reporust_rebootcancel

145,569 Commits over 4,444 Days - 1.36cph!

10 Days Ago
merge from industrial_dlc
10 Days Ago
merge from saveloadout_popup_fix
10 Days Ago
merge from Deploy_Update
10 Days Ago
merge from swimming_footsteps_sfx_fix
10 Days Ago
merge from industrial_torch_viewmodel_lighting
10 Days Ago
merge from sleeper_wave_sfx_fix
10 Days Ago
Rename geolocation status convar to geo_status to stop it from hiding global.status
10 Days Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
10 Days Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
10 Days Ago
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
10 Days Ago
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
10 Days Ago
merge from weaponinfopanel_nrefix
10 Days Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
10 Days Ago
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10 Days Ago
Replace various usages of FindObjectsOfType with faster FindObjectsByType without sorting Most usages are editor only or convar utils, but get some small gains like speeding up FindMapEntities on server init on a 4.5k map from 189ms to 63ms
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from june_hotfix1
10 Days Ago
merge from weaponinfopanel_nrefix
10 Days Ago
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
10 Days Ago
merge from june_hotfix1
10 Days Ago
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10 Days Ago
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10 Days Ago
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
11 Days Ago
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11 Days Ago
fixed missing buoyancy reference in playercorpsenew
11 Days Ago
Improved first person viewmodel lighting on the industrial torch.
11 Days Ago
Fixing jacket skinning
11 Days Ago
Can open the popup back by clicking on the seen notification entry
11 Days Ago
bring skinviewer viewmodel rendering changes to RRP
11 Days Ago
Fill motion vector command buffer
11 Days Ago
Fixed sculpture save/load to file, added ability to send save to data to all sculptures in radius
11 Days Ago
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen
11 Days Ago
Ability to dynamically add in single compatability layer remappings - this should allow the quick add to manifest buttons to auto add any remap changes as well
11 Days Ago
Setup motion vector pass (doesn't draw anything yet)
11 Days Ago
using a proto message for serializing sculpt data rather than raw byte array storage - should be more flexible for altering the format, let's us bake data about the space the array refers to - still LZ4 compressing the proto bytes because we get 10:1 for data like this
11 Days Ago
Updated all the RRP volumes with the correct color grading values
11 Days Ago
Manifest Codegen
11 Days Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
11 Days Ago
Optim: avoid buffer alloc on recieving player voice packet Tests: 2p on craggy, tested voice in both directions
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
Adjusted sunglasses to reduce clipping on some playerseeds. split frames and lenses to improve sorting issues. updated all .fbx files and prefabs.
11 Days Ago
Deploy animation updates
11 Days Ago
Fix the "Destroying components immediately is not permitted during physics trigger/contact" server error when launching players with a catapult
11 Days Ago
hair set fixes
11 Days Ago
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11 Days Ago
Possibly fix the server error "Coroutine couldn't be started because the the game object 'assets/prefabs/npc/m2bradley/bradleyapc.prefab' is inactive!"