244,611 Commits over 3,898 Days - 2.61cph!

4 Months Ago
replace some emoji, more card materials replace more emoji more card mats, replace relic emojis
4 Months Ago
Add Cornel Box with Fog for testing dynamic indirect fog lighting
4 Months Ago
Enable indirect lighting from IBL in volumetric fog shader, can be toggled with volume_fog_ibl_indirect https://files.facepunch.com/sam/1b2711b1/PIwbCCNGYB.png
4 Months Ago
Fix MapInstance NRE, add breadcrumbs Fix NRE in Package.FindAsync SceneObject: If the model is bad, just use an error model Nicer exception when __sync_SetValue exceptions
4 Months Ago
Socket iteration error
4 Months Ago
Ship with pdb's to our managed dlls Fix NRE in SoundEvent.GetNextSound Retry download after a HttpRequestException Diagnose NRE in ProcessIncomingMessages
4 Months Ago
Fix NRE in TickSceneStats Fix NRE in ReceiveMessagesOnChannel Check there's an active scene when calling ISerializer on GameObject/Component SerializerPacker wraps reader/writer and prints errors Handle inability to save cookies
4 Months Ago
Protect against host being null when downloading network files Keep a count of the number of hosts a lobby has had Mark lobby as toxic if became owner while joining LargeNetworkFiles output num files Tweak JoinBestLobby logic Don't show toxic lobbies Fix RunDownloadQueue using wrong connection Don't disconnect from own server and mark it as toxic! Disconnect from active lobby if it becomes toxic
4 Months Ago
Fix open_asset crashing in non-tools Don't show lobby cards for games marked as hidden (unless you're in that org)
4 Months Ago
Only show lobbies of the same game build
4 Months Ago
Another out of memory fatal error
4 Months Ago
Fix error when map couldn't be downloaded Less simultaneous downloads Add some high level sentry breadcrumbs Fix possible NRE in network connect Add commented out DSN for testing sentry un-rate-limited Fix NRE in Prop Add breadcrumb for failed downloads, let us diagnose why it's happening Don't let OnNetworkSpawn errors break everything Tweak how httpimages are loaded to make errors more obvious Wrap RPC resume so things don't fall to bits if it errors Fix NRE in Rigidbody.OnDisabledInternal
4 Months Ago
Validate descriptor bindings of a shader (for real this time, not in a dead method) - prevent crashing by not loading these invalid shaders
4 Months Ago
Tag map for sentry too (if launched with a map)
4 Months Ago
Fix WorldPanel NRE (if the underlying panel gets deleted, somehow) Don't report TargetInvocationException, report its InnerException
4 Months Ago
Replace coroutine by invokes, pool the lists, also allow new montages to cancel currently playing one
4 Months Ago
Fix steam callback crash Fix text cannot be empty exception Remove Compiler.OnCompilePartialSuccess , don't load assemblies on compile fail, fixes BadImageFormatException Promote task exceptions to errors, instead of warnings
4 Months Ago
Initial commit test Make it not dumb ToString override Add name for debug Output addr
4 Months Ago
Fix exception with no camera
4 Months Ago
Some error reporting breadcrumbs/tag for identifying game package Breadcrumb pipeline creation to see what shaders crashing us
4 Months Ago
Running out of video and system memory is a fatal error
4 Months Ago
Leaderboard backup, run #12751
4 Months Ago
Move all terrain attributes into 1 structured buffer, create a Terrain class any shader can use to provide things like Terrain::GetHeight( worldPos ) Use an AssetPicker for browsing terrain materials instead
4 Months Ago
Fix possible project startup NREs
4 Months Ago
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4 Months Ago
Material stacks and weapon crate stack asset setups
4 Months Ago
Add pedal trike to vehicle whitelist
4 Months Ago
Remove cooldown on resize so it's snappier Added Multi-Select to Tiles List and supported MultiEdit in the Selected Tile Inspector. Adding/Removing tiles no longer rebuilds entire list, only makes necessary changes. Also fixed a few NREs from previous commit Can remove from selection when CTRL selecting in tile list Can now MultiSelect from gizmos directly https://files.facepunch.com/CarsonKompon/2024/July/26_20-12-InsidiousChinchilla.mp4 Can now create new tile even if tiles have yet to be generated. Will use current settings from Setup tab. Updated warning box text in Tiles tab to fit. Update inspector when adding first tile/removing last.
4 Months Ago
soft bush rustle sounds have faster falloff
4 Months Ago
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4 Months Ago
Use is valid checks in rigidbody
4 Months Ago
Fix index out of range accessing backing data collision attributes
4 Months Ago
Apply aggregate tags in C# instead of this massive inline bind function
4 Months Ago
Fix creating contest not working Fix contest ratingbar guid always being the same Don't show future contests Contest list page
4 Months Ago
PhysicsGroupDescription grabs physics tags from aggregate backing data so they can be string token cached. This allows trace result tags to be valid because they'll be reversable by string token
4 Months Ago
rename alley slope map
4 Months Ago
Allow new wolf to deal damage and drop a corpse
4 Months Ago
Fix NRE in SceneNetworkSystem.OnLeave
4 Months Ago
Bullets should ignore "playerclip" instead of "player_clip"
4 Months Ago
Add ParticleTrailRenderer, TrailRenderer components Add a margin to the right of component sheet, to accommodate the scrollbar
4 Months Ago
Merge from event_record_pool_increase -> main
4 Months Ago
Increase EventRecord pool size from default of 512 -> 16k
4 Months Ago
few more ui fixes, update tutorial welcome text
4 Months Ago
Promoted to engine
4 Months Ago
Adding/Removing tiles by clicking on gizmos are part of the undo stack Tiles have their own Guid now. This does not get serialized and are assigned on load Don't allow to box to resize into others. Prevent deselecting gizmo when resizing up-left LabelTextEntry text now updates when property updates (if it was edited elsewhere) Added "Selected Tile" section to Tileset Editor Inspector Put Selected Tile section in an Expand Group so we can have ControlSheet groups within that are less confusing Display [ReadOnly] Index in Selected Tile group Removed TilesetResource.SheetRect and replaced it with two Vector2Ints (Position and Size). Fixed can drag logic on Corners
4 Months Ago
blow pipe blowdart art
4 Months Ago
Set collision attributes on map instance collision shapes, I missed this out when switching from native aggregate instances