239,707 Commits over 3,837 Days - 2.60cph!

2 Months Ago
Stop the bouncy floor again
2 Months Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
2 Months Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
2 Months Ago
VectorInts are fields instead of properies (like they used to) with [JsonInclude] fields
2 Months Ago
Don't make VectorInt properties readonly since some games set them already (fixes tests failing)
2 Months Ago
Asset picker: only allow multi selection if we want that
2 Months Ago
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
2 Months Ago
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2 Months Ago
Added a lot more functionality to Vector2Int and Vector3Int. Much more in line with their floating-point counterparts now, only including what makes the most sense for integer values. Also added documentation/summaries to everything. Resolves Facepunch/sbox-issues#5254 Fix Vector3Int converter error
2 Months Ago
Undo changes to old wolf animator
2 Months Ago
Stop prefab source widget changing value and closing picker before a selection has been submitted
2 Months Ago
Asset picker: will now grab/install remote cloud assets when selected (fixes Facepunch/sbox-issues#5904), improved validation so you can only select resource types you're supposed to
2 Months Ago
Fix missing convar
2 Months Ago
Remove debug draw and replace constants with convar
2 Months Ago
First pass on wolf combat behaviour
2 Months Ago
added wire_cage_a + b materials
2 Months Ago
Add ParticleLineEmitter Clean ParticleLineRenderer
2 Months Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
2 Months Ago
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
2 Months Ago
Merge from runtime_profiling_rcon -> main
2 Months Ago
New Crowdin translations by GitHub Action
2 Months Ago
remove scriptfuncs from localization strings
2 Months Ago
merge from tincan_alarm
2 Months Ago
Fix Vector2.Json serialization only loading x value when supplying string as json object and not number array. Also updated function summaries that said "vector4" instead of "vector2" Vector2Int and Vector3Int values now serialize to/from JSON properly. Resolves Facepunch/sbox-issues#5821 Created Vector2Int/Vector3Int ControlWidgets. Resolves Facepunch/sbox-issues#5606
2 Months Ago
Refactored wire checks and fixed a missing Pool.FreeList
2 Months Ago
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
2 Months Ago
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
2 Months Ago
Update: merge from main Tests: built all targets
2 Months Ago
Added tin can alarm to T1 tech tree Updated craft recipe
2 Months Ago
This only needs to be a warning
2 Months Ago
merge from pickup_item_number_size
2 Months Ago
merge from SBToolCupboard
2 Months Ago
merge from homing_spectate_fix
2 Months Ago
merge from patrolheli_fixes/dmgfx
2 Months Ago
merge from hurt_overlay_changes
2 Months Ago
unique environment - lake_a scene setup
2 Months Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
2 Months Ago
Vendor Audio Fix -> Main
2 Months Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
2 Months Ago
Prefab preload: preload into a dummy scene
2 Months Ago
Revert "Populate Json reflection cache in Json.Initialize" This reverts commit c0f2f57fc0a12a43ca0b73f3e3bf934a260bd69b. We don't need this if we preload prefabs
2 Months Ago
Placeholder logic to have wolves react to another wolf being hit nearby
2 Months Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
2 Months Ago
Add convar to toggle fsm logging
2 Months Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
2 Months Ago
Increased sound radius Parking changes for now
2 Months Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
2 Months Ago
merge from main
2 Months Ago
Added Natural Dye set and some colours
2 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment