129,255 Commits over 4,140 Days - 1.30cph!
Remove last uses of node shortnames
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
Added pilothazmat worldmodel models and created the prefab
Add pan + zoom support to server map
UPdate: move serverocclusion caching logic a level higher
Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step
Tests: none, trivial change
merge from fogmethod1 (sky branch)
adjustments, mainly to rainmild clouds
Fixed SkinGlowTester NRE when generating skin icons
NRE fix when initializing friends list
Can press enter or click the DM notif to open the chat
Fixed NRE when opening the friend list from the ingame chat
change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
merge from main -> io_snapping
Iniital IO snapping progress
Bit more safety on store hero
Menu chat DM target improvements, cleaned up code and added menu chat subclass
MegaMesh approach (1+2) WIP
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
Pilot hazmat icon (not final)
Update: Don't step players that have been kicked by antihack
Tests: none, trivial change
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one
Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years
Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
merge from PilotHazmat_LODs
Updating Pilot Hazmat LODs
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task
- EventRecord.New now can be created on worker threads
Tests: hacked code to enable analytics in editor, then ran around on craggy
Fix broken connect modal (plastics fault)
Revert to try and fix stupid plastic
Bugfix: avoid scripting API in EACServer.LogPlayerTick
- cache more of player state on main thread
Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
Hidden party member button opens the social menu
Workshop UI_SettingsTweakSlider nre fix
Bring back old default server image to the connection modal.
Fix bug causing infinite 'loading' of a servers image if it doesnt have one
UI_SteamInventoryCrafting init NRE fix attempt
Added remaining COL mesh to food market barge shell
Fixed store price tags being cutoff with some currencies
Cherry pick back from the duplicate branch, wtf plastic
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
NPC statements now copied over too
Stop tabbox allocating every frame
Updated floor and ceiling wp pack store assets
Update: add "Server.UsePlayerTasks" feature switch
- also submitting updated ResetStaticFields
Tests: turned it on and off in the editor and validated in profiler
Fixed some init issues when clicking on store sub items
Fixed medieval showcase tile not having a price tag
Pilot hazmat lod material/textures