142,102 Commits over 4,536 Days - 1.31cph!

11 Months Ago
improved flow on floating_city_floating_walkways_B
11 Months Ago
set up hmlmg to be skinnable
11 Months Ago
halloween floorpaper wip
11 Months Ago
merge from main
11 Months Ago
merge from main #2 missing file
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
bed skinnable asset setup - need to test workshop
12 Months Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
12 Months Ago
merge from main
12 Months Ago
Merge from emission_mask_scrolling_and_blinking
12 Months Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
12 Months Ago
floating city 2 flow polish, better connection to casino barge
12 Months Ago
halved vertex AO intensity on chicken cages (material)
12 Months Ago
Merge from small_engine
12 Months Ago
Merge from outboard_motor
12 Months Ago
Merge from main
12 Months Ago
Merge from material_reserialization_tool
12 Months Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
12 Months Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
12 Months Ago
Merge from naval_update
12 Months Ago
merge from vm chainsaw update
12 Months Ago
merge from store_atlases
12 Months Ago
Fixed atlas issues in steam inventory screen
12 Months Ago
merge from main
12 Months Ago
Underwater fixes.
12 Months Ago
Splatting & sculpting
12 Months Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
12 Months Ago
merge from clamp_mipmap_reduction -> main
12 Months Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
12 Months Ago
merge from fix_analytics_twig_cost
12 Months Ago
Fix wood spent on twig not included in analytics
12 Months Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
12 Months Ago
merge from fix_turret_ddraw -> main
12 Months Ago
Remove ddraw left in when debugging
12 Months Ago
merge from main -> fix_turret_ddraw
12 Months Ago
merge from qol_scale_command -> main
12 Months Ago
Add `ent scale` command to test scaling of entities on vanilla servers
12 Months Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
12 Months Ago
metabolism_fast_fix -> main
12 Months Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
12 Months Ago
merge from modding_community_merges -> main
12 Months Ago
Fix compile errors again
12 Months Ago
merge from modding_cui_merges -> main
12 Months Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
12 Months Ago
merge from crosshair_customization
12 Months Ago
Fix import popup not being centered
12 Months Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
12 Months Ago
merge from modding_cui_merges -> main
12 Months Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods