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145,569 Commits over 4,444 Days - 1.36cph!

11 Days Ago
Ponytail/bun lod2 conditional setup Also fixed missing references for ponytail/bun LOD0/1 conditional meshes
11 Days Ago
Client keeps track of seen notifications locally: - a notification is seen once the notif window is open - seen notifications are styled differently - they pop back after a client restart until cleared We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
11 Days Ago
Added RRP volumes for every BRP post process volume that was missing one
11 Days Ago
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11 Days Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
11 Days Ago
Fix "missing effectrecycle" warning when deploying large furnce It was using an incorrect place effect (just pointing to the enabled effect prefab), made a new deploy effect prefab using the originally intended large furnace deploy sound
11 Days Ago
Updating smoke grenade rigs with updated mesh
11 Days Ago
Updated all of the biome RRP volumes to have the correct lift, gamma, and gain values
11 Days Ago
merge from main
11 Days Ago
Updated the lift gamma gain pass to work the way BRP does rather than URP as the trackball implementation has changed
11 Days Ago
Clean: Get rid of all manual BaseEntity.ServerRPC calls, rely on codegen instead - rewriten some calls to not rely on generic ServerRPC - Rust.SourceGenerator.Rpc from 9db9e963 (not merged to main yet) - has support for all NetWrite.Write types Tests: compiles
11 Days Ago
replaced crc RPC-synced value with SyncVar, much cleaner
11 Days Ago
set dressing progress in floor 3 and 4
11 Days Ago
crew/pixie lod2 conditional setup
11 Days Ago
fixed charm placement on semi auto pistol and m92 so they now move with the slide
11 Days Ago
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11 Days Ago
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11 Days Ago
monument blocker-collapse: added lods
11 Days Ago
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
11 Days Ago
Update clipping issues on passenger seat left for modular cars
11 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
Fix errors with server restoring save after restart
11 Days Ago
added dartboard new model, lods and gibs added icon
11 Days Ago
merge from main
11 Days Ago
Fixed notification ids always being 0 client-side (NoticeId -> NotificationId)
11 Days Ago
Deleted 4k folders Updated materials that were referencing 4k textures Naming Fixes Unity 6 meta changes
11 Days Ago
Updated Supply Signal and Smoke Grenade View Model and World Model to have correct scaling
11 Days Ago
Protos CodeGen
11 Days Ago
When opening a demo check if the recorded manifest CRC is different than the one we have and if it is then ask the user if they want to use the comptability layer. Seperate client + server properly.
11 Days Ago
Added some new debug convars
11 Days Ago
Focus map on final targeting position when locking in.
11 Days Ago
merge from decorative plants
11 Days Ago
set dressing progress in floor 3 and 4
11 Days Ago
Store a CRC check on the manifest - this can tell us if a demo was recorded with a different manifest, so we know when to optionally enable the compatability layer Add to the demo header
11 Days Ago
parallel censor application by-slice using concurrent NativeStream readers
11 Days Ago
merge from main
11 Days Ago
Rework thruster debug labels so they fit nicely.
11 Days Ago
Fixed cart button drawn on top of friend list
11 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
11 Days Ago
Added support for lift, gamma, gain in RRP
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
11 Days Ago
Fixed loadout save popup cancel button not working
11 Days Ago
fixed toxic and keepout spray name/descriptions
11 Days Ago
Notification urls open in browser instead of steam overlay
11 Days Ago
merge from main
11 Days Ago
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
11 Days Ago
Added better null checking for safer failover
11 Days Ago
Added the volume component and custom trackball UI for Lift, Gamma, and Gain in RRP