244,597 Commits over 3,898 Days - 2.61cph!

4 Months Ago
Squash game-exporting branch Bring everything up to date Exit whole app in standalone mode Export option in Project menu CMaterialSystem2AppSystemDict uses struct for initialisation instead of parameters Custom steam app ID for standalone games Put steam appid field here for now - we might wanna rethink this later though would help if I labelled this correctly Init steamclient in standalone Explicit copy sounds Reject API access in Standalone (we should probably dependency inject this stuff, it'd be cleaner) Slightly better time estimate Generate .ico from thumbnail, try changing it on the exe Can't get this working no matter what, just corrupts the exe header, disable it Use correct exit function Get networking working, even if it's a bit hacky Move API into backends for standalone/platform, stub out standalone backend Standalone.Init() Get rid of LoadStandaloneGameAsync, roll diff into LoadGamePackageAsync Make a StandaloneGameInstance in standalone Remove all these file hacks so I'm forced to do something to fix them Fix file hacks Add missing sbox-standalone exe back to sln We only need to copy core/scripts/soundmixers.txt as far as I know Move gamecontrollerdb.txt into core/cfg/ Get rid of `IsCitizenEnabled` hack Don't override window title with gameinfo name, apply it nice and early when making app dict Can't think of any other way to filter out citizen assets, cuts down build by 1.8gb(!) so we'll have to live with this for now Copy all compiled assets from enabled addons again, because sometimes they'll be referenced at runtime even though they're not in a dependency tree
4 Months Ago
subtracting 101763 RailsFix - worldsize greater than 4000 not booting (server)
4 Months Ago
Replace player_clip with playerclip in Collision.config
4 Months Ago
eu_canyon_c build, unity scene setup and autospawn prefab
4 Months Ago
snow splat rejection on canyon a and b
4 Months Ago
eu_canyon_b build, unity scene setup and autospawn prefab
4 Months Ago
WIP tidys ditto
4 Months Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
4 Months Ago
merge from replicated_bush_fx
4 Months Ago
merge from LocomotiveDebrisFix
4 Months Ago
merge from RailsFix
4 Months Ago
merge from runtime_profiling_saved_convar
4 Months Ago
Merge from main
4 Months Ago
Parent merge
4 Months Ago
Leaderboard backup, run #12799
4 Months Ago
Unsaved
4 Months Ago
Merge from parent
4 Months Ago
Server compile fix
4 Months Ago
card_break_f card_break_g
4 Months Ago
Merge from main
4 Months Ago
Revert the Network visibility grid changes to allow proper layered network grids
4 Months Ago
Full manifest rebuild
4 Months Ago
Merge from main
4 Months Ago
Map objects grab scale from "scales" keyvalue
4 Months Ago
fix card init card_break_b, some fixes card_break_c redo card break b/c card_break_d card_break_e
4 Months Ago
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4 Months Ago
Leaderboard backup, run #12796
4 Months Ago
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4 Months Ago
Merge from elevator_vehicle_parent
4 Months Ago
Added trike to office lift allowed list
4 Months Ago
Updated office_ceiling_light_a prefabs to include new mesh. Added new materials and textures. Let there be light!
4 Months Ago
Don't need to change ext here, it's done in CreateWorld
4 Months Ago
updated, created and added AO for the following models: AK47u (two materials missing AO) Bone Knife Cleaver Big Double Shotgun Eoka Pistol F1 Grenade Flamethrower Hacksaw Sickle Hammer Hatchet M249 Mace Machete Nailgun Paddle Pickaxe Pipe Shotgun Salvaged Axe Salvaged Hammer Salvaged Ice Pick Spas 12 Stone Spear Sword Sword Big Thompson Toolgun Torch Wooden Spear Weapon Module - Flashlight Weapon Module - Holosight Weapon Module - Muzzleboost Weapon Module - Lasersight Weapon Module - Muzzlebrake Weapon Module - Silencers Weapon Module - Small Scope
4 Months Ago
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4 Months Ago
Add support for number pairs in `aspect-ratio`. Can supply as `16/9`, `4:3` or `2 1`. Resolves Facepunch/sbox-issues#5975
4 Months Ago
Boomerang Material Update
4 Months Ago
Fix Save All Scenes only saving the current scene
4 Months Ago
Fix little mistake in FindInPhysics
4 Months Ago
added shoals to junkpile_water prefabs
4 Months Ago
Added Click and Drag to move tiles in Tileset Editor https://files.facepunch.com/CarsonKompon/2024/July/28_16-49-VibrantIvorybilledwoodpecker.mp4
4 Months Ago
Fix Component.Destroy CallBacth error Component.Task returns a cancelled TaskSource if no GameObject
4 Months Ago
Update sentry sdk from 0.5.2 to 0.7.7, build targeting lowest windows 8
4 Months Ago
Added Vector2Int * Vector2Int operator since I forgot it
4 Months Ago
Fix heatmap
4 Months Ago
Leaderboard backup, run #12787
4 Months Ago
Season name
4 Months Ago
Old season