255,042 Commits over 3,990 Days - 2.66cph!

49 Days Ago
Fixed player dropping under the map on death
49 Days Ago
[Pick] Remove configdefaults.PLAT.vcfg, completely bullshit for us Mac/Linux Add Developer-BuildAll.sh for Posix to make it easier to debug, but without tools
49 Days Ago
StateMachine validity check in GameMode.StatusDisplay
49 Days Ago
Equipment validity check in AimWeaponComponent.OnIsAimingChanged
49 Days Ago
Leaderboard backup, run #16622
50 Days Ago
Mac/Linux: Use static version of gamenetworkingsockets, cuts a lot of the mess of dependency hunting Mac: OSX doesn't allow setting DYLD PATH from the application itself, make it parse these relative to the current directory, load correct steam DLL regardless of platform
50 Days Ago
Start ParticleSpriteRenderer scene object with rendering disabled, it'll get enabled when it's ready - Fixes one frame showing error texture
50 Days Ago
Leaderboard backup, run #16621
50 Days Ago
Adjust sunny and sunset lighting rigs
50 Days Ago
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50 Days Ago
Leaderboard backup, run #16613
50 Days Ago
turret fixes etc building indicator build command indicator turret build - choose direction after choosing position
50 Days Ago
Make ParticleLightRenderer public (I assume this wasn't intentional?)
50 Days Ago
saving work
50 Days Ago
Remove model cpu access
50 Days Ago
Make Model.GetVertices/GetIndices work without requiring CPU access on model https://files.facepunch.com/layla/1b0311b1/sbox-dev_OOfVZbvWTH.png
50 Days Ago
Add CRenderContextVulkan::ReadBuffer for index buffers
50 Days Ago
Leaderboard backup, run #16600
51 Days Ago
Do the same for box hull collider
51 Days Ago
Add Gizmo.Control.BoundingBox to box collider
51 Days Ago
Bump hitbox of spline line Align tangent mode names with exiting curve class Fix roll and scale changes not invoking spline changed
51 Days Ago
Stop SoundscapeTrigger on disabled, not just destroy
51 Days Ago
Fix spline gizmo culling
51 Days Ago
Leaderboard backup, run #16589
51 Days Ago
Leaderboard backup, run #16575
51 Days Ago
Leaderboard backup, run #16574
52 Days Ago
More spline undo improvements
52 Days Ago
Leaderboard backup, run #16565
52 Days Ago
Add worldspace option for Gizmo.Hitbox.Sprite
52 Days Ago
Citizen_REF update
52 Days Ago
Handle default arguments in MethodDescription.Invoke - Fixes ButtonAttribute not being able to call functions that have all default arguments
52 Days Ago
Add Gizmo.Hitbox.Sprite for a 2d screen space sprite hitbox https://files.facepunch.com/layla/1b0111b1/sbox-dev_0Q4krB3pIh.mp4
52 Days Ago
Revert "fix PlayerSquish collision" This reverts commit 18ba5597c624789e8e8b999e7b64bd33ae33e4ae.
52 Days Ago
fix PlayerSquish collision
52 Days Ago
Player controller body listens for collision events because child gameobject colliders don't propagate ICollisionListener down to ancestors (should it?) - Fixes player squish and anything using ICollisionListener on the player controller gameobject
52 Days Ago
Improve spline editor undo
52 Days Ago
Prop makes use of surface break sound Resave all surfaces
53 Days Ago
Shadergraph: Save preview settings to file
53 Days Ago
Fix mesh component not applying tags to collision shapes on tags updated
53 Days Ago
Don't need to duplicate this code
53 Days Ago
Add SceneCamera.ToScreen that also returns if it's in front or not Add Gizmo.Draw.ScreenText that takes world position and screen offset to easily draw screen text at a world position Fix mesh tools drawing text behind camera
53 Days Ago
Fix serialized dictionary not triggering on property change when setting key or value
53 Days Ago
Fix list and dictionary not reaching serialized object property changed callback when removing entries
53 Days Ago
Leaderboard backup, run #16541
53 Days Ago
Add missing conversion formy-up to z-up for navmesh Added to GetClosestPoint & GetRandomPoint
53 Days Ago
Don't show recompile button for assets that don't have source files
53 Days Ago
Refresh collection for list and dictionary control widgets if collection has changed - Fixes game resources not saving lists after first save
53 Days Ago
Mac: Fix sed and FILE struct for mac, should work on linux too, I'll double check, getting this to boot on mac/linux again and slowly trickling this branch to master
53 Days Ago
Forgot to make some enums internal whoops
53 Days Ago
Move navigation from C++ to C# (#1752) Replace C++ version of detour & detour crowd with a C# version. Managed version should behave exactly the same as the native version. If not, please yell at me. Achieved by using dotrecast as base - Refactored the shit out of it - Optimised it, so the managed performance comes close to the native version. Navmesh generation (recast) is still in C++.