141,232 Commits over 4,505 Days - 1.31cph!

19 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
19 Days Ago
pooltable_dismount_kill_fix -> main
19 Days Ago
updated bar games pack steam icon
19 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
19 Days Ago
Merge from parent, including post merge fixes.
19 Days Ago
Merge from /industrial_generator_audio_fix
19 Days Ago
Single 50cal viewmodel animations
19 Days Ago
Fixed audio attenuation curves for the industrial large generators
19 Days Ago
small spike trap now uses world model instead of burlap sack
19 Days Ago
Merge from PlayerMaintainedMonuments
19 Days Ago
Merge from PlayerMaintainedMonuments
19 Days Ago
Merge from PlayerMaintainedMonuments
19 Days Ago
Merge from main
19 Days Ago
Merge from powergrid/fuse_swap
19 Days Ago
Merge from powergrid/fuse_deterioration
19 Days Ago
Merge from powergrid/wire_auth
19 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
19 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
19 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
19 Days Ago
merge from sculpture_default_invis_fix
Rin
19 Days Ago
merge from sculptures
Rin
19 Days Ago
merge from game_room_dlc
19 Days Ago
Fixed a floating wire in power plant Powerplant S2P
19 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
19 Days Ago
prevernt breaking down stone sculpture
19 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
19 Days Ago
Merge from main
19 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
19 Days Ago
merge from storepage_aug26
19 Days Ago
Bar game branding power of two
19 Days Ago
Bar games store page media
19 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
19 Days Ago
merge from storepage_aug26 (stone sculpture page done)
19 Days Ago
Video fix
19 Days Ago
Updating uzi rig with new model and adding world model rig
19 Days Ago
Gave sculptures bullet penetration again, but on the right branch
19 Days Ago
merge from main
19 Days Ago
Stone sculpture media video
19 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
19 Days Ago
bar games pack square images, still waiting on thumbnail
19 Days Ago
Merge from main
19 Days Ago
Merge from terrain_hole_mask_res_fix
19 Days Ago
Fix terrain hole mask with resolution scaling changes
19 Days Ago
merge from PlayerMaintainedMonuments
19 Days Ago
Fix splash-2 sound definition error S2P Dome
20 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
20 Days Ago
Merge from pooltable_dismount_kill_fix
20 Days Ago
Added some instructions to pool
20 Days Ago
FInal new darts ui fixes
20 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button