244,582 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Flesh out PlayerExperience Component Killing enemies grants nearby players XP XP History List under XP Bar
3 Months Ago
Fix wolf circling being broken
3 Months Ago
Updated description Added to T2 tech tree
3 Months Ago
Add ChangeAttribute
3 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
3 Months Ago
changed rocks
3 Months Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
3 Months Ago
Some special state name handling
3 Months Ago
Update premake.yml
3 Months Ago
Fix default names for state actions
3 Months Ago
Update .sbproj
3 Months Ago
Created ISaveData. We can add this to any Component that we'll want to serialize to/from save files. Added static variable Player.Local Created PlayerExperience Component and added to Player.
3 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
3 Months Ago
tweaked dmg number particle
3 Months Ago
Revert procedural map
3 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
3 Months Ago
Placeholder ruby animgraph, material tweak
3 Months Ago
Move test hotbar to the bottom of the screen Add empty ExperienceBar panel to HUD prefab
3 Months Ago
Use ShowErrorToast instead of ShowToast
3 Months Ago
Add placeholder ruby model
3 Months Ago
The ability to aim is defined by weapon, FOV offset also defined by weapon, use FOV preference instead of hard value, current weapon as a property on the player
3 Months Ago
Only update the wolf's path if the new destination is far from the current one
3 Months Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
3 Months Ago
Added Lifetime to Projectiles so they'll die eventually if shot into the air
3 Months Ago
Clean up wolf path following logic
3 Months Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
3 Months Ago
Ads camera
3 Months Ago
Merge from main
3 Months Ago
Put playerfootsteps component in player prefab
3 Months Ago
Merge: from main Buildfix for camera shake
3 Months Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
3 Months Ago
Player can run Scale FOV on movement
3 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
3 Months Ago
Reapplied effects - explosion to main camera.
3 Months Ago
merge from main
3 Months Ago
Roller tweaks
3 Months Ago
Explosive prefabs facelift WIP.
3 Months Ago
Put these behind a IsHost - we should be able to let anyone "own" an Inventory, but only the host can modify it Name inventory let channel own it Include resources
3 Months Ago
UI: Layered backdrop filters require different UVs (because they render in a different space) Fixes broken rendering when both filters/masks and backdrop filters are used in conjunction with each other
3 Months Ago
Merge from patrolheli_fixes/dmgfx
3 Months Ago
Mob damage scale for vulnerable / defensive states DamageKnockback component for mobs, tweak roller
3 Months Ago
merge from wallpaper
3 Months Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
3 Months Ago
Merge from main
3 Months Ago
Add HUD to mob scene
3 Months Ago
Network mob debug emoji
3 Months Ago
Budget fsm tick
3 Months Ago
Networking tweaks
3 Months Ago
NetworkSpawn in MobSpawner
3 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection