244,570 Commits over 3,898 Days - 2.61cph!

3 Months Ago
overly simplified basis for hitchable entities
3 Months Ago
Update sword.fbx
3 Months Ago
Digital Clock Material Updates
3 Months Ago
Added Voice Component to Player Prefab (No UI, I'll leave it up to Alex)
3 Months Ago
Merge from main
3 Months Ago
Added belt pelts to skeleton/prefab
3 Months Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.
3 Months Ago
Update .sbproj
3 Months Ago
Work on world
3 Months Ago
Mobs play sound on being hit
3 Months Ago
Make world gen a bit flatter for now Fix destroying voxels on non-host
3 Months Ago
Darker test colors until we have a proper palette
3 Months Ago
Don't serialize MaxStack with Item (since it references ItemAsset)
3 Months Ago
Change smg recipe for now so we can actually make it
3 Months Ago
Added CanCraftItem Add CombinedItems to Inventory and use that for checking CanCraftItem. (Since your combined total could be across both hotbar and inventory) Implemented Crafting
3 Months Ago
Bump up world height to 128
3 Months Ago
Don't bob if in the air
3 Months Ago
Update of digital clock screen size
3 Months Ago
Correct bob speeds
3 Months Ago
Hacky voxel modification networking
3 Months Ago
Camera Bob
3 Months Ago
Optim: Replacing ServerInfo.Region with StringView instead of string Avoids another optional allocation, avg count went down by 0.6 (8.95 -> 8.31). This looks like mostly it for clear&easy wins. Tests: Checked server browser, it displayed region tags
3 Months Ago
Slimmer nametag
3 Months Ago
Nametag same as vitals Compass uses transparent center texture Vitals uses character name
3 Months Ago
Update fog and sky
3 Months Ago
VoxelWorldGen component, use seed Use new modification stuff for voxel damage
3 Months Ago
Can only MoveOne or Split to slots when the target slot is the same item type
3 Months Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
3 Months Ago
Final prefab (code fix pending)
3 Months Ago
Add Category to ItemAsset Fix NRE on Vitals when no character is selected Don't NRE when an icon has yet to load Very Basic Crafting Menu
3 Months Ago
Only drop to world item when dragging if we're over the back panel
3 Months Ago
Import vox at 4 inches per voxel, don't try to center it
3 Months Ago
Post processing Walking
3 Months Ago
Make compass smaller StatUpgradesPanel as part of HUD Tweak stat upgrades / inventory styling (we should probably do a full screen for this)
3 Months Ago
Updated SMG projectile
3 Months Ago
Fix dropping item by dropping out of slot
3 Months Ago
Don't create whole new item when moving one if there's only one to move
3 Months Ago
Item now implements IValid
3 Months Ago
Forgot to rename inventory UI stylesheet
3 Months Ago
Add ItemDragType. Implement moving one item from stack, or splitting stack in half and moving. Drag outside of any slot to drop the item in the world (untested.)
3 Months Ago
Merge from main
3 Months Ago
More style tweaks
3 Months Ago
Fix screen trace depth function for reverse-z Multi-sampled shadow trace, apply free antialiasing using derivatives of dFdx and dFdy Dont need bend_sss anymore
3 Months Ago
Hotbar styling test Vitals UI, shows XP/level (as donut) and health (as progress bar) Compass style tweaks Remove big XP bar Hotbar styling tweaks Move chat top-left, make it less obtrusive
3 Months Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
3 Months Ago
Fix client / server compile errors
3 Months Ago
Started on voxel networking boilerplate Implement world gen as IModification
3 Months Ago
sword
3 Months Ago
Digital Clock art pass placeholder textures
3 Months Ago
Modeldoc vox importer uses a block size of 8 units instead of 10