130,443 Commits over 4,201 Days - 1.29cph!

2 Months Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
2 Months Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
2 Months Ago
merge fix_static_respawn_areas to main
2 Months Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
2 Months Ago
Removed sound player on chandelier guide
2 Months Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
2 Months Ago
merge from main
2 Months Ago
Fix static respawn areas no longer showing up after optimizing player bags.
2 Months Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
2 Months Ago
candeller crafting pass
2 Months Ago
Added a collider on the game trace layer to spotlights
2 Months Ago
Chandelier world model fixes
2 Months Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
2 Months Ago
additonally wall cabinet socket check to prevent placement/blocker windows
2 Months Ago
wall cabinet not in water check
2 Months Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
2 Months Ago
rhib crane wip textures
2 Months Ago
Updated leather beanbag chair pickup, no longer fabric
2 Months Ago
beanbag crafting pass beanbag volume updates
2 Months Ago
▌▅▉▍▆▆▉ ▉▌▅▍▌▊ ▍▌▄▇▊▆ (▅███▌▄▆▉▋ ▊▋▅▉▇▋▆▊▌▋▋ ▍▌ █▇▋/▋▇▉▆▉ █▇▄▆ ▇▅█▋▋▌ ▄▋▌▌▅▄█)
2 Months Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
2 Months Ago
merge from main
2 Months Ago
Merge from parent
2 Months Ago
More/Backup
2 Months Ago
update deep_sea/portals
2 Months Ago
merge from naval_update -> deep_sea
2 Months Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
2 Months Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
2 Months Ago
Backup
2 Months Ago
merge from ui_mipmap_fixes
2 Months Ago
Tagged more item icons to use the UI mipmap group
2 Months Ago
Null check just in case
2 Months Ago
Fixed mannequin losing its skins
2 Months Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
2 Months Ago
LR and AK can be heard from 500 meters away
2 Months Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
2 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
2 Months Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
2 Months Ago
Added LODs and COL for farm barge kiosk
2 Months Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
2 Months Ago
Fixed server crashes to do with Gonarch NPC Fixed StudioMDL crashes due to $maxverts Restore default FindUseEntity behavior Fixed CBaseFileSystem::ReadLine not working for workshop files Minor VPK support changes from CS:GO Fixed addon dependencies not showing due to regressive Pull Request Change ents.CreateClientRope slack param to work better Make ents.CreateClientRope despawn if any of its entities are removed
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
2 Months Ago
merge compile error fixes to naval update
2 Months Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
2 Months Ago
Fix server restart warning NRE
2 Months Ago
merge from deep_sea/portals -> deep_sea
2 Months Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
2 Months Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
2 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant