255,038 Commits over 3,990 Days - 2.66cph!

54 Days Ago
Don't apply cubemap fog to camera if it's render excluded Don't apply skybox tint to cubemap fog if it's render excluded
54 Days Ago
Fix envmaps not checking view tags - Fixes skybox with indirect lighting not being able to render exclude Dirty render of scene cubemap on EnvmapProbe tags change, it's probably needed
54 Days Ago
Whitelist System.IParsable Closes Facepunch/sbox-issues#7253
54 Days Ago
Whitelist System.UInt128 Closes Facepunch/sbox-issues#6892
54 Days Ago
Whitelist a few assembly attributes a library was using
54 Days Ago
Leaderboard backup, run #16517
54 Days Ago
show more leaderboard entries transform api changes
54 Days Ago
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54 Days Ago
Shadergraph: Make enable shadows option work again
54 Days Ago
Fix scene rendering widget incorrect gizmo cursor ray when using different DPI
54 Days Ago
Couple of NRE fixes from reported exceptions
54 Days Ago
RandomSoundStart NRE fix CardDeck.Pop exception fix
54 Days Ago
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55 Days Ago
Vulkan: Structured buffers also have a UAV hidden counter
55 Days Ago
Start removing unused from native asset preview system
55 Days Ago
Fix crash trying to load invalid base_model_resource
55 Days Ago
Fix typos
55 Days Ago
Leaderboard backup, run #16493
55 Days Ago
Apply cubic scaling to motor max torque
55 Days Ago
musicmanager cleanup
55 Days Ago
Bounding box calcualtion for spline components
55 Days Ago
Build physics aggregate with initial scale so ModelPhysics can at least spawn scaled (no dynamic scaling)
55 Days Ago
Leaderboard backup, run #16480
55 Days Ago
merge from primitive
55 Days Ago
Compile fix
55 Days Ago
Delete public/renderablesystem there's nothing in here
55 Days Ago
Delete texturedictionary.vpc
55 Days Ago
Delete inputsystem.vpc, this was moved to engine2
55 Days Ago
Delete these unused files from tier3
55 Days Ago
merge from primitive
56 Days Ago
Add GpuBuffer.UsageFlags.Counter for usage with structured buffers Enables IncrementCounter and DecrementCounter in HLSL Can also use GpuBuffer.SetCounterValue and GpuBuffer.CopyStructureCount These both previously and still do work with Append buffers Added default 0 offset parameter to GpuBuffer.CopyStructureCount
56 Days Ago
Delete resourceinfo utils project
56 Days Ago
Delete surface properties compiler
56 Days Ago
Delete post processing compiler
56 Days Ago
Delete vmix compiler
56 Days Ago
Leaderboard backup, run #16469
56 Days Ago
scaffold tarp material, tileset progress, plywood track material tweaks
56 Days Ago
Leaderboard backup, run #16459
56 Days Ago
music stuff and curse stuff updated spritetools
56 Days Ago
Delete itoolclientsimulationapi, itoolgamesimulationapi and everything that goes along with it
56 Days Ago
Remove unused rescale from physics interface
56 Days Ago
Fixup SoundFile.Load filename so the same sound file can't be cached multiple times by passing in different exts (should we warn on fixup?)
56 Days Ago
Serverlist basics
56 Days Ago
Add missing vectorization for some functions in Vector3 and Vector2 It was missing for Clamp, Min/Max, Lerp & Abs
56 Days Ago
Distinct the properties
56 Days Ago
Mark Rotation operator + and - as obsolete, they cause confusion and lead to invalid rotations Closes sbox-issues/issues/7262
56 Days Ago
Write vmat Add Asset.SetInMemoryReplacement, ClearInMemoryReplacement AssetInspector always create save button Save materials, preview texture changes
57 Days Ago
Shader rebuild
57 Days Ago
Ignore malformed paths in package downloads, add test
57 Days Ago
KeyValuesToJson Make ParseToJsonObject public Use source properties