255,044 Commits over 3,990 Days - 2.66cph!

48 Days Ago
Combat Entity compile fixes
48 Days Ago
Bugfix: don't flood pool with ProtoBuf.BuildingPrivelegeRetroTool Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
48 Days Ago
merge from main
48 Days Ago
Scene reproducing Facepunch/sbox#1756
48 Days Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
48 Days Ago
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48 Days Ago
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48 Days Ago
merge from main
48 Days Ago
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48 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
48 Days Ago
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48 Days Ago
vendor_event_printout -> main
48 Days Ago
Merge from main
48 Days Ago
Ensure Road Bradley Event outputs the correct stuff as well
48 Days Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
48 Days Ago
Use built in controller
48 Days Ago
initial chunking from shared sdf set
48 Days Ago
base_combatentity_code_cleanup -> main
48 Days Ago
main -> base_combatentity_code_cleanup
48 Days Ago
cargo_npc_abduction_fix -> main
48 Days Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
48 Days Ago
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48 Days Ago
rocket_death_info -> main
48 Days Ago
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48 Days Ago
Setup death information on patrol helicopter regular and napalm rockets
48 Days Ago
Leaderboard backup, run #16661
48 Days Ago
Select the folder name input field automatically after pressing the new folder button Allow spaces in shot and folder names Take camera control immediately when starting a shot recording
48 Days Ago
Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
48 Days Ago
directional fov person isvisible toggle vis stuff off soldier grenade
48 Days Ago
Merge from effect_scene_error
48 Days Ago
Wrap all access to the effect scene so this error will be caught everywhere See EffectLibrary.MoveToEffectScene
48 Days Ago
Fixed exception when a player is disconnected while an effect with the EffectRecycle component was active (was trying to unparent into a non-existant scene)
48 Days Ago
Merge from telephone_name_fix
48 Days Ago
Increased the maximum length of a telephone directory name to 30 characters (was 20 but wasn't enforced in the UI so names would get cut) Telephone name field will now cap input to 30 characters
48 Days Ago
Merge from primitive
48 Days Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
48 Days Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
48 Days Ago
Don't modify the pelvis bone when using PoseTools if the root motion is masked out (the green circle at the base of the feet)
48 Days Ago
FIxed water pistol not resting in hands properly while a shield is equipped
48 Days Ago
Leaderboard backup, run #16652
48 Days Ago
Reorder min and max length in spring joint
49 Days Ago
Rename some vars in spline math
49 Days Ago
code -> Code
49 Days Ago
Remove left over code
49 Days Ago
Add undo for changing parent or siblings via scene tree Fixes sbox-issues/issues/7320
49 Days Ago
Resolve source properly! Pass on description, title, source info to property Widget.Parent checks for valid Can switch shader
49 Days Ago
Can create ResourceStringControlWidget manually, with target asset type InputTexture and InputTextureControlWidget Correctly parse legacy texture input colors
49 Days Ago
Leaderboard backup, run #16637
49 Days Ago
Leaderboard backup, run #16635
49 Days Ago
remove deleted clothing grenade launcher