155,856 Commits over 4,536 Days - 1.43cph!

2 Years Ago
merge from wallpaper
2 Years Ago
Fixed missed wallpaper conditional models
2 Years Ago
Moving rig and settings from proxy model to final model
2 Years Ago
merge from main
2 Years Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
2 Years Ago
Added extra collider to properly cover head/eyes position
2 Years Ago
Applied the new conditional models to all grades and skins
2 Years Ago
Optimized and tightened the outside checks
2 Years Ago
Backup
2 Years Ago
Working damages and spraycan reskins
2 Years Ago
More settings tweaks Proxy model skeleton hierarchy fixes
2 Years Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
2 Years Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
2 Years Ago
Compound extra S2P
2 Years Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
2 Years Ago
Draw vislog spheres as circles to reduce clutter
2 Years Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
2 Years Ago
Restore wolf health if it stays out of combat for a very long time
2 Years Ago
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2 Years Ago
-Metal shield textures update
2 Years Ago
Merge: from main Tests: none
2 Years Ago
Applied the new wallpaper sockets to the other building blocks Manifest
2 Years Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
2 Years Ago
Hook up ragdoll
2 Years Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
2 Years Ago
merge from clearinventory_improvements
2 Years Ago
merge from terrain_collision_interact_fix
2 Years Ago
merge from skin-bundles-2024-09
2 Years Ago
merge from WorldModels
2 Years Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
2 Years Ago
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2 Years Ago
Fixed more armoured passenger module collider holes
2 Years Ago
Update the inner lake topology of craggy island so it renders water
2 Years Ago
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
2 Years Ago
Merge from spraycan_shippingcontainer_qol
2 Years Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
2 Years Ago
Raised waterlogged point on motorbike and sidecar bike significantly
2 Years Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
2 Years Ago
Merge from main
2 Years Ago
Merge from nametags_random_colour
2 Years Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring
2 Years Ago
Merge from main
2 Years Ago
NRE fix, increased inside checks distance
2 Years Ago
Merge from main
2 Years Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
2 Years Ago
high caliber revolver sounds
2 Years Ago
merge from world_update_2
2 Years Ago
further progress on river to ocean blending
2 Years Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip