254,391 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Subtract 108215
3 Months Ago
vLevel isn't const
3 Months Ago
Merge from main
3 Months Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions
3 Months Ago
Merge from main
3 Months Ago
Bday11 textures
3 Months Ago
Merge from shred_helicopters
3 Months Ago
Fixed tread animator changes affecting bradley
3 Months Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
3 Months Ago
Merge from cinematic_gestures
3 Months Ago
Merge from main
3 Months Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
3 Months Ago
Parent merge
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
3 Months Ago
Bail Model.Load early with error model for null or whitespace filename
3 Months Ago
Protobuf, codegen, manifest
3 Months Ago
Merge from ice_sculptures
3 Months Ago
Merge from scrap_exchange_dynamic_pricing
3 Months Ago
Merge from siege_weapons
3 Months Ago
BaseSculpture protobuf id 186 > 182
3 Months Ago
Merge from main
3 Months Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
3 Months Ago
Merge from main
3 Months Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
3 Months Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
3 Months Ago
Envmap feathering defaults to much tighter SkyIndirectLighting param in hammer env_sky since it seems it never was there
3 Months Ago
Merge from main
3 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
3 Months Ago
Merge from main
3 Months Ago
Include System reference, fixes compile error
3 Months Ago
Clean out old textures
3 Months Ago
Merge from main
3 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
3 Months Ago
Some exceptions to help diagnose issue
3 Months Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
3 Months Ago
more wip
3 Months Ago
Underwater visibility increase.
3 Months Ago
merge from queue_improvements
3 Months Ago
merge from analytics_rcon_improvements
3 Months Ago
Fix lock typo
3 Months Ago
Fix compile errors on client
3 Months Ago
Cleanup obstacle components
3 Months Ago
merge from analytics_identity_mgmt
3 Months Ago
Integrate heightfield building into the tile cache Refactor NavMesh class structure Improve navmesh initialization Remove dead code Fix tiny memory leak
3 Months Ago
Dropped gun test Cleanup
3 Months Ago
Cleaned up old tests
3 Months Ago
Added unloadweapons command
3 Months Ago
First pass of gun tests: deploy, aim, reload, fire, examine