136,006 Commits over 4,293 Days - 1.32cph!

2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
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2 Months Ago
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2 Months Ago
added emissive texture to front sight
2 Months Ago
NPC's can now have dialogue when you go to talk to them to complete missions. Set this up for all the new naval missions. Conversations now exit upon pressing the button to complete a mission.
2 Months Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
2 Months Ago
merge from main
2 Months Ago
changes on wind ambiences for the floating cities and casino ambience set up
2 Months Ago
All combat entities (things with health) show health info below a set health threshold (default 75%), or for 1s after being attacked, or when the player is holding a hammer. - Some exceptions still apply, like when mounted to vehicles, but most things have been changed to be in parity with the new standardization
2 Months Ago
updated vm lr300 space gun reload anim
2 Months Ago
Bugfix: handle spawn groups on non-baseentity gameobjects Tests: procgen 2.5k in editor
2 Months Ago
space lr300 icon and hooked up to item prefab and steam item
2 Months Ago
Binoculars anim refresh polish
2 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
2 Months Ago
M92 - Added updated viewmodel and worldmodel
2 Months Ago
Fix duplicate var name
2 Months Ago
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
2 Months Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
2 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
2 Months Ago
Fixed the bug with changing renderscale/dlss with Volumetric clouds set to Ultra that would blit the wrong texture to the screen
2 Months Ago
enabled decal layers [all] on mboat materials
2 Months Ago
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
2 Months Ago
Fixed the render texture memory leak in the Icon Render scene
2 Months Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
2 Months Ago
updated vm and 3p lr300 space gun anims
2 Months Ago
Added incen rockets to fixcars 3 Added a help field to the fixcars
2 Months Ago
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2 Months Ago
Flare weapon refresh animation polish
2 Months Ago
naval_update -> main - Staging wipe, Course locked, no piviting now
2 Months Ago
Merge: from navmeshsurface_optim - Optim: Ghostships now use a static, detached navmesh, saving us on navmesh re-integration every physics step - New scientists adapted to work with detached navmesh - In C+S editor, we now automatically exclude client-scene entities from dynamic navmesh gen Tests: spawned all ghost ships, observed scientists patrolling, dogfighting, sprinting
2 Months Ago
Coconut Underwear Repose
2 Months Ago
Clean: remove obsolete TODOs Tests: none, trivial change
2 Months Ago
boat engine t2 Updated t2 techtree
2 Months Ago
Clean: remove test code that offset the baked navmesh Prepping to merge back Tests: spawned all variations of ghostship, engaged scientists - didn't spot any weirdness
2 Months Ago
greatly reduce low grade fuel cost for boat building
2 Months Ago
Merge: from main
2 Months Ago
HockeyMask repose
2 Months Ago
Bugfix: LimitedTurnNavAgent - when path following, ensure facing direction is applied in world space Previously it was done in navmesh space, causing scientists to look in the sky during dogfight Tests: observed scientists dogfighting and chasing behaviors - they either looked in direction of run or me
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
2 Months Ago
Add christmas branding
2 Months Ago
save++ network++ persistance++
2 Months Ago
merge from boat_building
2 Months Ago
Tweak bbs deployable blocking collider
2 Months Ago
SmallBackpack repose
2 Months Ago
merge from Cannon_Animation
2 Months Ago
boat steering anim update
2 Months Ago
updated cannonball craft, removed duplicate item blueprint comp crafts 2 at once