244,565 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Have wolves react to campfires
3 Months Ago
proper limits on hitch joint
3 Months Ago
Add temporary workaround for not being able to access PrefabInstanceSource for already-broken prefabs
3 Months Ago
Better cheap water
3 Months Ago
Clean: use a cast instead of new expr Also dead static removal Tests: none, trivial change
3 Months Ago
Spear weapon
3 Months Ago
added rock_scatter meshes
3 Months Ago
WIP world persistence
3 Months Ago
Speed up world gen https://files.facepunch.com/ziks/2024-08-15/sbox-dev_eWK5BoSjtT.mp4 Fix some warnings
3 Months Ago
Stone weapons
3 Months Ago
Added View Model and World Model for the Wallpaper Item Setup Wallpaper Viewmodel and World Model Material
3 Months Ago
Stone tools
3 Months Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
3 Months Ago
skins update
3 Months Ago
green vintage wallpaper skin files
3 Months Ago
merge from main
3 Months Ago
Merge from jobify_ocean_sim
3 Months Ago
Spawn props on clients too, only network prefabs with NetworkMode.Object
3 Months Ago
Expose parameter for biasing towards plains or mountains
3 Months Ago
More world tweaking
3 Months Ago
World gen tweaks
3 Months Ago
Rock node / fragment features Hook up some more world features
3 Months Ago
Added event folders to archive directory
3 Months Ago
Leaderboard backup, run #13204
3 Months Ago
Added new bandit camp + harbor menu background videos. Replaced some existing videos with higher quality versions. Removed old/outdated videos.
3 Months Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
3 Months Ago
Moved menu video archive folder to editor assets directory
3 Months Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
3 Months Ago
Simplify blend to just work between two closest points, works a lot better
3 Months Ago
Fixed missing capitalisation on item name
3 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
3 Months Ago
Merge from main
3 Months Ago
▊▌█▄▆▆▉ ▋▇▋▌▋▄▊▋ + ▌█▌▉▍▋▍▄▇ ▇▅▉▉▋▉▄ (▉▉▄▉ ▄▋█▄▋▄)
3 Months Ago
pickaxe, gem tweak crayon bounty sfx war medal, relics can cost HP
3 Months Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
3 Months Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
3 Months Ago
Add texture size to palette
3 Months Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
3 Months Ago
Citizen: fixed accidental FBM embedding of Citizen textures in an exported mocap take file, which was causing ModelDoc to extract the folder every time it compiled the VMDL
3 Months Ago
Citizen/animgraph: added experimental dota-style turn poses. Disabled for now because the parameter is not working correctly in-game and I don't have any way of troubleshooting it
3 Months Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
3 Months Ago
Oil stub
3 Months Ago
Fixed Arrow Keys Inputs not having correct name. Fix Default Inputs like "Forward", "Backward", ect not being override-able (was prioritizing internal defaults over Project Settings)
3 Months Ago
merge from main
3 Months Ago
Phrases
3 Months Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
3 Months Ago
compile fix
3 Months Ago
merge from buildingerrors_improvements
3 Months Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
3 Months Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server