
Host Stats / Local Network Stats in Console (#1758)
48 Days Ago
Make GetStats a property, make it public, document it
48 Days Ago
InputActionControlWidget sets value to "" instead of null so value is serialized.
48 Days Ago
Merge from parent
48 Days Ago
New flame impact atlases.
48 Days Ago
Start with empty feed Move AddHitMarker to HitMarker.CreateFromTrace Inventory uses BaseCarryable instead of BaseWeapon Crowbar derives from BaseCarryable Put crowbar sounds next to crowbar Clean up player spray
48 Days Ago
Updating Ballista rig with new LODs
48 Days Ago
Add `UseFovFromPreferences` bool to PlayerController so you can disable and override the FOV without having to create your own camera component. Fix NREs in the default Pause Menu for connected clients when game package is set to local
48 Days Ago
Switch to quiet run so that setting convar changes aren't printed to console
48 Days Ago
Host stats initial commit
48 Days Ago
Remove some more logging
48 Days Ago
cargo_docking_fishingvillage_fix -> main
48 Days Ago
Increased min distance to a better level
48 Days Ago
Sprays T to spray Uses player avatar
48 Days Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
48 Days Ago
Merge: from main Tests: none
48 Days Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
48 Days Ago
Update: don't annotate a bunch of method types that should always be small This includes Math utilities, comparisons, operator invocations and all get-properties. Should also, in theory, help with inlining. Tests: exported a snasphot from editor
48 Days Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
48 Days Ago
Removed commented out code.
48 Days Ago
Cleanup spline components and test scene
48 Days Ago
Remove test convar
48 Days Ago
exported latest vm mini crossbow anims
48 Days Ago
Give all the weapons Switch to the pistol when spawning, instead of having empty hands
48 Days Ago
Merge from primitive
48 Days Ago
Merge from /main
48 Days Ago
Increase reasonable Steam connection time for dedicated server - ensure it shuts down properly if it doesn't connect in that time frame