244,590 Commits over 3,898 Days - 2.61cph!

4 Months Ago
v_spaghellim4: 'first shell reload' animation + added support for 'classic' b_reload https://files.facepunch.com/maxlebled/1b0211b1/sbox-dev_2024-08-02_03-19-43.mp4
4 Months Ago
cleanup Merge branch 'master' of sbox-ss1-scene
4 Months Ago
Update README.md
4 Months Ago
Update README.md
4 Months Ago
Create README.md
4 Months Ago
cursor TimeSinceMoveStartResolving pointer3_small
4 Months Ago
Minor edit - unassigned launch_site from MonumentIsland's PlaceMonument script, since having a monument assigned causes Unity to load it when the GameObject is clicked on (and Launch Site is huge).
4 Months Ago
Fixed motorbike speedometer not working when reversing
4 Months Ago
FPArms: added "Only_Weapon_no_IK" weightlist
4 Months Ago
Merge main -> TrainDecouplingImprovements
4 Months Ago
Flame explosive orientation tweak for code review.
4 Months Ago
Branch for experimenting and fucking around with networking w/ diagnostics Test trying to reduce packet sizes a lot Only do parent rpc if we're network root Change order here Go back to reliable test Test Reduce initial size Test unreliable again Unreliable transform updates test Prevent calling Msg_ClearInterpolation for ourselves Fix drop older updates Fix Remove this log When flushing pending updates before RPC calls - send reliable transform update Move net stats drawing out into system Only flush pending updates on reliable RPCs Some docs Don't call set parent if we called the rpc Call these flags Transmission maybe Some refactor, try to branch out with convar where possible Make internal for now Remove net_experiment convar Network protocol++ Send if unreliable anyway - should be acceptable it'll either drop or not
4 Months Ago
Send if unreliable anyway - should be acceptable it'll either drop or not
4 Months Ago
Napalm fixes.
4 Months Ago
Network protocol++
4 Months Ago
Remove net_experiment convar
4 Months Ago
Various post playtest fixes.
4 Months Ago
message panel stuff custom cursors
4 Months Ago
Fixed fire mode switch sound being replicated
4 Months Ago
Rocket type visual consistency & napalm effect.
4 Months Ago
Merge from main
4 Months Ago
Change the in game news to use FP.Flexbox - should fix all the random layout issues we get Also adds better ultrawide support by not letting it stretch across your entire screen
4 Months Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
4 Months Ago
Clock config UI wip
4 Months Ago
Removed some empty functions now that they have been moved to Keybinds
4 Months Ago
Added Position slider to Gradient Editor widget. Also added Delete shortcut. https://files.facepunch.com/CarsonKompon/2024/August/01_14-22-HalfMoth.mp4
4 Months Ago
jackhammer
4 Months Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
4 Months Ago
Added warning icon to Editor Keybind widget with tooltip telling you if two binds share the same key(s). https://files.facepunch.com/CarsonKompon/2024/August/01_13-28-InfiniteHarvestmouse.png Make Asset Browser use Editor binds since they have no reason to be separate.
4 Months Ago
Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props
4 Months Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
4 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
4 Months Ago
Added jungle door, window bar blockouts. More wall kit work.
4 Months Ago
seaweed pass
4 Months Ago
Make CTRL+A in Asset List a Shortcut Add CTRL+A shortcut to Select All in scene
4 Months Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
4 Months Ago
swim forward meta file
4 Months Ago
player update. editing rocket launcher anims to match viewmodel
4 Months Ago
Reduce navmesh draw allocs again
4 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
4 Months Ago
sar set to use rifle locomotion anims
4 Months Ago
spine settings for some entities
4 Months Ago
Fix arc edges
4 Months Ago
Some more bad epsilons Debug tweaks
4 Months Ago
UpdateLine NRE fix
4 Months Ago
Further optimize navmesh drawing
4 Months Ago
small off by one error
4 Months Ago
Determine major Key Names from NativeKeyCode before anything else. Fixes non-english keyboard layouts (Facepunch/sbox-issues#6044)
4 Months Ago
Unset light index mapping uses blank light constants to kill off the light
4 Months Ago
Reset stock back to 10 Removed excess logs