158,242 Commits over 4,566 Days - 1.44cph!

1 Year Ago
Updating small engine LODs
1 Year Ago
Check for closest island in increments instead of every frame, also profiler sample fix.
1 Year Ago
Merge: from main
1 Year Ago
Merge from boat_building
1 Year Ago
PT boat wall adjust
1 Year Ago
small engine lods and collision updates
1 Year Ago
Added methods to the texture streaming class for changing and clearing the requested mipmap level
1 Year Ago
Storage room environment volumes on ghost ships is now brighter
1 Year Ago
Raised scattered paper meshes to eliminate zfight on them
1 Year Ago
Removed flickering glass decals from ghost_ships
1 Year Ago
Fixed shifting cover prefab on ghost_ship_b
1 Year Ago
nets ladder volume placement polish
1 Year Ago
SmallEngine fuel compile fixes
1 Year Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
1 Year Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
1 Year Ago
Boat building station anims
1 Year Ago
Merge from parent
1 Year Ago
fixed blockers around FC2
1 Year Ago
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1 Year Ago
merge from naval update
1 Year Ago
FoliageGrid renders on closest island and resets when island changes. Handle cases of terrain being rotated when sampling terrain maps by extracting 2D worldToLocalMatrix.
1 Year Ago
Merge from chippy_optimize
1 Year Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines
1 Year Ago
merge from main -> qol_dump_improvments
1 Year Ago
merge from fix_blueprint_itemid -> main
1 Year Ago
Update manifest
1 Year Ago
Revert advanced BP fragment to old item id and apply FreezeItemid label
1 Year Ago
Prevent ItemDefinition from recaulating it's ItemId if the asset has the `FreezeItemId` label - exposing as label instead of bool so people don't actively use this hack
1 Year Ago
Number of improvements to the dump command - TLDR sometimes the scene files were correct, sometimes the overall information was correct, now scenes & overall information should be correct - create a dump for the "DontDestroyOnLoad" scene (it's not really a scene but contains all our PrefabWarmup components) - for certain dump text files, create separate files for active vs inactive objects - fix only dumping the active roots and not all roots, active & inactive
1 Year Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
1 Year Ago
Fixed offset rotation
1 Year Ago
Swapped windmills from skinned mesh renderers to regular mesh renderers. With 50 windmills (high end, all around the same lod): - saving .15 on UpdateAllSkinnedMeshes - saving ,15 on MeshSkinning.Update - Saving .12 on Animators.Update - Saving .10 on DirectionUpdateAnimationBegin/End - saving 0.07 on camera rendering
1 Year Ago
Merge from slots_optimize
1 Year Ago
Fix a prefab id
1 Year Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
1 Year Ago
WIP
1 Year Ago
Compile fix
1 Year Ago
merge from fix_chat_message_logs -> main
1 Year Ago
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1 Year Ago
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
1 Year Ago
Try to fix linux compile error again
1 Year Ago
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1 Year Ago
MeshCull the black out box
1 Year Ago
Keep aim dir on cannons local whenever they're parented(to a boat), change all of the writes to aim dir to assume the same.
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Fixed chat and sleeping bag clusters texts appearing blurry
1 Year Ago
Cannon FX restoration. Nested them as standalone prefabs.
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
1 Year Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened