reporust_rebootcancel

129,258 Commits over 4,140 Days - 1.30cph!

11 Days Ago
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler
12 Days Ago
Fixed some init issues when clicking on store sub items Fixed medieval showcase tile not having a price tag
12 Days Ago
Pilot hazmat lod material/textures
12 Days Ago
Post node data copy
12 Days Ago
Phantom moved items from 127520
12 Days Ago
Pre node data copy
12 Days Ago
merge from main
12 Days Ago
Context menu changes so it doesnt spawn offscreen when right clicking party member Also gave it a min size so it doesnt shrink too much
12 Days Ago
Merge from ammocontainer_garbage
12 Days Ago
phrases
12 Days Ago
merge from save270
12 Days Ago
merge from hardcore_refresh
12 Days Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
12 Days Ago
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
12 Days Ago
Merge from main
12 Days Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
12 Days Ago
Merge from main
12 Days Ago
Fixed NVG looping sfx getting lost when modifying other clothing
12 Days Ago
Updating from media_projects
12 Days Ago
Updating media_projects with latest changes
12 Days Ago
merge from new_menu
12 Days Ago
Chat menu mask fixes
12 Days Ago
Update spawned viewmodel with same skin colour as preview model
12 Days Ago
Footer party can only draw a maximum of 6 party members
12 Days Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
12 Days Ago
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering Can click on party member to DM them
12 Days Ago
▆▉▄ ▉▆▊▄█▆▆▇▊▅▍▄ ▅▌▄▊▍▉█▅ ▇▋▌▄▆ ▊▍▍▇▍▌▊▉▇▇: - █ ▅▊ ▋▆▍▅▉▅▍▄█▆ ▆▆▇▍▋▇▊▋▇▊▋ ▌▇▇▍▊▇▆▉ (▋▉ ▊█▇▌ ▆▆ ▅▆ ▋▄▆▆▊▊▅▊▍▍, ▅▊▉ ▄█▌▍▌▊▆▌▌▊█ ▊▋▊▋▄ ▄█ ▅▉▉ ▊▊▉ ▉▊ ▊▌ ▄█▇█▄▍▉▄█▍ █▊ ▍ █▌ ▇▋▊▍▄) - ▇▊▌█▍▅▄█▌ ▆▇▅▍ █▋▇▆▄ ▉▋▅▋▉▅ ▄▉▊ - ▄▋▆▌▍▋▉██▉▍ █▍▍▄▅▆▉ ▆▊█▊▉▄ ▊▄▅▍▉ ▄▋▇█▉▍▋▊. - ████▍ ▇▌▇▊▊▌▄ ▉▇▊ ▌▌▅▇ ▆▅▅▌▊▊▌▇. - ▌▉▍▇ ▄▇▉▋▄▌▆ █▇▋ ▋▄█▆ ▌▄▋ ▄▉▊█ ▉█▉▆▉. - ▋▋▅▍ ▍▌▋▆/▌▊▄ ▉▉▄▊▊▄ ▉█▅█ ▇▌▌ ▊▌▄ ▇▍█▌▄▉. - █▄█▇ ▇▋▌▆▅ █▅▍ ▆█ █▍▋▉▍▄ ▄▅▇▍▆▇ ▅▌▇▇▇▌. - ▍▍▅▍▅ ▇▊▋▉▌▇'▍ ▊▌▇▇▉▇ ▆▍▍▍ █▇▋▉. - ▄▄▊▍▌▌ ▄▇▍▆ ▇▉▋▇▌▆ ▉▆▌█▆ █▍▌▇. ▄▄█ ▍▄▉▋ ▆▊▇▊▄▊▍█.
12 Days Ago
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
12 Days Ago
Add a loading wheel in the connection modal when you click on a server (for the image) Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
12 Days Ago
PlayerBoatLock cleanup
12 Days Ago
Merge from wheel_lock
12 Days Ago
Don't show enter code option if already authed. Lock now shares auth list instead of separate list. Transfer code with auth list.
12 Days Ago
Can now see how many players are in a servers queue in the browser list
12 Days Ago
Merge from main
12 Days Ago
Compression and mipmaps on UI.FriendAvatarGradient so the avatar masks look better
12 Days Ago
If the party changed, update the party footer even when the friend list is not visible Added a leave button when right clicking on yourself
12 Days Ago
Add some extra padding
12 Days Ago
new_menu -> main
12 Days Ago
Better rustplus button
12 Days Ago
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
12 Days Ago
merge from new_menu
12 Days Ago
Compile fix again
12 Days Ago
merge from new_menu
12 Days Ago
Compile fix...
12 Days Ago
Deleted duplicated textures
12 Days Ago
merge from new_menu
12 Days Ago
Fixed store timer saying "refreshes today" when its in less than 24h but not actually today
12 Days Ago
Restored F7 defaulting to player report (when ingame)
12 Days Ago
Use InstalledUICulture for everything instead of a culture based on the game chosen language
12 Days Ago
Silenced the 429 too many requests error when requesting too many market prices Also added a phrase stating the price fetch fail (as it'll block the breakdown button)