158,236 Commits over 4,566 Days - 1.44cph!

12 Months Ago
Unsaved terrain prefab id's
12 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
12 Months Ago
Merge from parent
12 Months Ago
Some missing topo.
12 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
12 Months Ago
Beach tweaks.
12 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
12 Months Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
12 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
12 Months Ago
Merge from island_scenes
12 Months Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
12 Months Ago
Merge from parent
12 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
12 Months Ago
Merge from floating_cities
12 Months Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
12 Months Ago
Merge from main
12 Months Ago
Merge from boomerang_animfix
12 Months Ago
Update icon of boat stairs block
12 Months Ago
Don't spawn tutorial islands in the deep sea
12 Months Ago
Merge from main
12 Months Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
1 Year Ago
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1 Year Ago
Merge from steam_timeline
1 Year Ago
merge from qol_dump_improvements -> main
1 Year Ago
Potential fix for DontDestroyInScene having too many objects
1 Year Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
1 Year Ago
adding small engine gibs / updating prefab
1 Year Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
1 Year Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)
1 Year Ago
Bugfix: don't destroy local player when spectating player going invisible Fallout from the recent rewrite. Tests: while being spectated, toggled invis a bunch of times - no NREs on the client. invis player doesn't replicate, though, will fix next.
1 Year Ago
Splatting progress
1 Year Ago
merge from fishing_village_collider_fix_fix
1 Year Ago
Reapplied 132483. S2P
1 Year Ago
Let's try randomizing client port if not overwritten by client Map icons for new TF2 maps Fix some BSP files not loading due to recent changes team_control_point (TF2) placeholder entity Pull Request: Minor optimizations for PlayerSelectSpawn Player:GetPunchAngle errors with lua_strict 1 (deprecation warning)
1 Year Ago
merge from workshop_filedialog_title -> main
1 Year Ago
Add title text to workshop file dialog, customize for bulk import
1 Year Ago
- Rewrite the buffer update logic to ensure a direct update only happens once per frame to make DX11 happy. - Always update the entire buffer to make greedy GPU drivers happy. - Add IGraphicsBuffer wrapper because Unity didn't do it so I can finally stop copy/pasting everything. - Use a function pointer (👻) in damage region processing for similar reasions. - Unlock the arrays in Update in case OnPreCull wasn't called. - New debugging ConVars: `reorder_instances_job`, `damage_bitscan_job` and `buffer_upload_mode`
1 Year Ago
oil rig platform lods and collision oil rig foot flat lods and collision
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
RPG7 - Texture update
1 Year Ago
Finalized spawns.
1 Year Ago
walkway roof tarp collider fixes
1 Year Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
1 Year Ago
edited naval large sails anims
1 Year Ago
undid change in file I don't remember touching (harmless)
1 Year Ago
updated naval anchor animations
1 Year Ago
allocation_reductions -> main