reporust_rebootcancel

145,581 Commits over 4,444 Days - 1.36cph!

11 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
11 Days Ago
Added support for lift, gamma, gain in RRP
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
11 Days Ago
Fixed loadout save popup cancel button not working
11 Days Ago
fixed toxic and keepout spray name/descriptions
11 Days Ago
Notification urls open in browser instead of steam overlay
11 Days Ago
merge from main
11 Days Ago
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
11 Days Ago
Added better null checking for safer failover
11 Days Ago
Added the volume component and custom trackball UI for Lift, Gamma, and Gain in RRP
11 Days Ago
merge from main
11 Days Ago
merge from june_hotfix1
11 Days Ago
merge from stringview_indexof_fix
11 Days Ago
fixed sculptures requesting and loading sculpt data twice on load
11 Days Ago
Fixed clipping of halterneck hide with underwear and swimwear. Updated .fbx and prefabs
11 Days Ago
Added the custom tone mapping calculations to the color LUT pass in RRP
11 Days Ago
set dressing progress in floor 3 and 4, basement somewhat complete
11 Days Ago
merge from main
11 Days Ago
merge from june_hotfix1
11 Days Ago
merge from SleepAnim_Fix
11 Days Ago
merge from female_holster_offset
11 Days Ago
merge from discord_plushie
11 Days Ago
merge from saveloadout_popup_fix
11 Days Ago
merge from keybindresetbutton_fix
11 Days Ago
merge from binds_fixes
11 Days Ago
merge from shiny_hair_lods_fix
11 Days Ago
merge from premiumtag_mask_fix
11 Days Ago
merge from glove_workshop_icon_fix
11 Days Ago
Merge from main
11 Days Ago
Merge from pttt
11 Days Ago
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
11 Days Ago
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
11 Days Ago
Make terrain holes RRP compatible Make separate depth only shader path for terrain Add GeometryClipmapTerrainDepthPrepassRendererFeature Add TerrainHoleRendererFeature Set terrain depth pass lightmode to none
11 Days Ago
Don't apply lerp if we're slowing down
11 Days Ago
Fixed sprint anim being played over reload Added some lerping to speed animation so it blends back in a bit nicer after reloadiang while sprinting Snap the player out of the sprint animation if they attack (and for one second afterwards)
11 Days Ago
Merge from parent
11 Days Ago
Fixed speed not being applied when playing PlayCinematic
11 Days Ago
Added support for weight on the react layer, disabled for now as we likely need updated react anims for the blend to work nicely Added 25 frame versions of the snowmobile cardinal direction drive anims so we can match the react duration Reduced the sensitivity of the react trigger on bikes as they were sometimes triggering it too much in low frame rate
11 Days Ago
Fixed no right axis input in animator controller
11 Days Ago
Merge from parent
11 Days Ago
Fixed player not rotating properly when mounted to a horse (or any mount that uses the vehicle_aim_yaw system) and equipping a torch Fixed vehicle_aim_yaw not lerping properly, has been broken for a few months
11 Days Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
11 Days Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
11 Days Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
11 Days Ago
Top floor dressing pass Mesh decal pass on the top floor
12 Days Ago
- Setup a seperate file for demo compatability rather than dumping it manifest - Only store deprecated strings for 120 days from generation (roughly 4 updates, this will need tweaked)
12 Days Ago
Demo compatability layer This will allow us to run older demos on newer versions of the game without breaking references in between. Before: - If you changed the name of an object it would break all demos before it. - If an RPC changed name it would break all demos before it Now: we can optionally cache all of the old names + hashes of objects and RPCs during each manifest build then on playback we can check for missing ones to fill in the blanks. Won't be a silver bullet but should prevent simple issues from destroying demos
12 Days Ago
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)