255,584 Commits over 3,990 Days - 2.67cph!

22 Days Ago
Cherrypicked 111892 - mini crossbow sounds
22 Days Ago
Ballista effects surgery: pulled in the new incendiary and hammerhead bolt effects
22 Days Ago
horse skid sound
22 Days Ago
Cleanup editor
22 Days Ago
merge from primitive -> aux2
22 Days Ago
merge from primitive/era_loot_tables -> primitive
22 Days Ago
Fix so it also blocks primitive only loot tables when in vanilla
22 Days Ago
Create separate spline class Cleanup SplineComponent Cleanup test scene
22 Days Ago
Catapult fire and explosive ammo impact sounds
22 Days Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
22 Days Ago
Pass screen size to managed texture we create for depthnormal gbuffer, dimensions must match the swapchain, which resized viewports don't match
22 Days Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
22 Days Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
22 Days Ago
Also add support to filter loot tables from the entity directly based on the era
22 Days Ago
merge from primitive
22 Days Ago
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22 Days Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
22 Days Ago
merge from primitive/fix_primitive_tag -> primitive
22 Days Ago
merge from primitive/fix_primitive_tag -> primitive
22 Days Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
22 Days Ago
Cherrypick 112423 into it's own branch
22 Days Ago
Cherrypick 112410 and 112414 into own branch
22 Days Ago
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22 Days Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
22 Days Ago
Allow certain exclusive server tags to have priority over others if both are found in server tags
22 Days Ago
Fix for bright rock_fromation_small_d
22 Days Ago
primitive -> Aux2
22 Days Ago
Compile errors
22 Days Ago
primitive -> Aux2
22 Days Ago
customeffects -> primitive
22 Days Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
22 Days Ago
Enable no cull on face hover material to see selected backfaces https://files.facepunch.com/layla/1b0311b1/sbox-dev_xA8GKNxwIK.png
22 Days Ago
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22 Days Ago
restore crossbow bolt svg icon
22 Days Ago
Fun merge from main wip
22 Days Ago
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22 Days Ago
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22 Days Ago
straighten crossbow bolt prefab model
22 Days Ago
Support multi open edge extrude using edge extend until edge bevel is added (bevel is needed for closed edge extrude) https://files.facepunch.com/layla/1b0311b1/sbox-dev_v10zWWneqA.mp4
22 Days Ago
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22 Days Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
22 Days Ago
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22 Days Ago
Increase Siege Tower NPC Carver size
22 Days Ago
Merge roll, up, scale & tangent mode into spline point
22 Days Ago
Fix vertex merging from multiple meshes, all other meshes get merged into the first
22 Days Ago
Only draw vertices in vertex tool
22 Days Ago
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22 Days Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
22 Days Ago
Add editor preference for backface selection, default to true because it's likely to be more desirable
22 Days Ago
Allow mesh trace to request face cull, none, front, back Trace front and back of scene meshes when selecting https://files.facepunch.com/layla/1b0311b1/sbox-dev_eewaDMTxLk.mp4