reporust_rebootcancel

129,603 Commits over 4,140 Days - 1.30cph!

46 Days Ago
merge from outpost_mission_fail_cooldown
46 Days Ago
merge from snapping_cant_deploy_fixes
46 Days Ago
merge from snapping_buildingblock_padding_fix
46 Days Ago
merge from abyss_barrel_sitem_remove
46 Days Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
46 Days Ago
merge from new_menu
46 Days Ago
Compile fixes
46 Days Ago
More gesture wheel fixes
46 Days Ago
Polished gesture list, split assigned and unassigned gestures
46 Days Ago
Apply delta time
46 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
46 Days Ago
merge from main
46 Days Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
46 Days Ago
Compile fix
46 Days Ago
UI_Window warning editor only
46 Days Ago
Gesture menu progress
46 Days Ago
Restored store cart button
46 Days Ago
Small fixes and tweaks
46 Days Ago
Restored F1 item menu
46 Days Ago
Subtract 124976
46 Days Ago
Subtract 124978
46 Days Ago
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46 Days Ago
▋▊▍█ █▇▉ ▉▇█▇▍▊▍ ▍▋▄▊▋▊▍▊█▋
46 Days Ago
revert_metabolism -> main
46 Days Ago
Properly revert
46 Days Ago
compile error
46 Days Ago
revert_metabolism -> main
46 Days Ago
Revert 123078
46 Days Ago
Baseline
46 Days Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
46 Days Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
46 Days Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
46 Days Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
46 Days Ago
Update: BaseRaidBenchmark - expose batching mode via component Tests: none, trivial change
46 Days Ago
Convars for aboard player and auto close sails checks.
46 Days Ago
Update: BaseRaidBench - disable camera shake and hurt effects Tests: ran the scene
46 Days Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
46 Days Ago
Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)
46 Days Ago
Removed test arg in initial home navigate
46 Days Ago
Gesture menu progress, some refactoring and polish
46 Days Ago
Water pump idle loop audio is now affected by occlusion.
46 Days Ago
Server Browser design changes
46 Days Ago
Thrust position calculation fix
46 Days Ago
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46 Days Ago
Update: Add BaseRaidBench to build scene list and mark it for maps bundle - Also removed the nuked Foliage scene - forgot to clean it up Tests: none
46 Days Ago
ghost ship interior progress
46 Days Ago
Update: BaseRaidBench - unblock pooling Takes the edge off halfway through the benchmark, but initial 5 seconds are still rough. Tests: ran the scene
46 Days Ago
Add support for building block-specific padding offsets (eg increase y padding on shipping container foundations, or on the outer side of wood walls) (Ensures more accurate alignment of deployables on specific building block types.) Introduced a static dictionary mapping prefab names to custom Y and normal padding values. Added support for padding modes: StrongsideOnly, WeaksideOnly, and Both. Applied padding logic during downward placement and wall/corner snapping.
46 Days Ago
Mark a bunch of collision meshes as R/W